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@lbssousa
lbssousa / Instructions.md
Last active April 23, 2025 21:21
VSCode + Dev Containers and Toolbx/Distrobox setup for Fedora Silverblue

VSCode + Dev Containers and Toolbx/Distrobox setup for Fedora Silverblue

PLEASE NOTE:

I personally don't use Flatpak VSCode anymore, since I switched from Fedora Silverblue to Universal Blue's project Bluefin-DX. I'll leave the instructions here for those who want them, but be aware that Flatpak VSCode instructions won't be maintained anymore.

Steps

If you prefer VSCode Flatpak

  1. Install VSCode Flatpak from Flathub:
@russiantux
russiantux / gamescope_4_Ubuntu24-04.md
Last active April 25, 2025 00:28
Build & install gamescope for fresh-install Ubuntu 24.04 (Noble Numbat)

Build & install gamescope for fresh-install Ubuntu 24.04 (Noble Numbat)

Due to what appears to be dependency issues, the gamescope package isn't avalible for Ubuntu 24.04. So here's a guide on how to build and install gamescope for Ubuntu 24.04

  1. Pull latest git of gamescope

$ git clone https://github.com/ValveSoftware/gamescope.git

  1. Install needed dependencies to build gamescope

`$ sudo apt install libbenchmark1.8.3 libdisplay-info1 libevdev-dev libgav1-1 libgudev-1.0-dev libmtdev-dev libseat1 libstb0 libwacom-dev libxcb-ewmh2 libxcb-shape0-dev libxcb-xfixes0-dev libxmu-headers libyuv0 libx11-xcb-dev libxres-dev libxmu-dev libseat-dev libinput-dev libxcb-composite0-dev libxcb-ewmh-dev libxcb-icccm4-dev libxcb-res0-dev libcap-dev

@TheSpydog
TheSpydog / fna-wasm-instructions.md
Last active February 12, 2025 22:53
How to build your FNA game for WebAssembly

How to build your FNA game for WebAssembly

WARNING: This process is EXTREMELY experimental and not officially supported yet!

Thanks to the ongoing work on .NET WebAssembly support, it is now possible to build FNA games for the web!

If you decide to give this a try, be sure to tell us about it in the FNA Discord! I'm happy to help if you run into problems or have any further questions that are not answered here.

The Basics

@nothke
nothke / Draw.cs
Last active January 20, 2024 06:58
///
/// Draw lines at runtime
/// by Nothke
/// unlicensed, aka do whatever you want with it
/// made during Stugan 2016 :)
/// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!)
///
/// Important:
/// - Should be called in OnPostRender() (after everything else has been drawn)
/// therefore the script that calls it must be attached to the camera
@DanDiplo
DanDiplo / JS-LINQ.js
Last active March 28, 2025 00:15
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
using System.ComponentModel;
using System.Globalization;
using System.Resources;
using System.Windows.Data;
public class TranslationSource
: INotifyPropertyChanged
{
private static readonly TranslationSource instance = new TranslationSource();
@rxaviers
rxaviers / gist:7360908
Last active April 29, 2025 05:25
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: πŸ˜„ :smile: πŸ˜† :laughing:
😊 :blush: πŸ˜ƒ :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
πŸ˜† :satisfied: 😁 :grin: πŸ˜‰ :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: πŸ˜€ :grinning:
πŸ˜— :kissing: πŸ˜™ :kissing_smiling_eyes: πŸ˜› :stuck_out_tongue:
@sixman9
sixman9 / CSharpSpatialHash.cs
Created February 1, 2011 12:51
A Spatial Hash class in C#.
/*
http://entitycrisis.blogspot.com/2010/02/spatial-hash-class-in-c.html
This is a rather useful class, the Spatial Hash. It is used for creating an index of spatial data (3D things in space) and allowing fast queries to be run against the index.
Effectively, you can use this class to ask, "I'm at this position, what other objects are near me?".
*/
using UnityEngine; //This needs to be 'removed' to make 'universal', i.e. not tied to Unity3D
using System.Collections;