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@ScottJDaley
ScottJDaley / RenderObjectsToTextureFeature.cs
Created September 6, 2022 19:31
Example of a URP Renderer Feature that can render objects (by layer mask) to a global texture
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class RenderObjectsToTextureFeature : ScriptableRendererFeature
{
public RenderObjectsToTexturePass.Settings Settings = new();
@Refsa
Refsa / GrabScreenFeature.cs
Last active November 3, 2025 09:23
Unity URP custom grab pass
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GrabScreenFeature : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
@y0ngb1n
y0ngb1n / docker-registry-mirrors.md
Last active November 20, 2025 16:17
国内的 Docker Hub 镜像加速器,由国内教育机构与各大云服务商提供的镜像加速服务 | Dockerized 实践 https://github.com/y0ngb1n/dockerized