- Install VSCode Flatpak from Flathub:
flatpak remote-add --if-not-exists flathub https://dl.flathub.org/repo/flathub.flatpakrepo
flatpak install com.visualstudio.code
Due to what appears to be dependency issues, the gamescope
package isn't avalible for Ubuntu 24.04. So here's a guide on how to build and install gamescope for Ubuntu 24.04
$ git clone https://github.com/ValveSoftware/gamescope.git
gamescope
`$ sudo apt install libbenchmark1.8.3 libdisplay-info1 libevdev-dev libgav1-1 libgudev-1.0-dev libmtdev-dev libseat1 libstb0 libwacom-dev libxcb-ewmh2 libxcb-shape0-dev libxcb-xfixes0-dev libxmu-headers libyuv0 libx11-xcb-dev libxres-dev libxmu-dev libseat-dev libinput-dev libxcb-composite0-dev libxcb-ewmh-dev libxcb-icccm4-dev libxcb-res0-dev libcap-dev
using System; | |
using System.Collections.Specialized; | |
using System.ComponentModel; | |
namespace ThomasJaworski.ComponentModel | |
{ | |
public abstract class ChangeListener : INotifyPropertyChanged, IDisposable | |
{ | |
#region *** Members *** | |
protected string _propertyName; |
--- | |
- hosts: localhost | |
connection: local | |
become: true | |
tasks: | |
- name: Install required system packages | |
remote_user: "{{user}}" | |
apt: |
# Unity | |
*.cginc text | |
*.cs text diff=csharp | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
aeschli.vscode-css-formatter | |
AndrewMcWhae.maxscript | |
angelo-breuer.clock | |
bierner.markdown-mermaid | |
bierner.markdown-preview-github-styles | |
bpruitt-goddard.mermaid-markdown-syntax-highlighting | |
christian-kohler.path-intellisense | |
codezombiech.gitignore | |
DavidAnson.vscode-markdownlint | |
daylerees.rainglow |
/// | |
/// Draw lines at runtime | |
/// by Nothke | |
/// unlicensed, aka do whatever you want with it | |
/// made during Stugan 2016 :) | |
/// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!) | |
/// | |
/// Important: | |
/// - Should be called in OnPostRender() (after everything else has been drawn) | |
/// therefore the script that calls it must be attached to the camera |