Created
September 13, 2016 15:01
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Save teocomi/fbd014c26c63c7c1055d025e2339dea7 to your computer and use it in GitHub Desktop.
Gitignore for Unity projects
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# =============== # | |
# Unity generated # | |
# =============== # | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild | |
/[Bb]uilds/ | |
/[Ll]ibrary/ | |
sysinfo.txt | |
*.stackdump | |
/Assets/AssetStoreTools* | |
*.apk | |
*.unitypackage | |
# ===================================== # | |
# Visual Studio / MonoDevelop generated # | |
# ===================================== # | |
[Ee]xported[Oo]bj/ | |
.vs/ | |
/*.userprefs | |
/*.csproj | |
/*.pidb | |
*.pidb.meta | |
/*.suo | |
/*.sln* | |
/*.user | |
/*.unityproj | |
/*.booproj | |
.consulo/ | |
/*.tmp | |
/*.svd | |
# ============ # | |
# OS generated # | |
# ============ # | |
.DS_Store* | |
._* | |
.Spotlight-V100 | |
.Trashes | |
Icon? | |
ehthumbs.db | |
[Tt]humbs.db | |
[Dd]esktop.ini | |
Corridor/Library/ShaderCache/ | |
Corridor/Library/metadata/ |
AFAIK Unity does not need sln, prj. Unity uses all the files that in the folder and its subfolder.
(but I'm new to Unity, I may error)
This ignores tracking the .sln
@halivudestevez.
.vsconfig could be added too, which is created by Visual Studio in the project root DIR.
UserSettings/
should be added
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If you wanna share only assets files with you Team. This code if good for you.
Unity Collab shares only 4 files on there Collab. Assets, Project Settings, Packages and .collabIgnore (Git Ignore file) and that's it. You don't need any other files to work normally with team. Unity will build on your PC, Mac or whatever other files.