Created
January 23, 2014 00:07
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A Wizard's Lizard changelog text dump
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1.0.130 Make certain achievements only attainable without using shortcuts | |
1.0.129 Cull unused sounds (23 hours ago) | |
1.0.128 gradient bg on results scene (2 days ago) | |
1.0.127 reorder playable characters (wizard first), entry point to title/town (2 days ago) | |
1.0.126 make playable characters Player pawns (2 days ago) | |
1.0.125 make blueBlast (exactly like fireball for now), give to moto (2 days ago) | |
1.0.124 tweak wickhiss again; make centerSpikes a lil more common (2 days ago) | |
1.0.123 make blueprintMerchant collide, make noise (2 days ago) | |
1.0.122 make demons attack 2-4 times instead of 1-3 times (buff) (2 days ago) | |
1.0.121 add the additional explosion frames (2 days ago) | |
1.0.120 nudge over initial gamepad notice; restore openDoor sound, although IDKWTH it's playing from (2 days ago) | |
1.0.119 Darkness setting (3 days ago) | |
1.0.118 Add Descriptions and NPC hints from forum (3 days ago) | |
1.0.117 Give Raga/Wizard dark versions; fix other character sounds (3 days ago) | |
1.0.116 more intro polish, destroyed items etc (3 days ago) | |
1.0.115 lots of intro polish (3 days ago) | |
1.0.114 add rugs, make raga lay down on them (3 days ago) | |
1.0.113 raga blink frames (3 days ago) | |
1.0.112 Show pain frame on Raga death (3 days ago) | |
1.0.111 spikes, statue, spikeBallTrap, spawners, crystals -> traps (3 days ago) | |
1.0.110 tone down the light/darkness overlays a bit (3 days ago) | |
1.0.109 combine arrowTrap, sewerSpout, web, chainCover, something else maybe (3 days ago) | |
1.0.108 make general trap sprite sheet, use it for iceSphere, spikeTrap, mushroom (3 days ago) | |
1.0.107 combine saliva, shine, sparkle into particles; give crystal bosses guts on damage (3 days ago) | |
1.0.106 guts -> particles, move puff there (3 days ago) | |
1.0.105 combine guts 'n ice, give plant greenStuff guts (3 days ago) | |
1.0.104 image culling/combining (3 days ago) | |
1.0.103 here is the actual overlay image hah (3 days ago) | |
1.0.102 combine darkness/light into overlay, make it a bit more intense (3 days ago) | |
1.0.101 combine burst images (3 days ago) | |
1.0.100 crypt, sewer CUR; destroyed lab; explosive endgame; wizard intro, pain frames, puff, cauldron (4 days ago) | |
1.0.99 new images, cull unused ones (4 days ago) | |
1.0.98 scale sapperSpikes room size on difficulty (5 days ago) | |
1.0.97 just use goblinDeath for sapperWarning (5 days ago) | |
1.0.96 Hook up achievements; Show Complete/Incomplete on AchievementsScene; Only track time in certain zones (5 days ago) | |
1.0.95 oops correct slots on some new items (5 days ago) | |
1.0.94 lizardPain/Death, sapperWarning (5 days ago) | |
1.0.93 wickHiss sound (5 days ago) | |
1.0.92 use pre-existing sounds for mimic (5 days ago) | |
1.0.91 soundssssss bigWarning, whirlOnce, -flapping (5 days ago) | |
1.0.90 so many sounds... (5 days ago) | |
1.0.89 merge (6 days ago) | |
1.0.88 fix achievement tracking (6 days ago) | |
1.0.87 Remove deprecated metrics config from djinn.json (6 days ago) | |
1.0.87 slimeAttack, slimeDeath, solidPain/2, clang/2, iceCdrack/2, solidDeath, goblinPain2; -ovw (6 days ago) | |
1.0.86 Add basic player action analytics tracking, requires Djinn 2.60.0+ (6 days ago) | |
1.0.86 new slimePain, slimeDeath sounds (6 days ago) | |
1.0.85 hugger sound (6 days ago) | |
1.0.84 Separate trackKills from trackAchievements (6 days ago) | |
1.0.83 lotsa sound tweaks; less spawn distance check on bonePile (buff); separate guts from dying (6 days ago) | |
1.0.82 - buttons, scrollbars (6 days ago) | |
1.0.81 cut unused story scene (6 days ago) | |
1.0.80 ability to exit player select scene (6 days ago) | |
1.0.79 new bird sounds (6 days ago) | |
1.0.78 achievements scene; ProgressBar().bgColor (6 days ago) | |
1.0.77 intlize achievements (6 days ago) | |
1.0.76 achievements (7 days ago) | |
1.0.75 fireproofGloves and antifreezeRing (7 days ago) | |
1.0.74 blueprints and prices for leadBoots/Chest, woodHelmet (7 days ago) | |
1.0.73 leadChest, woodHelmet (7 days ago) | |
1.0.72 leadBoots in cemeteryChest (7 days ago) | |
1.0.71 fire damage type on explosion, monsterBall (7 days ago) | |
Ugh, mixed changes I wasn't ready to commit, I suck, etc (8 days ago) | |
1.0.70 zombieWarlord voiceover (8 days ago) | |
1.0.69 Remove Xam from playable characters for now, show silhouettes and ??? for locked characters (8 days ago) | |
1.0.68 Revamp chest generation for more randomness (8 days ago) | |
1.0.67 Hook up player type unlocks to rescue events, tweak rescuse dialog (8 days ago) | |
1.0.66 Store playable character lock/unlock status in data, show locked visualization in playerSelect (8 days ago) | |
1.0.65 teach dashing again (9 days ago) | |
1.0.64 m for map intro tut; bigger player search area on timerSpawn (9 days ago) | |
1.0.63 bonePiles aren't badass; Polish character select, add gamepad (9 days ago) | |
1.0.62 Fix engineer and wizard playable characters, add xam, fix starting inventory item effects (9 days ago) | |
1.0.61 playerSelect scene and working luna + moto (9 days ago) | |
1.0.60 Play boss music when merchant aggro'd (9 days ago) | |
1.0.59 remove dynamic floating from puddle monsters, dodging several issues (10 days ago) | |
1.0.58 put lights on tombstones (10 days ago) | |
1.0.57 Limit how long death stays on throne, increase max counter count, don't stay on throne forever (10 days ago) | |
1.0.56 hexagon up to octagon spawn patterns; cryptBoss -- Add another stream to death Pinwheel phase each cycle (10 days ago) | |
1.0.55 give throne substance and some other tweaks/cleanup (10 days ago) | |
1.0.54 fix: Player sometimes runs in place while stunned (10 days ago) | |
1.0.53 Audit prices of things that can now be purchased via Amberfall store (10 days ago) | |
1.0.52 fix wrong method name in spikes pawn (10 days ago) | |
1.0.51 fix: sewerHag statue issues (10 days ago) | |
1.0.50 Make sewerHag projectiles come out of her face (10 days ago) | |
1.0.49 Give sewerHag green liquid particles (10 days ago) | |
1.0.48 give sewerHag sewerHagBall, which is like lurkerBall but faster and more hazardous (10 days ago) | |
1.0.47 make timerSpawn only spawn if player not too close (10 days ago) | |
1.0.46 flip now lives in the plane component, spawners set it explicitly. views don't control it themselves but can choose to display it with showFlip() (10 days ago) | |
1.0.45 sound variation placeholders (10 days ago) | |
1.0.44 zombieDeath2 sound (10 days ago) | |
1.0.43 Message gold statue earned (Nth monster killed) (10 days ago) | |
1.0.42 play a sound on hostage rescue (10 days ago) | |
1.0.41 split wizard into wizardIntro/End; add helpful shopKeeper to tavern; intro tweaks (10 days ago) | |
1.0.40 End room (with wizard) plays crypt music, should play nothing (10 days ago) | |
1.0.39 Play secret sound when you save wizard; imageOptim on daggers (10 days ago) | |
1.0.38 Draw dualDaggers, tripleDaggers as such (11 days ago) | |
1.0.37 Give bloodCrystal its own projectile type (11 days ago) | |
1.0.36 Add monsters to motoRescue (11 days ago) | |
1.0.35 Decrease royalDaggers' critChance (11 days ago) | |
1.0.34 Attach loot tables to crypt monsters (11 days ago) | |
1.0.33 prefabs: bossLootSpawner (ZWL), epicExplosionSpawner (death); make timedSpawner use round-robin spawnTypes instead of random, support random explosion sizes and itemPicks for items (11 days ago) | |
1.0.32 mortal.showHealth -> showHealthBar, don't use for abacus; forest owl -> greenSlime (11 days ago) | |
1.0.31 fix ProgressScene for sewer/crypt shortcuts (11 days ago) | |
1.0.30 fix: Pixels around blood stains (11 days ago) | |
1.0.29 Add a clip view on roomExit for door (11 days ago) | |
1.0.28 player now uses facing from playerStart; optimize town start slightly (11 days ago) | |
1.0.27 rejigger how gameOver works (when you win) to: Show ResultsScene after crypt (11 days ago) | |
1.0.26 update icons, keywords (11 days ago) | |
1.0.25 Stop player walking animation during boss polish (11 days ago) | |
1.0.24 add roomExit reaction to pawns; Fix weapons spinning between room transitions (11 days ago) | |
1.0.23 Make wizard follow you after you talk to him (12 days ago) | |
1.0.22 add whiteDemon, give her demonKey when hit with lance; itemTypes.special makes that item spawn play a sound (once) (12 days ago) | |
1.0.21 Make demons sit by default (12 days ago) | |
1.0.20 Make wallTorches flicker (12 days ago) | |
Add particles to roomExits that are zone exits -- i added gradients, was gonna add particles too but then i moved on with my life (12 days ago) | |
1.0.19 Polish reviving (12 days ago) | |
1.0.18 better pentacle polishment (12 days ago) | |
1.0.17 pain frame for raga (placeholder) (12 days ago) | |
1.0.16 tweak stats a lil, intlize (12 days ago) | |
1.0.15 Tweak screen shake and explosion feel (12 days ago) | |
1.0.14 MERGE YOU ASS (12 days ago) | |
1.0.13 merge and ... maybe i was doing something else, who knows (12 days ago) | |
1.0.10 Light the lava (12 days ago) | |
1.0.12 Disable muckMonster light when inactive (13 days ago) | |
1.0.11 Use correct guts for contextual roomExits (13 days ago) | |
1.0.10 fix: Bread doesn't play food eaten sound (13 days ago) | |
1.0.9 credits polishment (13 days ago) | |
1.0.8 fix: den goldChest has nothing in it (13 days ago) | |
1.0.7 -key codes (13 days ago) | |
1.0.6 polish progscene (13 days ago) | |
1.0.5 animate the ProgScene images (13 days ago) | |
1.0.4 ProgressScene polishment, show before cemetery, blue bg (13 days ago) | |
1.0.3 streamline starting points in museum, town (2 weeks ago) | |
1.0.2 intro polish -- change env, cut lights, warning/attack on death… (2 weeks ago) | |
1.0.1 move interact tut to 2nd room (2 weeks ago) | |
1.0.0 Release (2 weeks ago) | |
0.19.72 Prep for Beta 8 release (2 weeks ago) | |
0.19.71 just some debug comments (2 weeks ago) | |
0.19.70 explosionSpawner on sewerHag (oops), crystals; shake screen on badass damage (2 weeks ago) | |
0.19.69 attach a bubbler to cauldron (2 weeks ago) | |
0.19.68 give raga temporary goblin sounds (more lizardy) (2 weeks ago) | |
0.19.67 lotsa intl tweaks; cut raga familiar; add gamepad invitation to intro (2 weeks ago) | |
0.19.66 fit raga's shadow (2 weeks ago) | |
0.19.65 mortal.soulChance; treasureSpawner->timedSpawner, add conf.spawnTypes; give bosses explosionSpawner (2 weeks ago) | |
0.19.64 make burn marks stick around longer, shake screen on entity die -- GAME FEEL YAH (2 weeks ago) | |
0.19.63 imageOptim (2 weeks ago) | |
0.19.62 merge (2 weeks ago) | |
Merge branch 'beta8' of dev.lostdecadegames.com:cryptRun into beta8 (2 weeks ago) | |
0.19.61 damnit i forgot to pull this'll mess up -- anyway new ragaDark, ragaGhost.png->ragaDark.png, resize raga (2 weeks ago) | |
0.19.61 Special ending room for crypt with Wizard + dialog (2 weeks ago) | |
0.19.60 new raga design (2 weeks ago) | |
0.19.59 Tweak item prices; Fix Infinity costs on blueprint items; Fix barrel layout issues with town marketplace; add costMod to zoneTypes (modifies item costs) (2 weeks ago) | |
0.19.58 decrease blueCandle intensity; nerf demon health; don't show death sitting frame in intro (2 weeks ago) | |
0.19.57 remove sewerHag logs, comments (2 weeks ago) | |
0.19.56 Fix death warning/attack frames when on throne; decrease summon wait time (2 weeks ago) | |
0.19.55 progress scene graphics (no animation/polish yet) (3 weeks ago) | |
0.19.54 update crypt roomExit color (3 weeks ago) | |
0.19.53 restore pentacle (i thought it was the mouse aiming thing, lulz); new crypt floor (3 weeks ago) | |
0.19.52 death balls should obviously have lights (3 weeks ago) | |
0.19.51 cut pentacle; fix some death issues (3 weeks ago) | |
0.19.50 throne, death graphics; more ugly icons (3 weeks ago) | |
0.19.49 deathSummonBall; basically finsih death v1 polish (3 weeks ago) | |
0.19.48 increase initial throne warning; Use more death Scythes patterns than just X, plus; Scythes patterns graphics placeholders (3 weeks ago) | |
merge (3 weeks ago) | |
0.19.44 Boss intro polish hooks (3 weeks ago) | |
0.19.47 Attack frame in Pinwheel phase; remove auto-warning sound from death WE'LL DO IT LIVE (3 weeks ago) | |
0.19.46 warn/attack frames in Scythes phase (3 weeks ago) | |
0.19.45 Attack frame in Vampire phase (3 weeks ago) | |
0.19.44 Frame of death action on throne (3 weeks ago) | |
0.19.43 Frame of death sitting on throne; Change light to match elemental colors (3 weeks ago) | |
0.19.42 Center throne etc. (3 weeks ago) | |
0.19.41 add dis/appear effects to all appropriate death phases (3 weeks ago) | |
0.19.40 Change playable character rewards to town money upgrades (short term) (3 weeks ago) | |
0.19.39 Add townsfolk to various town rooms based on hostages rescued (3 weeks ago) | |
0.19.38 Fix defect in crystal graphics (3 weeks ago) | |
0.19.37 smaller tables, mostly just to fix: In intro room, tables etc. get shoved around on init (3 weeks ago) | |
0.19.36 (3 weeks ago) | |
-arena (3 weeks ago) | |
0.19.35 ProgressScene music (3 weeks ago) | |
0.19.34 overworld.mp3 -> town.mp3 (3 weeks ago) | |
0.19.33 center results info (3 weeks ago) | |
0.19.32 SHIP DEATH (3 weeks ago) | |
0.19.31 Don't pick the same light spot twice in a row (3 weeks ago) | |
0.19.30 Make sure lights appear below the chests/throne (3 weeks ago) | |
0.19.29 use throne prefab in cryptBoss room (3 weeks ago) | |
0.19.28 fireRing, iceRing; effects.modifyDamageMods; mortal.freezeImmune; effects.modifyFreezeImmune; give damage types to fire/iceDeathBall (3 weeks ago) | |
0.19.27 ice/fireDeathBall; flesh out death behavior; don't let the (temporary) chair be destroyed; behavior.exports.getEntitiesByRole(); spawn.pentagon; change death color/projectiles (3 weeks ago) | |
0.19.26 +deathBall; Pinwheel -- pick a random spot, shoot out rotating pinwheel of projectiles (3 weeks ago) | |
0.19.25 Pick a color (red or blue) each cycle (3 weeks ago) | |
0.19.24 functional Scythes pattern (3 weeks ago) | |
0.19.23 functional vampire phase (3 weeks ago) | |
0.19.22 -scythe; +deathScythe, add to death behavior (3 weeks ago) | |
0.19.21 full death cycle in place, no real behavior yet (3 weeks ago) | |
0.19.20 more death infrastructure (3 weeks ago) | |
0.19.19 death tweaking, behavior bulldozing (3 weeks ago) | |
0.19.18 add blue chest; replace death graphic; prepare some stuff for cryptBoss (3 weeks ago) | |
0.19.17 art for sewerHag statues (3 weeks ago) | |
0.19.16 werewolf statues (3 weeks ago) | |
0.19.15 Make a brown palette swap of werewolf (3 weeks ago) | |
0.19.14 demon statues (3 weeks ago) | |
0.19.13 remove mortalSolid collision from spikeBall (oops); Art for zombieWarlord, chainCover (3 weeks ago) | |
0.19.12 FINE ONLY WEzbS11 ON MOEMENT (3 weeks ago) | |
0.19.11 Art for Sewer Hag (3 weeks ago) | |
0.19.10 Art for blueprintMerchant (3 weeks ago) | |
0.19.9 polish demon visual transitions (3 weeks ago) | |
0.19.8 Pawn().removeShadow(); Art/animation for demon (3 weeks ago) | |
0.19.7 Art for Wizard animations (3 weeks ago) | |
0.19.6 fix: Error thrown after crypt boss scene transition (3 weeks ago) | |
0.19.5 ragaDark.poisonImmune (thought this was done ages ago) (3 weeks ago) | |
0.19.4 tweak itemTypes' intls; lower price of leather/defense1 gear (3 weeks ago) | |
0.19.3 Stop death entity from attacking player during tutorial (lulz) (4 weeks ago) | |
0.19.2 tweak den of thieves: add zombieMerchant WITH NEW BUG YAY, denBoss, increase general difficulty via density (4 weeks ago) | |
0.19.1 tweak forest, add forestBoss (4 weeks ago) | |
0.19.0 Beta 8 (4 weeks ago) | |
0.18.48 Prep Beta 7 release (4 weeks ago) | |
0.18.47 shorter spikeBall.stunDuration (buff) (4 weeks ago) | |
0.18.46 Decouple hostages from character unlocks (4 weeks ago) | |
0.18.45 prevent crazy alpha values from getting dumped into the gradients (4 weeks ago) | |
0.18.44 R.I.P. skullTorch (4 weeks ago) | |
0.18.43 past matt thought skeletons coming out of graves made sense but he was wrong (4 weeks ago) | |
0.18.42 credits tweaks (4 weeks ago) | |
0.18.41 intl tweaks; attach loot to iceCube explicitly in iceCubeRoom; use fire damage on ice monsters more; actually attach quests to luna/moto speakers (lol); decouple Cube loot behavior from Slime (4 weeks ago) | |
0.18.40 data.getZoneUnlockProgress, use it on town shortcuts (4 weeks ago) | |
0.18.39 fix poisonSword price; remove blank KS painting; can no longer poison mushrooms or crystals (4 weeks ago) | |
0.18.38 more death work, first pass on 'vampire' behavior movement (4 weeks ago) | |
0.18.37 amberfalllllllll (4 weeks ago) | |
0.18.36 found->acquired (4 weeks ago) | |
0.18.35 general difficulty increase: add muckMonster soul to greenSlime; static->sensoSpikes in sewer; increase monster count in sewer; smaller crypt rooms; cut blindRoom; higher amount of monsters/traps in crypt; add sensoSpikes to spikeBallPlus (4 weeks ago) | |
0.18.34 cryptBoss ground work -- requires djinn 2.59.3 (4 weeks ago) | |
0.18.33 prepare for sewerHag finishing: femaleMonster sounds, attach to sewerHag; make hagBall and give it to sewerHag (had lurkerBall) (4 weeks ago) | |
0.18.32 fix: Crystals showing up on gold chest room exits (5 weeks ago) | |
0.18.31 shove new data into results scene (5 weeks ago) | |
0.18.30 cut bouncyText from title; rebase results scene (5 weeks ago) | |
0.18.29 fix time remainder format e.g. 2:3 instead of 2:03; remove challenge from results (5 weeks ago) | |
0.18.28 Art for sewer/crypt shortcut blockers (5 weeks ago) | |
0.18.27 happy/sad for two townspeople (5 weeks ago) | |
0.18.26 geoff happy; moto happy, sad, and attacking expressions (5 weeks ago) | |
0.18.25 fix steel gear prices -- thanks @Affordable_Desk (5 weeks ago) | |
0.18.24 fix killerBee PROJECTILE spawning in forest chest, haha good un (5 weeks ago) | |
0.18.23 placeholders for missing wizard frames (5 weeks ago) | |
0.18.22 Finalize credits -- requires djinn 2.59.2 (5 weeks ago) | |
0.18.21 credits, requires djinn 2.59.1 (5 weeks ago) | |
0.18.20 make spikeBall solid (5 weeks ago) | |
0.18.19 Refactor collision to fix various bugs and make weapons slide against walls (5 weeks ago) | |
0.18.18 increase lights during zombieWarlord summon action (5 weeks ago) | |
0.18.17 enable action sound for all pawns; give zombieWarlord a summon phase instead of dizzy summon stuff; hook up action frame to humanoid; placeholder ZW action frame (5 weeks ago) | |
0.18.16 Shorter delay for ZWL cooldowns; Play whirling sounds for zombieWarlord whirlwind phase (5 weeks ago) | |
0.18.15 Add a messaged delay before zombieWarlord goes into whirlwind phase; Show attack frame during zombieWarlord whirlwind phase (5 weeks ago) | |
0.18.14 Spawn an explosion where zombieWarlord's spikeBall hits the wall (5 weeks ago) | |
0.18.13 zombieWarlord: add a delay before swing phase, reduce count on graves from ALL to 5, show attack frame during swing phase; global support for facingChange(pos, force) (5 weeks ago) | |
0.18.12 Move towards player on zombieWarlord whirlwind phase (5 weeks ago) | |
0.18.11 Show zombieWarlord attacking animations (5 weeks ago) | |
0.18.10 Don't allow keyboard input during player death polish (5 weeks ago) | |
0.18.9 bigWarning sound; fire attack/warning events in zombieWarlord; Add a view over zombieWarlord's chain pattern; make graves in cemeteryBoss room 50% skeletons (slight light nerf, utilizes death mechanic more) (5 weeks ago) | |
0.18.8 warning placeholder sound for demon (5 weeks ago) | |
0.18.7 Revamp gold placement counting to remove invalid entity warnings (5 weeks ago) | |
0.18.6 fix: Trident doesn't make wall collide sounds (5 weeks ago) | |
0.18.5 Negate polish can nudge gates around the screen (5 weeks ago) | |
0.18.4 remove cruft from roomExit view code; placeholder visualizer for steps left to unlock (5 weeks ago) | |
0.18.3 Make room exit art portable (5 weeks ago) | |
0.18.2 separate frame/door conf for each roomType; EVERYBODY USE THE SAME DAMN SHADOW OK (5 weeks ago) | |
0.18.1 more flexible roomExit view confs (5 weeks ago) | |
0.18.0 Beta 7 (5 weeks ago) | |
0.17.75 Prep Beta 6 release (5 weeks ago) | |
0.17.74 Art for demonKey, demonGate (5 weeks ago) | |
0.17.73 mushroom spawner graphic (5 weeks ago) | |
0.17.72 mushroomSpawner; sewerHag tweaks (5 weeks ago) | |
0.17.71 Art for fireStaff, fireball (5 weeks ago) | |
0.17.70 sewerHag spawns mushrooms and greenSlime (5 weeks ago) | |
0.17.69 Art for crackedSewerWalls (5 weeks ago) | |
0.17.68 Move statue data out of monster/trap prefabs; track new statues earned per session (5 weeks ago) | |
0.17.67 make merchants show the right angry frame when angry (5 weeks ago) | |
0.17.66 logger roomExit warp count, check for... things. idk man (5 weeks ago) | |
0.17.65 roomExits have envType dictated instead of auto-discovered; zoneExits are styled as the zone to which they lead (5 weeks ago) | |
0.17.64 Arena tweaks, custom starting room (5 weeks ago) | |
0.17.63 saturation? in MY ui?? (5 weeks ago) | |
0.17.62 check for mortal before looking at it in Entity for EventNumber (5 weeks ago) | |
0.17.61 Hookup script event for entity removal (5 weeks ago) | |
0.17.60 fix: drumTorch has different box size from barrel (5 weeks ago) | |
comments, damn comments (5 weeks ago) | |
0.17.59 Add secret den entrance to sewer (5 weeks ago) | |
0.17.58 Fix: forest entrance can appear next to room exits (5 weeks ago) | |
0.17.57 Preserve Infinity and null when serializing room entities on room exit (5 weeks ago) | |
0.17.56 Allow pawns to set .hideOffscreen = false for entities such as spikeBall (5 weeks ago) | |
0.17.55 Track new items found in each session (5 weeks ago) | |
0.17.54 hook up elapsed time to progress scene (5 weeks ago) | |
0.17.53 Track elapsed time (5 weeks ago) | |
0.17.52 requireJS style WHO CARES (6 weeks ago) | |
0.17.51 Message collecting a new item (6 weeks ago) | |
0.17.50 Message killing a new monster (6 weeks ago) | |
0.17.49 Add enter key support to menus -- you're welcome @David ;) (6 weeks ago) | |
0.17.48 Ensure frozen state graphic is above entity (6 weeks ago) | |
0.17.47 thanks for playinglol (6 weeks ago) | |
0.17.46 update menu requirejzzz (6 weeks ago) | |
0.17.45 Polish menu selection (6 weeks ago) | |
0.17.44 clean up prog/results a lil (6 weeks ago) | |
0.17.43 Display damage taken on ProgressScene (6 weeks ago) | |
0.17.42 fix: Merchant always faces down when attacking (6 weeks ago) | |
0.17.41 Highlight current room instead of using Raga head icon (6 weeks ago) | |
0.17.40 Polish crits (6 weeks ago) | |
0.17.39 killerBees item, killerBee projectile, and comment that shit; move dumb weapon display exceptions to avatar displayForUI with context; fix lddps (look at prefabType not itemId) (6 weeks ago) | |
0.17.38 Audit entity sizes (6 weeks ago) | |
0.17.37 ivoryPlate is now blueprint only (6 weeks ago) | |
0.17.36 redo slowrd; lots of item/loot tweaks; poisonSword in sewerShop; lifeKnife is blueprint only (6 weeks ago) | |
Merge branch 'beta6' of dev.lostdecadegames.com:cryptRun into beta6 (6 weeks ago) | |
0.17.35 remove lava weapons (temporarily?) (6 weeks ago) | |
0.17.35 Track session blueprints (6 weeks ago) | |
0.17.34 merge (6 weeks ago) | |
Merge branch 'beta6' of dev.lostdecadegames.com:cryptRun into beta6 (6 weeks ago) | |
0.17.34 Track session damage taken (6 weeks ago) | |
0.17.33 intl tweaks, tinkering (6 weeks ago) | |
0.17.33 Track session kills and hostage rescues (6 weeks ago) | |
0.17.32 dagger -> dualDaggers, rebase; miscWeapons.png -> misc.png; tripleDaggers item; royalDaggers now a tier 2 item (6 weeks ago) | |
0.17.31 less ttl on axe bounce; swap poison/iceSword generation tiers (6 weeks ago) | |
0.17.30 merge (6 weeks ago) | |
Merge branch 'beta6' of dev.lostdecadegames.com:cryptRun into beta6 (6 weeks ago) | |
0.17.29 move boomerangs up a tier; give blueCandle an armor buff for REASONS; generate demonKey (6 weeks ago) | |
0.17.29 Zone museum wing intls (6 weeks ago) | |
0.17.28 Split monster statue rooms into zone specific rooms; add info signs to museum rooms (6 weeks ago) | |
0.17.27 item rebasing -- mostly weapons (6 weeks ago) | |
0.17.26 more item/data comments; rebase axes -- now they're standard 10 damage, +10 each bounce up to 30 (6 weeks ago) | |
0.17.25 deathScythe -> scythe, remove weird script, add piercing; more item comments (6 weeks ago) | |
0.17.24 comment itemTypes; add context to UI displays; debugCase, debugItems (6 weeks ago) | |
0.17.23 fireStaff is now rebased: chaos spawnPattern, 1/2 cooldown buff; fireball is rebased: fire damage type, 1/2 ttl nerf (6 weeks ago) | |
0.17.22 Make lance strong against demons (6 weeks ago) | |
0.17.21 plain red noooo and requireJS upgrade to EventNumber (6 weeks ago) | |
0.17.20 key monsterManual damage number display from mortal.showHealth (also used by monsterManual) (6 weeks ago) | |
Merge branch 'beta6' of dev.lostdecadegames.com:cryptRun into beta6 (6 weeks ago) | |
0.17.19 fix: Torches in fireElemental room in Crypt generated overlapping with walls (6 weeks ago) | |
Ugly merge (6 weeks ago) | |
0.17.19 Nuke dashRoom in cemetery; dashGiver is now a forest blueprint (6 weeks ago) | |
0.17.18 Distribute blueprints across various zones (6 weeks ago) | |
0.17.18 Remove all dashGiver/werecat generation (6 weeks ago) | |
0.17.17 Make lurkers monsters when they're active (6 weeks ago) | |
0.17.16 Separate weapon-dealing-damage sound from removal events (6 weeks ago) | |
0.17.15 Play immune sound on zero damage dealt (6 weeks ago) | |
0.17.14 let's try bonePile.spawner.count 25 -> 10 (6 weeks ago) | |
0.17.13 Remove true black from mutant statue graphic (6 weeks ago) | |
0.17.12 Fix sewer/crypt unlock codes -- sorry chaps (6 weeks ago) | |
damnit past matt (6 weeks ago) | |
0.17.11 pause dash sound between rooms (6 weeks ago) | |
0.17.10 type ldcat to spawn dashGiver (6 weeks ago) | |
0.17.9 intl for fireStaff; Make goldenAxe only spawn if no other nuggets in the world (6 weeks ago) | |
0.17.8 fix: toggleSpikes don't stay down when using piercing weapon (6 weeks ago) | |
0.17.7 remove monster role from iceCube (6 weeks ago) | |
0.17.6 FINALLY Fix blocks (6 weeks ago) | |
0.17.5 split weapon prefabs into weapons, projectiles (6 weeks ago) | |
0.17.4 pentacle health set to 0.5 (6 weeks ago) | |
0.17.3 add kill tracking/monster statues to crystals, statues, and mimics; intl tweaks (6 weeks ago) | |
0.17.2 Hint empty spots in front of rescueRoom cage; Add special case for loot.type === empty to override loot tables with nothing (6 weeks ago) | |
0.17.1 fix typos in intl and add speaker to empty item/monsterCase (6 weeks ago) | |
0.17.0 Beta 6 (6 weeks ago) | |
0.16.40 Prep for Beta 5 release; last minute buff to hostage starting gold (6 weeks ago) | |
0.16.39 make cube not immune to fire (6 weeks ago) | |
0.16.38 Fix mutant down animations (6 weeks ago) | |
0.16.37 Damage mods; cube is immune to physical, takes 2x damage from fire; fireStaff does fire damage (6 weeks ago) | |
0.16.36 Add sticker to side of health potion to embarrass @geoffb a lil more (6 weeks ago) | |
0.16.34 displayCase -> itemCase, monsterCase (6 weeks ago) | |
0.16.33 Hazards now have critical strike properties; only royalDagger has critChance > 0 currently (6 weeks ago) | |
0.16.32 Deprecate mortal.lootType in favor of loot.type; Calculate and log gold generated per zone (6 weeks ago) | |
0.16.31 Fix DisplayCase for items (probably) (6 weeks ago) | |
0.16.30 fix: fireElemental behavior can slow itself down (6 weeks ago) | |
0.16.29 finish monster hall (7 weeks ago) | |
0.16.28 Enable statues to show as stone or gold based on number kills (7 weeks ago) | |
0.16.27 squishier huggerEgg polish; GelatinICE Cube hahahaha shutup (7 weeks ago) | |
0.16.26 shopKeeper -> merchant; Add blueprintMerchant, make him not attackable (7 weeks ago) | |
0.16.25 intls for ice monsters (7 weeks ago) | |
0.16.24 add iceCube, iceMonster, iceCubeRoom -- shovel->engineer quest is almost there (7 weeks ago) | |
0.16.23 Generic hostageRescue event which increases starting gold (7 weeks ago) | |
0.16.22 Cut swordsmith and other legacy rescue event stuff (7 weeks ago) | |
0.16.21 Starting gold NPC in town; session flags to prevent gold re-zone gold cheesing; hostage tracking in game persistent data (7 weeks ago) | |
0.16.20 blueprintShop in crypt; revamped town shop based on blueprints found (7 weeks ago) | |
Merge branch 'beta5' of dev.lostdecadegames.com:cryptRun into beta5 (7 weeks ago) | |
0.16.19 merge (7 weeks ago) | |
MERGE (7 weeks ago) | |
0.16.18 SWEET BALLS so much: put fireStaff in cube; make cube wider, spawn on damage, poison; make grating require shovel, shoot out sewage and spawn cube; move groundSpawn sound from spawn script to sound prop; collideSpawn.conf.requiredItemKey; Entity().fire(updateLoot); orthogonalMover.spawnOnDamage; lastly WHITESPACE YEAH (7 weeks ago) | |
0.16.17 move bloodPuddle.png to objects.png (7 weeks ago) | |
0.16.16 start on cubeKid; combine blocks, bomb, museumFixtures, food, treasure, wallTorch, gravestone, grating into objects.png (7 weeks ago) | |
0.16.15 Core blueprint work; fix priceTag displays for shop items (7 weeks ago) | |
0.16.15 Make werecat not attack by default, gets upset if you touch/attack him (7 weeks ago) | |
0.16.14 Add demonKey, demonGate (7 weeks ago) | |
0.16.13 werewolf2 -> werecat; wolfDen2 -> dashRoom; wolfsBlood -> dashItem; intl Blood of the Cheetah (7 weeks ago) | |
0.16.12 demonMiniBoss placeholder room now in crypt (7 weeks ago) | |
0.16.11 TownShopKeeper -> Hostage; Use displayForUI to make hostages not scared in dialog (7 weeks ago) | |
0.16.10 Add room to Crypt that has werewolf hostage behind demon key (7 weeks ago) | |
0.16.9 Replace lavaBlade with Luna (7 weeks ago) | |
0.16.8 cut blood/monster for now; introduce mortal.trackKills -- add to all role:monster ents except ghost, skeleton (7 weeks ago) | |
0.16.7 forest lightMap = firefly (7 weeks ago) | |
0.16.6 add poison to muckMonster; zero damage from spore, sewageBall -- thanks @David (7 weeks ago) | |
0.16.5 fix bonePiles can be poisoned -- thanks @David (7 weeks ago) | |
0.16.4 Redo flapper animations at proper width (7 weeks ago) | |
0.16.3 Add displayForUI() call on dialog avatars (7 weeks ago) | |
0.16.2 cut giantSlime, greyscaling (7 weeks ago) | |
0.16.1 art for blueprint item (7 weeks ago) | |
Beta 5 (7 weeks ago) | |
Merge branch 'beta4' (7 weeks ago) | |
0.15.50 Prep for Beta 4 release (7 weeks ago) | |
0.15.49 Move tutorial to separate tower zone (7 weeks ago) | |
0.15.48 Arena entrance in town gated by total kills (7 weeks ago) | |
0.15.47 Normalize movement vectors during flocking separation (7 weeks ago) | |
0.15.46 Remove museum item display hack (7 weeks ago) | |
0.15.45 clean up cube graphic NOT THAT WE'RE EVEN (7 weeks ago) | |
0.15.44 merge (7 weeks ago) | |
merge (7 weeks ago) | |
0.15.42 playing with some greyscale stuff (7 weeks ago) | |
0.15.43 Always show mini-map rooms for certain zones (7 weeks ago) | |
0.15.42 Add light slot items to item hall (7 weeks ago) | |
0.15.41 sewerHag intls; more spread out monster hall; add kills count to speaker; ghost.displayForUI; muck.displayForUI; offsetMap for displayCase (7 weeks ago) | |
0.15.40 Museum layout revamp; split items into several rooms; auto generated item layouts (7 weeks ago) | |
DJINN.JSON GET IN THERE (7 weeks ago) | |
0.15.39 dialog for shortcuts un/locked; track all kills (not just monstersr); always include crystal encounters; set dungeon shortcuts to N instead of boolean (7 weeks ago) | |
0.15.38 Refactor game data tracking API; track kills; remove some old tutorial tracking cruft (7 weeks ago) | |
0.15.37 increase debug dungeon size to prevent errors; add some extra charge hooks, polish pentacle charge a bit (7 weeks ago) | |
0.15.36 remove input stuff from credits scene, clean up a bit (7 weeks ago) | |
0.15.35 experimenting with a blur effect for dark plane (not ready, commented out) (7 weeks ago) | |
0.15.34 add charger.removeOnCharge, enable for pentacle (8 weeks ago) | |
0.15.33 bughunting -- flesh out debug zone with wolfDen2 (8 weeks ago) | |
0.15.32 correct raga intls; Finish item intls; add blueCandle -- better, rarer light, starts appearing in sewer; effects.modifyLight now supports color, colorIntensity (8 weeks ago) | |
0.15.31 player -> raga; playerDark -> ragaDark (8 weeks ago) | |
0.15.30 fireball -> monsterBall; add fireStaff, fireball (not ready yet); rearrange miscWeapons.png (8 weeks ago) | |
0.15.29 fix issue in dashing caused by canceling via moving (stopped walking animations) (8 weeks ago) | |
0.15.28 Disable stats screen access during dialogs (8 weeks ago) | |
0.15.27 Add treasureSpawner (8 weeks ago) | |
0.15.26 preload sensoSpikes; fire wallBounce before flipping axis; abstract wall projectile wall puff into its own method; Add weapon collide polish to wallBounce (8 weeks ago) | |
0.15.25 add goblinDagger, give it to goblin; sort weapon prefabs a bit (8 weeks ago) | |
0.15.24 use logger.table for lddps -- requires djinn update (8 weeks ago) | |
0.15.23 add behavior.getEntityByGroup, use it for dynamic weapons; fix: Dynamic weapons can't find playerDark (8 weeks ago) | |
0.15.22 behavior.findTarget -> getEntityByType (8 weeks ago) | |
0.15.21 use alignment for demonSpear (8 weeks ago) | |
0.15.20 stats.alignment, modifyAlignment; use alignment for demonSword (8 weeks ago) | |
0.15.19 add stats.weight to steel gear, modifyWeight effect -- use this for steelBall instead of compiling gear list (8 weeks ago) | |
0.15.18 Pulsate web while it's actively slowing something down; increase duration to 200 (8 weeks ago) | |
0.15.17 Make skullTorch a shitty enemy that shoots projectiles at you (8 weeks ago) | |
0.15.16 Give shopKeepers dialog (8 weeks ago) | |
0.15.15 give stoneGlare hazard.damage=0 EASY PEAZY NERF -- thanks @David (8 weeks ago) | |
0.15.14 make eyeTrigger solid; switch toggleSpikes from modifying collision groups to adding/removing hazard (liek sensoSpikes); centerTrigger layout -> centerSpikes, make them contextually include eyeTrigger if appropriate; requireJS upgrade on Entity why not; visually align eyeTrigger and toggleSpikes (8 weeks ago) | |
0.15.13 Animate sensoSpikes (8 weeks ago) | |
0.15.12 royalDagger intls -- thanks @David (8 weeks ago) | |
0.15.11 Use toggleSpikes image for sensoSpikes (8 weeks ago) | |
0.15.10 Prevent weapon animations when displaying; remove blade graphic from iceSword, use 100% fire particles for the sake of AWESOME (8 weeks ago) | |
0.15.9 fix: eyeTrigger no longer toggles its image (8 weeks ago) | |
0.15.8 intl tweak; give minotaur rare trident drop; thanks @David on both (8 weeks ago) | |
0.15.7 secret jingle (8 weeks ago) | |
0.15.6 hook up damage overlay to skullTorch (8 weeks ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 weeks ago) | |
added secret jingle (8 weeks ago) | |
0.15.5 hitbox tweaks -- player/Dark, urn, blackUrn, skullTorch, arrow (8 weeks ago) | |
0.15.4 skullTorch entity; cryptTorch lootTable (8 weeks ago) | |
0.15.3 Art for minimap icons; preload images (8 weeks ago) | |
0.15.2 happy for raga, ragaGhost; happy/fear for geoff, townsfolk; disable randomized hostages for now (8 weeks ago) | |
0.15.1 merge and toggleSpikes and art for them (8 weeks ago) | |
0.15.0 Beta 4 (8 weeks ago) | |
0.14.100 Prep for Beta 3 release (8 weeks ago) | |
0.14.99 floorSpikes -> sensoSpikes (8 weeks ago) | |
0.14.98 trigger -> eyeTrigger (8 weeks ago) | |
0.14.97 slower minotaurTrident; fix minotaur moonwalking; fix minotaur graphic issue (8 weeks ago) | |
0.14.96 fix: arrowTrap fires when player nearby on wrong axis (8 weeks ago) | |
0.14.95 fix: barrel generation offset (8 weeks ago) | |
0.14.94 Rerender fireElemental (8 weeks ago) | |
0.14.93 steelBall tweaks (8 weeks ago) | |
0.14.92 Shopkeepers start off scared (8 weeks ago) | |
0.14.91 fix a fatal error in town shop keepers -- boy i hope this isn't in the beta (8 weeks ago) | |
0.14.90 Add mushroom to forest (8 weeks ago) | |
0.14.89 Allow randomly placed chests to contain a specific list of loot (8 weeks ago) | |
oh fuck me (8 weeks ago) | |
0.14.88 dash/wind sound combo (8 weeks ago) | |
0.14.87 On creation, have the hostage pick a random townsperson to show (8 weeks ago) | |
0.14.86 Remove enter key support from menus (8 weeks ago) | |
0.14.85 sewerSpout2.mp3, sewageWarning2 (8 weeks ago) | |
0.14.84 move humanoid happy/fear images to prepare for townspeople hostages; add placeholder townspeople hostage graphics; less green on sewerSpout stuff (8 weeks ago) | |
0.14.83 sync sewerSpout.mp3 -> sewerSpout.ogg (8 weeks ago) | |
0.14.82 more conventional chest negate visualization (8 weeks ago) | |
0.14.81 try descriptions in notifications (8 weeks ago) | |
0.14.80 zombiePain2 (9 weeks ago) | |
0.14.79 additional swing, bigPain sounds (9 weeks ago) | |
0.14.78 Add lizardPain, lizardDeath (9 weeks ago) | |
0.14.77 random malePain sfx; ldtut to skip tutorial/intro (9 weeks ago) | |
0.14.76 make navigating menus more fun with another sfx (9 weeks ago) | |
0.14.75 Make another (distinctive) splash sound to separate lurker from muck (9 weeks ago) | |
0.14.74 placeholder dash and hugger sounds (9 weeks ago) | |
0.14.73 Play sound when poison effect starts/stops (9 weeks ago) | |
0.14.72 Play sound on hidden exit revealed (rampart high score jingle for now) (9 weeks ago) | |
0.14.71 add malePain2 to soundData (9 weeks ago) | |
0.14.70 audit sounds, move stuff around/rename; put rare sportsBall in town barrels; use deathTransition sound; armedBomb plays warning sound; humanoid warning calls super (9 weeks ago) | |
0.14.69 Art for deathScythe (9 weeks ago) | |
0.14.68 Art for elixir/healthPotion (9 weeks ago) | |
0.14.67 Art for iceSphere (9 weeks ago) | |
0.14.66 Art for ivoryPlate (9 weeks ago) | |
0.14.65 Art for bread (9 weeks ago) | |
0.14.64 broard crypt and sewer zone conf nerfing (bigger, less dense rooms); slight fireElemental cooldown nerf (9 weeks ago) | |
0.14.63 Implement Engineer rescue event (9 weeks ago) | |
0.14.62 audit green lights (9 weeks ago) | |
0.14.61 improve health indicator (9 weeks ago) | |
v bump (9 weeks ago) | |
0.14.60 i hope geoff didn't see that... (9 weeks ago) | |
0.14.59 general price increase; make crypt rooms bigger, fewer monsters, higher optionalCount (9 weeks ago) | |
0.14.58 Audit item stats: tweak costs; nerf killerBee; add minotaurTrident, player trident graphic; make demonSword all-or-nada (9 weeks ago) | |
0.14.57 shrink notification (9 weeks ago) | |
0.14.56 Audit prices (9 weeks ago) | |
0.14.55 make werewolf2 optional (9 weeks ago) | |
14.54 fix rendering bug in health heart (drawing subpixels) (9 weeks ago) | |
merge (9 weeks ago) | |
0.14.53 cut darkBoomBarrel; add blackUrn to crypt; fix statueChest scenario wrong item key; reorder barrel image; add blackurn guts (9 weeks ago) | |
0.14.52 another iteration of lavaBlade (9 weeks ago) | |
0.14.52 Add rewards to denBarrel (9 weeks ago) | |
0.14.51 add bread, elixir (9 weeks ago) | |
0.14.50 Den of Thieves, rough pass (9 weeks ago) | |
0.14.49 Change ivoryHeart -> ivoryPlate (9 weeks ago) | |
0.14.48 Fix boomerang graphx (9 weeks ago) | |
0.14.47 cut leadBoots (9 weeks ago) | |
0.14.46 Cut candle (9 weeks ago) | |
0.14.45 Cut vampireCrown (9 weeks ago) | |
0.14.44 Sewer and Crypt loot table tweaks; Add shop to forest; nerf forest size; remove gearChoice events (9 weeks ago) | |
0.14.43 dagger tweaks (9 weeks ago) | |
0.14.42 Tweak cemetery look tables based on itemization pow-wow (9 weeks ago) | |
0.14.41 fix museum item display overflow (9 weeks ago) | |
0.14.40 deathScythe and lifeKnife (9 weeks ago) | |
0.14.39 also alter lights of dynamic gear (9 weeks ago) | |
0.14.38 demonSpear (9 weeks ago) | |
0.14.37 demonSword and some other stuff (9 weeks ago) | |
0.14.36 introduce steelBall; remove demon gear from cryptShop (9 weeks ago) | |
0.14.35 another crypt pass (9 weeks ago) | |
0.14.34 crypt gameplay tweaks, mostly nerfing (9 weeks ago) | |
0.14.33 crypt tweaks (9 weeks ago) | |
0.14.32 add iceSphere to crypt (9 weeks ago) | |
0.14.31 v bump for that DAMMIT (9 weeks ago) | |
remove player group from trigger (wtflol); make goldRoom a checkerboard instead of a fuggin mess; centerTrigger is sometimes a checkerboard now too (9 weeks ago) | |
0.14.30 use hazards for centerTrigger (9 weeks ago) | |
0.14.29 correct version for centerTrigger (9 weeks ago) | |
Merge branch 'beta3' of dev.lostdecadegames.com:cryptRun into beta3 (9 weeks ago) | |
0.14.28 centerTrigger in crypt (9 weeks ago) | |
0.14.28 sewerHag tweaks (9 weeks ago) | |
0.14.27 buff statue health; statueChest scenario in crypt (9 weeks ago) | |
0.14.26 cut bomb weapon; introduce armedBomb trap (9 weeks ago) | |
0.14.25 clean up weapons (mostly axes) (9 weeks ago) | |
0.14.24 Rough pass sewerHag (9 weeks ago) | |
0.14.23 make dash B button on gamepad; wolfDen2 layout makes room for tutorial text; Message wolf's blood ability and controls (9 weeks ago) | |
0.14.22 make rescueRoom, use it in hostage situations (9 weeks ago) | |
0.14.21 Make rescuees immortal; comment tweaks (9 weeks ago) | |
0.14.20 Fix or comment out invalid hinting in new layouts (9 weeks ago) | |
0.14.19 I and L layouts for crypt (9 weeks ago) | |
0.14.18 add cornerCapsReverse to crypt (9 weeks ago) | |
0.14.17 add floorPlus rooms to crypt (9 weeks ago) | |
0.14.16 nerf sapper chaseSpeed; add sapperSpikes to crypt rooms (9 weeks ago) | |
Merge branch 'beta3' of dev.lostdecadegames.com:cryptRun into beta3 (9 weeks ago) | |
0.14.15 zombieWarlord swing phase tweaks (9 weeks ago) | |
0.14.15 shake vibration iterations increase (9 weeks ago) | |
0.14.14 merge; add demonCorners to crypt rooms (9 weeks ago) | |
0.14.13 zombieWarlord tweaks (9 weeks ago) | |
0.14.12 add populate.fireArrows to crypt (9 weeks ago) | |
0.14.11 add trigger trap -- it triggers floorSpikes (9 weeks ago) | |
0.14.10 nerf spikeBall size; increase swingRadius of spikeBallTrap (optimizing for standing in a + on that tile is safe, feels good to me); add floorSpikes to crypt (9 weeks ago) | |
0.14.9 Add retracting floor spikes (9 weeks ago) | |
0.14.8 spikes -> staticSpikes (9 weeks ago) | |
0.14.7 move entity intlKey to plane component (9 weeks ago) | |
0.14.6 cut redSkeleton, redBone, red guts (9 weeks ago) | |
0.14.5 cutting rotd rotation polish. maybe we'll bring back when there are fewer fires to put out (9 weeks ago) | |
0.14.4 organization/labeling of lootTables (9 weeks ago) | |
0.14.3 Remove deathKnight (for now?) (9 weeks ago) | |
0.14.2 organize zone data; give graveRobber intended lootTable (9 weeks ago) | |
0.14.1 more bearable dialog sound (i'll probably improve more later) (9 weeks ago) | |
0.14.0 Beta 3 (9 weeks ago) | |
0.13.50 Prep for Beta 2 release (9 weeks ago) | |
0.13.49 Add monster statues room to museum (and shove it someplace); add monster intls (9 weeks ago) | |
0.13.48 move sportsBall rotation logic to Rotator (fixes: Make cyclops boulder rotate correct direction) -- thanks david (9 weeks ago) | |
0.13.47 add occasional goldRooms that are just some free gold YER WELCOME (9 weeks ago) | |
0.13.46 give redSkeleton correct guts, try a different color scheme on him (9 weeks ago) | |
0.13.45 correct luna pronouns -- thanks gavin (9 weeks ago) | |
0.13.44 FIX EXPLOSION SOUND ahh finally; nerf bomb damage; put cleanUp in pawn fade out callback (9 weeks ago) | |
0.13.43 Give player minimal light; tweak bombs so they travel and bounce off walls (9 weeks ago) | |
0.13.42 BOMBS (9 weeks ago) | |
0.13.41 don't rotate certain weapons in display ui (9 weeks ago) | |
0.13.40 use lich graphic for deathKnight why not (9 weeks ago) | |
0.13.39 Polish collection notification; slightly more treasure from humanoids; longer spikeTrap cooldown; round speed in stats (9 weeks ago) | |
0.13.38 item info in museum (10 weeks ago) | |
0.13.37 Add larger map to stats; tighten up the room->room transitions (AND THE GRPHCS11) (10 weeks ago) | |
0.13.36 show 'None' instead of removing labels in stats modal (10 weeks ago) | |
0.13.35 normalize speed in stats (10 weeks ago) | |
0.13.34 no, that was a lie. THIS adds lavaDagger to the generator (10 weeks ago) | |
0.13.33 lavaDagger is a bit weaker than sword, twice as fast cooldown. sprinkled around (10 weeks ago) | |
0.13.32 only show header for stats eq/inventory if that group isn't empty (10 weeks ago) | |
0.13.31 instead of cutting inventory from HUD, why not put it behind an option? (10 weeks ago) | |
0.13.30 Implement comprehensive pause stats screen; lower un/pause sfx vol; add items to ldkfa (10 weeks ago) | |
0.13.29 fix seam breaking tile in crypt (right wall) (10 weeks ago) | |
0.13.28 Hide/show weaponDisplay if player does/n't have weapon; cull boomerang.png (10 weeks ago) | |
0.13.27 oops, fix statue graphic not linking to correct location -- thanks gavin (10 weeks ago) | |
0.13.26 restore rotation effect in dark plane (10 weeks ago) | |
0.13.25 remove barrel doorway blocker in intro; fix health visual bug (10 weeks ago) | |
0.13.24 polish dialog ui (10 weeks ago) | |
0.13.23 Pulse health heart based on health amount; include health number in heart (10 weeks ago) | |
0.13.22 Player health heart visualizer (10 weeks ago) | |
0.13.21 prep code for quitting application in node-webkit (10 weeks ago) | |
0.13.20 enable modifyLight to affect intensity; remove light from player by default for now, let's see how it feels (10 weeks ago) | |
0.13.19 confirmation flows (10 weeks ago) | |
0.13.18 tweak options polish; louder un/pause (10 weeks ago) | |
0.13.17 flatter design for monster health bars (10 weeks ago) | |
0.13.16 menu context tweaks (10 weeks ago) | |
0.13.15 clear data tweaks (10 weeks ago) | |
0.13.14 tweaking ui -- gold, stats, dialog, weaponDisplay; options list polish (10 weeks ago) | |
0.13.13 ui culling; flat weapon display design (10 weeks ago) | |
0.13.12 clean up FILTHY WEAPONSES (10 weeks ago) | |
0.13.11 new menu polish, conslidated; add sounds to dialogs (10 weeks ago) | |
0.13.10 Fix missing comma in en.json (10 weeks ago) | |
0.13.9 new menu polish; Add (more) gameplay hints to townsperson dialog (10 weeks ago) | |
0.13.8 give lurker Lava rock guts, nerf health (120->80) (10 weeks ago) | |
0.13.7 prevent an exception thrown when a townShopKeeper takes damage (10 weeks ago) | |
0.13.6 very slight intro tweaks -- dialog and +barrel (10 weeks ago) | |
0.13.5 let's try some different global damage polish on for size (10 weeks ago) | |
0.13.4 fix zombie graphic -- can you believe some pure black was in there? gasp, shameful (10 weeks ago) | |
0.13.3 polish menu navigation a lil bit (10 weeks ago) | |
0.13.2 oops didn't actually cut lich -- this does it (10 weeks ago) | |
0.13.1 Cut lich; skeletonKing -> zombieWarlord; Give zombieWarlord zombie spawning ability from lichLord (10 weeks ago) | |
0.13.0 Beta 2 (10 weeks ago) | |
0.12.68 Unfuck owl protection behavior; Beta 1 ready (10 weeks ago) | |
0.12.67 Robustify intro quest completion (10 weeks ago) | |
0.12.66 Flockers only flock when they're moving (10 weeks ago) | |
0.12.65 give werewolf2 redSkeleton soul (2 months ago) | |
0.12.64 Intro townsfolk in the town square; fix tombstone dialog alignment (2 months ago) | |
0.12.63 Quick'n'dirty data reset option in menu (2 months ago) | |
0.12.62 Dialog advancement gamepad support; allow for speaker entities to have an array of text items; add intro townsfolk to museum main hall (2 months ago) | |
0.12.61 Fix speaker avatars for paintings and items (2 months ago) | |
0.12.60 Finish up intro event (2 months ago) | |
0.12.59 Fix attacking visual bugs when no weapon equipped (2 months ago) | |
0.12.58 Spilt slime graphic (2 months ago) | |
0.12.57 non-wizard color for death robes (2 months ago) | |
0.12.56 preload death.png (2 months ago) | |
0.12.55 First pass at actual intro dialog (2 months ago) | |
0.12.54 Rename zora instances -> lurker (2 months ago) | |
0.12.53 Increase Death light radius (2 months ago) | |
0.12.52 Allow for changing music via scripted events (2 months ago) | |
0.12.51 Fix double interaction bug with chests (2 months ago) | |
0.12.50 Fix running-in-place interaction bugs (2 months ago) | |
0.12.49 Polish dialog box (2 months ago) | |
0.12.48 Death prefab tweaks; Fix up lizard prefab; Use lizard character for intro event (2 months ago) | |
0.12.47 More progress on intro event; use ChromeView for Dialog; basic Death pawn (2 months ago) | |
0.12.46 Art for explosive sapper (2 months ago) | |
0.12.45 art for death, placeholder death prefab (2 months ago) | |
0.12.44 More placeholder scripting for intro event (2 months ago) | |
0.12.43 Lots of scripting system and dialog tweaks; getting all the pieces in place for cutscene style events (2 months ago) | |
0.12.42 art for brass monkey logo (2 months ago) | |
0.12.41 redo lich (2 months ago) | |
0.12.40 make lich a (hilariously wonky) Humanoid (2 months ago) | |
0.12.39 add commissioned by text to painting gallery (2 months ago) | |
0.12.38 Add KS backer paintings for beta (2 months ago) | |
0.12.37 break massive entities image mess into subfolders MANY FILES AFFECTED (2 months ago) | |
0.12.36 add demon attack sound (2 months ago) | |
0.12.35 type ldsword to spawn a sword; buff demon's pauses a tad (2 months ago) | |
0.12.34 futz with ogre a little, codesmell only (2 months ago) | |
0.12.33 make demon recheck for a target after a series of swoops, add placeholder visualization for attacks, prepare for polish (2 months ago) | |
0.12.32 healthPotion.modifyHealth 25 -> 50 (2 months ago) | |
0.12.31 prep data for pause stats (2 months ago) | |
0.12.30 prevent error in on zora pawn by checking for emitter before using it (2 months ago) | |
0.12.29 type ldkfa to get powerful gear (2 months ago) | |
make lich use humanoid animations (2 months ago) | |
0.12.28 Robustify dash polish (2 months ago) | |
0.12.27 fix: Running between rooms makes the polish puffs stop emitting (2 months ago) | |
0.12.26 Art for gravestone (2 months ago) | |
0.12.25 Update town shopKeepers with distinct characters (2 months ago) | |
0.12.24 luna happy/sad frames (3 months ago) | |
0.12.23 update xam with actual xam graphic (3 months ago) | |
0.12.22 give demon horns temporarily to make him visually separate from sapper (3 months ago) | |
0.12.21 NPC health tweak -- especially making townspeople immortal (3 months ago) | |
0.12.20 refactor ShopKeeper into SK/TownShopKeeper, add placeholder happy/sad graphics (3 months ago) | |
0.12.19 Scripting hooks for shaking the screen and fading in/out overlays of various colors (3 months ago) | |
0.12.18 lizard graphics (3 months ago) | |
0.12.17 Decorate wizard's lab; interaction tweaks; barrel collision tweaks (3 months ago) | |
0.12.16 fix raga side attack frame 2 (3 months ago) | |
0.12.15 Art for lizard main character skeleton (3 months ago) | |
0.12.14 table graphics (3 months ago) | |
0.12.13 art for cauldron (3 months ago) | |
0.12.12 New town layout (3 months ago) | |
0.12.11 Art for wolfsBlood (3 months ago) | |
0.12.10 Art for trident (3 months ago) | |
0.12.9 Revamped and separate museum zone (3 months ago) | |
0.12.8 fix raga graphic; Polish zoraLava with correct liquid particles (3 months ago) | |
0.12.7 new 'mud green' raga color scheme (3 months ago) | |
0.12.6 ragaDark.png (3 months ago) | |
0.12.5 oops i forgot the only part of the item conversion that actually matters (3 months ago) | |
0.12.4 crest -> wolfsBlood (3 months ago) | |
0.12.3 slight buff to arrowTrap.armedSearchAxisThreshold (3 months ago) | |
0.12.2 reduce bonePile.spawnCount; make zoraLava the pitMonster in crypt (3 months ago) | |
0.12.1 fix: goldenAxe doesn't play wallBounce sound (3 months ago) | |
0.12.0 Beta 1 (3 months ago) | |
0.11.36 Prep for Alpha 11 release (3 months ago) | |
0.11.35 Set forest gold chest reward. I WONDER WHAT IT COULD BE? >_> (3 months ago) | |
0.11.34 Ivory Heart (3 months ago) | |
0.11.33 Generate forest entrance in cemetery; forest tweaks (3 months ago) | |
0.11.32 ragaGreen.png (3 months ago) | |
0.11.31 plateless raga (3 months ago) | |
Forgot some files :/ (3 months ago) | |
0.11.30 It's a secret to everybody (3 months ago) | |
0.11.29 Forest bonus zone (3 months ago) | |
0.11.28 art for raga (3 months ago) | |
0.11.27 Art for vampireCrown (and move poisonRing to the right place) (3 months ago) | |
0.11.26 Art for poisonRing, brown lantern (3 months ago) | |
0.11.25 naked green man as raga placeholder (3 months ago) | |
0.11.24 Stop dashing when taking damage (3 months ago) | |
0.11.23 Polish dashing (3 months ago) | |
0.11.22 move player-centric behaviors to player pawn (3 months ago) | |
0.11.21 Improve wall bounce polish; cull Spark (3 months ago) | |
0.11.20 nerf arrowTrap detection radius (3 months ago) | |
0.11.19 Pass along collision bounds information (3 months ago) | |
0.11.18 vampireCrownt -- when you walk on bloodPuddles, you soak them up and regain health (3 months ago) | |
0.11.17 add spikeBallPlus to crypt (3 months ago) | |
0.11.16 include poisonRing in cemeteryShop (3 months ago) | |
0.11.15 Add an item that protects from poison status (3 months ago) | |
0.11.14 fix:Unexpected objects can be poisoned (3 months ago) | |
0.11.13 new lich.png with walking animations (3 months ago) | |
0.11.12 nerf cockatrice health (3 months ago) | |
0.11.11 Humanoid pawn dash polish hooks (3 months ago) | |
0.11.10 werewolf2 mini-boss placeholder in cemetery; drops crest (3 months ago) | |
0.11.9 Disallow attacking while dashing (again) (3 months ago) | |
0.11.8 Require crest item for dashing (3 months ago) | |
0.11.7 Art for Wizard (3 months ago) | |
0.11.6 Black Iguana Crest item, not dropped, does nothing so far (3 months ago) | |
Clean up dash code; limit to orthogonal axes (3 months ago) | |
Use RT to dash (3 months ago) | |
No attacking while dashing (3 months ago) | |
Prototyping dash (3 months ago) | |
0.11.5 Art for crypt shop keeper (engineer) (3 months ago) | |
0.11.4 Fix bug in turret script that was trying to hold on to the target entity across rooms (3 months ago) | |
0.11.3 Use zoraLava in cryptTreasureIsland room (3 months ago) | |
0.11.2 Add zoraLava monster to crypt (3 months ago) | |
0.11.1 art for zoraLava (3 months ago) | |
Alpha 11 (3 months ago) | |
merge (3 months ago) | |
0.10.17 Prep for Alpha 10 release (3 months ago) | |
0.10.16 Fix goblinSapper exploding behavior (3 months ago) | |
0.10.15 Spawn generic hostages in place of completed rescue events (3 months ago) | |
0.10.14 Add gear choice rooms to sewer and crypt (3 months ago) | |
0.10.13 Move sewerIsland->cryptTreasureIsland; lavaBlade is now reward (3 months ago) | |
0.10.12 Move feather from cemetery reward loot table to key/chest quest line reward (3 months ago) | |
0.10.11 Art for minotaur (3 months ago) | |
0.10.10 Art for ogre (3 months ago) | |
0.10.9 pentacles only restore 25% health (3 months ago) | |
0.10.8 Nerf skeletonKing health (3 months ago) | |
0.10.7 cemeteryGearChoice room (3 months ago) | |
0.10.6 (3 months ago) | |
0.10.6 art for werewolf2 (3 months ago) | |
0.10.5 spike ball trap graphics; image culling (3 months ago) | |
add townsfolkBlack (3 months ago) | |
0.10.4 add goblinSapper (3 months ago) | |
0.10.3 prevent statue from throwing an exception before it gets to attack -- thanks gavin (3 months ago) | |
0.10.2 derp, upate TitleScene requireJS (3 months ago) | |
v bump (3 months ago) | |
Merge branch 'alpha9' into alpha10 (3 months ago) | |
MOAR (3 months ago) | |
cryptrun -> wizliz (3 months ago) | |
0.10.0 Alpha 10 (3 months ago) | |
0.9.17 Prep for Alpha 9 release (3 months ago) | |
0.9.16 just some requireJS BS (3 months ago) | |
0.9.15 compress images (3 months ago) | |
0.9.14 Fix chase2 facing bug (3 months ago) | |
0.9.13 Apply item and equipment effects to newly spawned player when swapping between light/dark (3 months ago) | |
0.9.12 give slimeCrystal its own projectile (slight buff), some polish tweaks (3 months ago) | |
0.9.11 Fix armorsmith's inventory (3 months ago) | |
0.9.10 Mark pentacle rooms on mini-map (3 months ago) | |
0.9.9 Increase height of spikeRoom (3 months ago) | |
0.9.8 fix: Can open menu behind stats screen (3 months ago) | |
0.9.7 Give bonePile bone guts, and guts on damage (thanks david, fun change) (3 months ago) | |
0.9.6 decrease global shine a bit (3 months ago) | |
0.9.5 buff puddleMonster warning a bit (3 months ago) | |
0.9.4 take a deep cut to lights on prefabs -- thanks david (3 months ago) | |
0.9.3 fix: whiteZombie doesn't polish in using correct plane visiualizer (3 months ago) | |
0.9.2 make whiteZombie more interesting (thanks david) (3 months ago) | |
0.9.1 key codes for our awesome alpha testers: ldcrypt, ldsewer unlocks those dungeons (requires reload or zone enter/exit, sorry) (3 months ago) | |
0.9.0 Alpha 9 (4 months ago) | |
0.8.29 Prep for Alpha 8 release (4 months ago) | |
0.8.28 Nerf arrows; deathKnights have redSkeleton souls (4 months ago) | |
0.8.27 Fix for spikeBallTrap avatars on initial load (4 months ago) | |
0.8.26 Tweak guts effect (4 months ago) | |
0.8.25 Center boomerang in weapon UI (4 months ago) | |
0.8.24 fix: Frightened shopKeeper stops looking frightened (4 months ago) | |
0.8.23 Tweaking crypt monster composition and loot tables (4 months ago) | |
0.8.22 deathKnight first pass (4 months ago) | |
0.8.21 Better art for bonePile (4 months ago) | |
0.8.20 Better art for mushroom spores (4 months ago) | |
0.8.19 Better art for eyeballBlast (4 months ago) | |
0.8.18 cut crap (darkSpore, darkMushroom, Rat); organize BALLS (4 months ago) | |
0.8.17 Buff Ranger's gear (4 months ago) | |
0.8.16 bloodCrystal event in crypt (4 months ago) | |
0.8.15 Prefer dead-ends for pentacle rooms in sewer/crypt (4 months ago) | |
0.8.14 Replace ghosts in cemetery with skeletons (4 months ago) | |
0.8.13 Move redSkeleton to sewer+ and ghost to crypt (4 months ago) | |
0.8.12 urn in crypt (4 months ago) | |
0.8.11 Remove fatigue helper lib (4 months ago) | |
0.8.10 Cut running and fatigue (4 months ago) | |
0.8.9 spikeRoom scenario in crypt (4 months ago) | |
0.8.8 New spikeBallTrap in crypt (4 months ago) | |
0.8.7 New centerBigBlock room layout (4 months ago) | |
0.8.6 New stripes room layout (4 months ago) | |
0.8.5 Fix spelling error in book text (4 months ago) | |
0.8.4 stats exist, you can get to them by pressing select or enter (4 months ago) | |
0.8.3 matt's take on stamina feel -- thoughts? (4 months ago) | |
0.8.2 fatigue -> stamina (4 months ago) | |
0.8.1 mimic wander tweak (4 months ago) | |
0.8.0 Alpha 8 (4 months ago) | |
0.7.37 Prep for Alpha 7 release (4 months ago) | |
0.7.36 Nerf bonePile health (4 months ago) | |
0.7.35 Move inventory UI so it doesn't overlap with fatigue UI (4 months ago) | |
0.7.34 Remove random and randomBlocks layouts; Fix fatal error when exiting rooms (4 months ago) | |
0.7.33 bump version cuz i forgot to pull first (4 months ago) | |
Merge branch 'alpha7' of dev.lostdecadegames.com:cryptRun into alpha7 (4 months ago) | |
0.7.32 intl wanking; fix chests showing mimic warning polish (lol); base time dialogs shown on text duration (4 months ago) | |
0.7.32 Break down large ticks into static steps in Room sim, convert to new RequireJS format (4 months ago) | |
0.7.31 Polish mimics (4 months ago) | |
0.7.30 Fix some mimic collision settings on aggro (4 months ago) | |
0.7.29 fix my requireJS dumbness (4 months ago) | |
0.7.28 Fix zora submerging polish missing bug (4 months ago) | |
0.7.27 fix: Player can get sucked out backwards through a door (4 months ago) | |
0.7.26 generate mimics as traps (4 months ago) | |
0.7.25 Redesign mimics with new open interaction in mind (4 months ago) | |
0.7.24 fix: Werewolf bugs out (probably) (4 months ago) | |
0.7.23 zora health bar sticks around while he should be invisible (4 months ago) | |
0.7.22 Float the quest bang (4 months ago) | |
0.7.21 Set Darkness plane correctly when resurrecting (4 months ago) | |
0.7.20 Nerf lance (4 months ago) | |
0.7.19 unlight webs; requireJS upgrade pawn/Humanoid (4 months ago) | |
0.7.18 Respect entity.active flag when spawning/colliding weapons (4 months ago) | |
0.7.17 Fatigue (4 months ago) | |
0.7.16 fix: ShopKeeper looks mad by default, occasionally stutters walking animation HOLY SHIII- (4 months ago) | |
0.7.15 Dynamically add light/dark solid groups to spawned weapons (4 months ago) | |
0.7.14 Fix entities spawning through walls; cull static quad tree code (4 months ago) | |
0.7.13 Children can no longer collide with their parent (fixes torchTurret); tweak torchTurret collision height (4 months ago) | |
0.7.12 Disallow spawning on top of the pentacle (4 months ago) | |
0.7.11 Remove role=monster from zora/zora2 (4 months ago) | |
0.7.10 Nerf dagger and tripleDagger damage (4 months ago) | |
0.7.9 fix: Fix blood key graphic (4 months ago) | |
0.7.8 Fix typo in effects.modifyAttack (4 months ago) | |
0.7.7 art for weapons and armor, leadBoots, better plant skull, some bonus unused stuff (4 months ago) | |
0.7.6 art for crystal guts, darkCrystal (4 months ago) | |
0.7.5 art for royalDagger, rock guts (4 months ago) | |
0.7.4 josh's museum.mp3 (4 months ago) | |
0.7.3 merge josh-sound (4 months ago) | |
re-added museum music (4 months ago) | |
0.7.2 setup for shop debugging (4 months ago) | |
0.7.1 Fix errors due to missing spawnCount data in zoneTypes (4 months ago) | |
0.7.0 Alpha 7 (4 months ago) | |
0.6.61 fix slime sounds (4 months ago) | |
0.6.60 Restore title in manifest (4 months ago) | |
0.6.59 Finalize Alpha 6; expand museum height to contain new items (4 months ago) | |
0.6.58 Initial facing for Humanoid; Reduce initial delay on townsfolk movement; Random facing for townsfolk; Add some quest text and bangs to town (4 months ago) | |
0.6.57 more accurate lamppost size. BECUZ I SPEND TIME SO WISELY (4 months ago) | |
0.6.56 Add bangs to important speakers; fix slime prefabs (4 months ago) | |
0.6.55 quest.png; zora2 graphic (4 months ago) | |
0.6.54 finish statue (4 months ago) | |
0.6.53 lavaBlade is the reward for the greenKey->greenChest->redChest quest (4 months ago) | |
0.6.52 Hook up effects.modifyAttack (4 months ago) | |
0.6.51 Set darkness plane correctly when entering a new room (4 months ago) | |
0.6.50 Use avatar size for onscreen calculations (4 months ago) | |
0.6.49 statue; -fog; requireJS upgrade in avatar/Weapon (4 months ago) | |
0.6.48 weapon cull/combine -- if a weapon isn't drawing, there was likely a mistake in this commit (4 months ago) | |
0.6.47 generate minotaur in crypt (4 months ago) | |
0.6.46 helpers.setRandomEntityOrthogonalHeading; minotaur; fix up some requireJS stuff; spawn.wideV (4 months ago) | |
0.6.45 deathKnight (not behavior yet) (4 months ago) | |
0.6.44 -step; slime->orthogonalMover (4 months ago) | |
0.6.43 nerf cyclops rock (4 months ago) | |
0.6.42 cut magic/mana (4 months ago) | |
0.6.41 make cyclops feel more like a lumbering beast (4 months ago) | |
musak (4 months ago) | |
0.6.40 wander.attackOnDamage (default: false); finally some decent death polish (4 months ago) | |
0.6.39 polish death just a tiny bit (4 months ago) | |
0.6.38 slight puddleMonster nerf; Make muckMonster appear on the floor before popping up -- thanks david (4 months ago) | |
0.6.37 Give lich random starting duration to desync them (4 months ago) | |
0.6.36 Shorten zora2's projectile ttl -- thanks david (4 months ago) | |
0.6.35 show guts/loot inside cube; put leadBoots in cube; tweak cube a bit, make it a slime for now; add grating as a cube spawner for now (4 months ago) | |
0.6.34 add trident (crazy OP ATM); organize some stuff (4 months ago) | |
0.6.33 leadBoots slow you down (4 months ago) | |
0.6.32 -ldgeoff (let's add geoff as a secret somewhere) (4 months ago) | |
0.6.31 Use opacity to hide offscreen views instead of visible so they continue to get ticks (4 months ago) | |
0.6.30 nerf ogre health again; nerf fireElemental threshold; fix: bigBomberman layout blocks doors (4 months ago) | |
0.6.29 ogre enrages if player gets up in his face (4 months ago) | |
0.6.28 nerf ogre health; add light prefab; add bigBomberman layout to crypt; start some lootTables in crypt; add required blindRoom scenario to crypt (currently empty) (4 months ago) | |
0.6.27 add attack equipment to cryptShop; fix: Unarmed arrow traps draw as armed when returning to a Crypt room -- thanks david (4 months ago) | |
0.6.26 cull Energy; remove 1 from item names (4 months ago) | |
merge (4 months ago) | |
0.6.25 use phases in wander behavior; nerf direBat cooldown; new cockatrice behavior -- fires at you like an owl would attack; cockatrice projectile = stoneGlare; wander.warningDuration; clean up debugStart (4 months ago) | |
0.6.24 trim unused character sounds (4 months ago) | |
0.6.25 Humanoid cemetery monsters have skeleton souls; 50% of spawning soul on death; fix plane visualization for newly spawned entities (4 months ago) | |
0.6.24 skeletons scenario in cemetery (4 months ago) | |
0.6.23 add healthPotion -- restores 25 health, is now an exclusive, common shop item (4 months ago) | |
0.6.22 item resorting (code, image); add attack bonus equipment; merge clusterfuck (4 months ago) | |
merge (4 months ago) | |
0.6.21 Add redSkeleton and bonePile to cemetery (4 months ago) | |
0.6.20 Implement redBone (4 months ago) | |
0.6.19 New chase2 script; revamp skeleton; add redSkeleton; tweak bonePile (4 months ago) | |
0.6.19 add shovel as a rare graveRobber drop (4 months ago) | |
redBone (4 months ago) | |
0.6.18 give whiteZombie lance; change him to dark plane; fix spawner not transferring conf bug; undo my stupid modules dumbness (4 months ago) | |
0.6.17 Increase cemetery monster and trap density a bit; Add random amount of containers and treasure to starting room; add some hazards to greenKey scenario to make it a bit more interesting (4 months ago) | |
0.6.16 Fix skeletonKing facing and spikeBall collision bugs; new control helper lib with less facing ambiguity than behavior lib (4 months ago) | |
0.6.15 Use place.entityRandom instead of place.hazards for fireflies (4 months ago) | |
0.6.14 add fireflies to light key/block room in cemetery (4 months ago) | |
0.6.13 convert some fundamental files over to new requirejs format (4 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (4 months ago) | |
0.6.12 buff goblin, nerf graveRobber -- thanks david (4 months ago) | |
0.6.12 Increase amount of traps in cemetery; add monsters to pentacle rooms (4 months ago) | |
0.6.11 placeholder sounds for big monsters (cyclops, ogre, etc.) (4 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (4 months ago) | |
0.6.10 Townsfolk are slimes *GASP* (4 months ago) | |
0.6.10 Art for Crypt lava (4 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (4 months ago) | |
0.6.9 Tweak cemetery loot tables so that goldChests have awesome items (4 months ago) | |
0.6.9 add townsfolkFemaleBlack to the townsfolk mix (4 months ago) | |
merge (4 months ago) | |
0.6.8 Allow poison to kill; cull unused magic code (4 months ago) | |
0.6.7 Add pentacle room to sewer and crypt (4 months ago) | |
0.6.6 Remove floating from playerDark (4 months ago) | |
0.6.7 fix: zora liquid particles are white instead of green (4 months ago) | |
Make sure eyeball warning sound doesn't (continue to) play when he's dead -- thanks David (4 months ago) | |
0.6.5 lddps to log out all weapon dps (4 months ago) | |
0.6.4 mutants and eyeballs scenarios in sewer (4 months ago) | |
0.6.3 Cleanup zoneTypes data; Can now control monster/trap/treasure/etc density in zoneTypes (4 months ago) | |
0.6.2 preliminary cryptShop data; price for slowrd; royalDagger spawns explosion to show faux-crit (4 months ago) | |
0.6.1 Move darkMushroom to the dark plane (4 months ago) | |
0.6.0 Start Alpha 6 dev (4 months ago) | |
0.5.67 Fix greenKey prefab placement (4 months ago) | |
0.5.66 Alpha 5 (4 months ago) | |
0.5.65 Display keys in UI (4 months ago) | |
0.5.64 Greatly simplify tutorial (4 months ago) | |
0.5.63 Broad strokes in Crypt (4 months ago) | |
0.5.62 Fix for sewerSpouts not hurting player; bump alpha version (4 months ago) | |
0.4.61 Move Firefly addShadow out of tick (4 months ago) | |
0.4.60 Fix interaction to trigger only the closest entity (4 months ago) | |
0.4.59 amorsmithRescue in Sewer (4 months ago) | |
0.4.58 part of a multi-step thing: add whiteZombie; buff lance; make demon weak against lance; add a whiteZombie to the 8th grave; (4 months ago) | |
0.4.57 purge reddit request stuff (4 months ago) | |
0.4.56 demon (4 months ago) | |
-slowrd (4 months ago) | |
0.4.55 slowrd is a slow, giant sword (4 months ago) | |
0.4.54 zora2; fix ironsword, poisonSword so they drop; make pitMonster an array (4 months ago) | |
0.4.53 refactor explosions to only be keyed off of entity spawn, no event needed; exploder behavior spawns explosions on a timer; lavaBlade uses it (4 months ago) | |
0.4.52ogre wanders, then rages up once attacked, affecting the speed/power of his projectile (giantAxe); give goblin hazard; plant damage 10->15, skeletonKing 20->25 (4 months ago) | |
0.4.51 royalDagger is a single dagger that does 3x damage 20% of the time -- not generated yet, will make ticket (4 months ago) | |
0.4.50 poisonSword; intl for ironsword; generate poisonSword in sewerMuckDrum, sewerShop; werewolf +10 health; consolidate poison duration; ironsword buff; poison buff (5 damage/sec) (4 months ago) | |
0.4.49 ldgeoff (4 months ago) | |
0.4.48 buff eyeball health; buff puddleMonster (lower warning) (4 months ago) | |
0.4.47 slight boomSpear.explosive.size buff (4 months ago) | |
0.4.46 wrap menus (requires djinn update) (4 months ago) | |
0.4.45 mortal.showHealth (4 months ago) | |
0.4.44 Give spikeTraps some solidGroups (4 months ago) | |
0.4.43 -buttonPress sound; fix bug in title scene options lists; EVERYONE IS JOE (4 months ago) | |
0.4.42 Line up spikeTrap detection radius and attack reach (4 months ago) | |
0.4.41 eyeball.readySearchRadius 320->480; give eyeballBlast 1000 ttl; cleanup (4 months ago) | |
0.4.40 killerBee buff -- thanks David and Ken (4 months ago) | |
0.4.39 don't display consumables in museum (4 months ago) | |
0.4.38 restore museum music (4 months ago) | |
0.4.37 support escape/negate input to toggle menu on title scene (4 months ago) | |
0.4.36 first big batch of backer paintings (4 months ago) | |
0.4.35 Draw locks on gold trim chests (4 months ago) | |
0.4.34 Create some non-spawnable space around the town well (4 months ago) | |
0.4.33 Heal mortals on room exit (4 months ago) | |
0.4.32 Use gold trim chest graphics for locked chests (4 months ago) | |
0.4.31 greenKey, greenChest, redChest chain events in Cemetery, Sewer, Crypt; bug fixes for interaction and parent lookups (4 months ago) | |
0.4.30 Solid collision refactor to support light and dark blocks (4 months ago) | |
0.4.29 Fix swoop to look at the colliding or attacking entity (and parent if applicable) (4 months ago) | |
0.4.28 polish chests; cancel -> negate; global enate -- any entity can fire and negate sound will play; update openGate.ogg (4 months ago) | |
0.4.27 New chests and keys (4 months ago) | |
0.4.26 come, wash your face (and preload an image) (4 months ago) | |
blloooooocks.png?? (4 months ago) | |
0.4.25 blocks.png (4 months ago) | |
0.4.24 Art for crypt roomExit -- good enuf until someone has a better idea (4 months ago) | |
0.4.23 whiteMarble -> museum (4 months ago) | |
0.4.22 cyclops graphic (4 months ago) | |
0.4.21 Art for new eyeballBlast (4 months ago) | |
0.4.20 new burnMark.png and blood.png hehehehe (4 months ago) | |
slime, blood key (4 months ago) | |
0.4.19 Fix Collection.remove warnings (4 months ago) | |
0.4.18 Only disallow dupe item collection if item has cost (4 months ago) | |
0.4.17 island layout; sewerIsland scenario in Sewer (4 months ago) | |
0.4.16 make boomSpear explosions hurt player again (4 months ago) | |
0.4.15 stop sounds from repeating, e.g. boomerang playing after you die (4 months ago) | |
0.4.14 Fix boomerang item collection (requires Djinn 2.52.9+) (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
giantSlime placeholder (4 months ago) | |
0.4.13 Fix pentacle (4 months ago) | |
0.4.12 fix: Zombie animation plays too fast (4 months ago) | |
0.4.11 Nuke consumable (4 months ago) | |
0.4.10 Play eatFood sound when food is eaten (4 months ago) | |
0.4.9 add darkMushroom to sewer (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
0.4.8 darkMushroom; slight mushroom nerf (waits longer now) (4 months ago) | |
0.4.8 boomerang2 (4 months ago) | |
0.4.7 Fix boomerang returning (4 months ago) | |
0.4.6 Fixup skeletonKing targeting; tweak cemeteryBoss room placement (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
0.4.5 randomize starting duration for slimes to desync their behavior (4 months ago) | |
0.4.4 slime.moveTowardsTarget = true for greenSlime (4 months ago) | |
new slime behavior (4 months ago) | |
Remove playerDark from light monster hostileGroups and targetGroups (4 months ago) | |
Increase bonePile HP, always show health bar (4 months ago) | |
Remove monsterDark from boomBarrels; other tweaks (4 months ago) | |
0.4.3 type lddamage to spawn an explosion on your face (4 months ago) | |
0.4.2 fix bonePile; make boomBarrels explosions also hurt monsterDark (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
Remove health bar on playerDark (4 months ago) | |
Show grace visualization on any role=player (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
Auto agrro shopKeepers if any have been previously killed (4 months ago) | |
correct bonePile group (4 months ago) | |
clean up bonePile, prepare to redo (4 months ago) | |
Merge branch 'josh-sound' into dd-rotd (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
added updated music (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
darkBoomBarrel (doesn't really work yet, not generated) (4 months ago) | |
Fix boomSpear by copying plane.hostileGroups from spawner to spawnee (4 months ago) | |
merge (4 months ago) | |
redo explosion to be a weapon (4 months ago) | |
0.4.1 Fix lich plane visualization (4 months ago) | |
merge (4 months ago) | |
closeVines.ogg (4 months ago) | |
0.4.0 Merge collision fixes from master (4 months ago) | |
0.3.76 fix: shopkeeper's torchTurrets no longer react to shopkeeper being attacked (4 months ago) | |
0.3.75 clean; bring back in bonePile (needs work) (4 months ago) | |
0.3.74 correct shopKeeper hostileGroups, targetGroups, and and camelCase weapon (4 months ago) | |
0.3.73 rearrange objects in code; culling (4 months ago) | |
0.3.72 insect->hugger; insectSack->huggerEgg; rearrange traps in code (4 months ago) | |
0.3.71 fix: wallBounce sound doesn't play anymore for axes (4 months ago) | |
0.3.70 fix: Wander still opens his mouth when he can't find a target (4 months ago) | |
0.3.69 fix: Bat shoots projectiles (4 months ago) | |
0.3.68 fix: Mushroom doesn't target playerDark (4 months ago) | |
0.3.67 fix: Weapons aren't playing attack sound on impact (4 months ago) | |
0.3.66 fix: buzz sound is gone (4 months ago) | |
0.3.65 nerf arrowTrap detection radius (4 months ago) | |
0.3.64 slight greenSlight nerf; tweak skeleton; clean up; fix chase behavior; fix puddleMonster = monster timing bug; tweak sewer.monsters, add ghost/skel (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
bonePain, boneDeath sounds; resort monster prefabs; tweak ghost; fix ghost no pain overlay bug (4 months ago) | |
Fix up lichLord a bit (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
Polish player dying -- let's try not doing anything special for now. don't take the controls away etc (4 months ago) | |
Fix plane change visualizations; fix some skeletonKing bugs (4 months ago) | |
convert eyeball, crystal, zora, etc. to use findHostile (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
convert traps to use hostiles (4 months ago) | |
Add ghost and skeleton to cemetery (4 months ago) | |
Player death polish hooks (4 months ago) | |
Hooks for ammo component (4 months ago) | |
convert scripts over to use behaior.findHostile; shpKeepr attack sound (4 months ago) | |
0.3.63 New behavior.findHostile function; convert chase script to use behavior.findHostile (4 months ago) | |
graveRobber didn't have hazard? (4 months ago) | |
Consolidate player/monster projectiles (4 months ago) | |
-scythe; weapon stuff fuck you (4 months ago) | |
0.3.62 plane.hostileGroups (4 months ago) | |
0.3.61 weapons plane role = weapon; preloader (4 months ago) | |
0.3.60 clean; -weapon targetGroups (4 months ago) | |
clean (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
0.3.59 Ghostly visuals for dark entities when player plane === light (4 months ago) | |
-grave.png (4 months ago) | |
0.3.58 new requireJS on monsters (4 months ago) | |
Merge branch 'dd-rotd' of dev.lostdecadegames.com:cryptRun into dd-rotd (4 months ago) | |
0.4.0 Alpha 4; collision fixes (4 months ago) | |
Spawn playerDark when player dies (4 months ago) | |
0.3.57 Circular incoming particles on eyeball (5 months ago) | |
0.3.56 ironsword is a slightly better sword (5 months ago) | |
0.3.55 (5 months ago) | |
culling; playtester tweak; ironsword (5 months ago) | |
0.3.54 make fireElemental explode on impact (5 months ago) | |
0.3.53 slight werewolf nerf; Werewolf pawn -> Elemental; baseline fireElemental (5 months ago) | |
0.3.52 bloodMonster as muckMonster+ first pass (5 months ago) | |
0.3.51 bloodMonster baseline; attackColor on puddleMonster behavior (5 months ago) | |
restore muckMonster warning sound; unbreak puddleMonster behavior by including array; convert mp3s to missing oggs (5 months ago) | |
just hide edges for now (5 months ago) | |
make eyebal blue (new projectile graphic later) (5 months ago) | |
collision group -> groups (5 months ago) | |
Multiple collision groups (5 months ago) | |
Tweaks to player death and stuff (5 months ago) | |
Update player's avatar on planeChange (5 months ago) | |
New cemeteryBoss scenario and pentacle scenario (5 months ago) | |
CULL CULL CULL (5 months ago) | |
RotD Purge (5 months ago) | |
cull first pass (5 months ago) | |
0.3.50 Use new random.weightedIndex for CUR offset (5 months ago) | |
0.3.49 Continue deprecating collectible.slot (5 months ago) | |
0.3.48 Break guts.png up into separate sheets (5 months ago) | |
0.3.47 TRIBLAST EYEBALL (5 months ago) | |
0.3.46 cockatrice; arrowTrap.ogg (5 months ago) | |
0.3.45 Art for attacking werewolf (5 months ago) | |
0.3.44 art for Luna (to be used as a shopkeeper/rescuee) (5 months ago) | |
0.3.42 Art for improved explosion (5 months ago) | |
0.3.41 New art for sewer floor (5 months ago) | |
0.3.40 Better egg sack bubbles art (5 months ago) | |
0.3.39 Flag to prevent dropping of certain items (5 months ago) | |
0.3.38 Add action particles when a weapon is thrown (5 months ago) | |
0.3.37 cut insect pain animation (5 months ago) | |
0.3.36 Add a black explosion stain on the ground after explosions (5 months ago) | |
0.3.35 Make explosion screen shake based on explosion size (5 months ago) | |
0.3.34 Better music transitions between rooms; preload image; remove sparkles from spikes; prevent error in Humanoid pawn tick; goblinAttack.ogg (5 months ago) | |
0.3.33 Polish projectiles hitting walls -- still needs work (5 months ago) | |
0.3.32 Use round robin sound effects -- actually it's randomly picked but WEFU (5 months ago) | |
0.3.31 boomerang and eatFood oggs (5 months ago) | |
Merge branch 'josh-sound' (5 months ago) | |
0.3.30 mushroom oggs (5 months ago) | |
0.3.29 merge (5 months ago) | |
0.3.26 move all sounds from Entity to Pawn (preparing for round robin sounds) (5 months ago) | |
0.3.28 New layouts: largePit, cornerPits; Sewer scenario: spouts; place.entityWall (5 months ago) | |
added eatFood sfx (5 months ago) | |
added boomerang sfx (5 months ago) | |
sfx update (5 months ago) | |
added .DS_Store to .gitignore (5 months ago) | |
0.3.27 Unfuck spikeTraps (and anything else using behavior.startMoveFacing); startMoveRandom is randomize over 360 degrees instead of just 8 directions (5 months ago) | |
0.3.26 Tweak Sewer monster %s (5 months ago) | |
0.3.25 eyeball mosnter (5 months ago) | |
0.3.24 playerAttack ogg, .DS_Store in .gitignore (5 months ago) | |
0.3.23 eh nothing useful just preparing for some new slime behavior (5 months ago) | |
0.3.22 make slime/greenSlime face the direction they're moving to (5 months ago) | |
0.3.21 charge -> puddleMonster; Audit muckMonster (again) (5 months ago) | |
rearranging debugStart a lil (5 months ago) | |
0.3.20 consumable check in Entity view (5 months ago) | |
0.3.19 Add sound for eating -- GEOFF audit my accessing of itemTypes from view/Entity (5 months ago) | |
0.3.18 Add sound for boomerang (5 months ago) | |
0.3.17 Add firefly to … places (5 months ago) | |
0.3.16 run -> perimterCharge; Add a warning to werewolf (5 months ago) | |
0.3.15 redo how health bars draw, add minWidth property (5 months ago) | |
0.3.14 only play sewerSpout once, add ogg (5 months ago) | |
0.3.13 (5 months ago) | |
Floating items in itemPickups suddenly snap to a new position after room transition (5 months ago) | |
0.3.12 Don't allow repeat collection of items or equipment (5 months ago) | |
0.3.11 Fix facing bugs (5 months ago) | |
0.3.10 Fix running/attacking animation bug (5 months ago) | |
0.3.9 consolidate wall decoration pawns (5 months ago) | |
0.3.8 consolidate facing for wall stuff; culling (5 months ago) | |
setSimpleFacing setSimpleFacing; Implement eyeball monster (5 months ago) | |
0.3.6 new require for pawnMap (5 months ago) | |
0.3.5 eyeball behavior script (5 months ago) | |
0.3.4 Support tickSpeed for analog stick movement (5 months ago) | |
0.3.3 Hide offscreen entity views (5 months ago) | |
0.3.2 explosion refactor -- now spawns an entity (free lights) (5 months ago) | |
0.3.1 Increase size of Museum Main Hall to fit new items (5 months ago) | |
0.3.0 Alpha 3 (5 months ago) | |
0.2.103 Use armor2 items in Sewer (5 months ago) | |
0.2.102 Use forest root spikes in cemetery (5 months ago) | |
0.2.101 armor set items level 2 (5 months ago) | |
0.2.100 nerf muckMonster health a tad (5 months ago) | |
0.2.99 Equipment revamp (5 months ago) | |
0.2.98 Fix zora bugs by making pit monsters a special case (like wall traps) (5 months ago) | |
0.2.97 finish up zora polish; convert some new mp3's to ogg (5 months ago) | |
0.2.96 zora particle emitters (5 months ago) | |
0.2.95 zora polish first pass (5 months ago) | |
Merge branch 'josh-sound' (5 months ago) | |
0.2.94 Fix Store static solid quad tree for AI walk lookups (5 months ago) | |
0.2.93 PUT SOME PANTS ON FFS (5 months ago) | |
0.2.92 Visualize spikeTrap readiness (5 months ago) | |
0.2.91 Art for new chalice; Art for custom treasure drop (5 months ago) | |
0.2.90 Tweak zora attack radius (5 months ago) | |
0.2.89 Zora (5 months ago) | |
0.2.88 zora graphic (5 months ago) | |
0.2.87 town well (5 months ago) | |
0.2.86 Empty padding around lichLord spawn (5 months ago) | |
0.2.85 Fix infinite starting gold bug (5 months ago) | |
0.2.84 Vertically center wallTorch avatars (5 months ago) | |
0.2.83 art for spikes coming out of the grass (5 months ago) | |
0.2.82 Hide speaker dialog and room title when exiting a room; fix swordsmith intl bug (5 months ago) | |
0.2.81 Give townsfolkRogue hair instead of eyebrows; cyclops render (5 months ago) | |
added win music (5 months ago) | |
sfx updates (5 months ago) | |
removed some .fuse file (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.80 Arena entrance in Town (5 months ago) | |
0.2.79 fix large humanoid sizing for skeletonKing, cyclops (5 months ago) | |
0.2.78 armorsmithRescue event (5 months ago) | |
0.2.77 muckDrum (barrel) and rustDrum (pot) in sewer (5 months ago) | |
0.2.76 Remove shop from tutorial (replace with zombies for now) (5 months ago) | |
hm erge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.2.75 fireElemental placeholder mostly (5 months ago) | |
0.2.75 Fix ShopKeeper pawn (5 months ago) | |
0.2.74 cyclops; rock (5 months ago) | |
0.2.73 Make it so axes don't hit insects in sacks (5 months ago) | |
0.2.72 fix: Goblins don't get close enough to player to hit them (5 months ago) | |
0.2.71 Add sound for plant skull hitting wall (5 months ago) | |
0.2.70 Make sportsBall spin (5 months ago) | |
0.2.69 Make insects not rotate/animate between room transitions; fix shopKeeper graphic (5 months ago) | |
updated cemetery.ogg (5 months ago) | |
0.2.68 Give swordsmith for rescue event some health (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.67 Show happy shopkeeper graphic on rescue events (5 months ago) | |
0.2.66 Give insect nugget drops (5 months ago) | |
0.2.65 Frozen visualizer breaks on repeat add/remove (5 months ago) | |
0.2.64 Give sewageSpout its own projectile (5 months ago) | |
0.2.63 Polish sewer spout (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.62 Make drum-themed torch and add to sewer (5 months ago) | |
0.2.61 arrowTrap polish; arrowShot sound (5 months ago) | |
0.2.60 Polish torchTurret (5 months ago) | |
0.2.59 fix initial chase projectileWarning bug (5 months ago) | |
0.2.58 add monsterDagger (it's exactly like a shovel); give it to goblin; change goblin's rare drop to daggers (5 months ago) | |
0.2.57 Use scared swordsmith graphic (5 months ago) | |
0.2.56 wallTorch beneath light, show fire in wallTorch (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.55 arrowTraps (5 months ago) | |
0.2.54 Art for (better) armor; arrowTrap tweak (5 months ago) | |
0.2.53 art for arrowTrap (5 months ago) | |
0.2.52 Tutorail tweaks/fixes (5 months ago) | |
0.2.51 Art for Fire Totem (shopkeeper torch) (5 months ago) | |
0.2.50 art for arrow, better boots (5 months ago) | |
0.2.49 Allow for wall traps in dungeon generation; sewerSpouts as wall traps in sewer (5 months ago) | |
0.2.48 Put a monster or symbol on the Monster's Manual instead of the M (5 months ago) | |
0.2.47 Art for SOLD OUT shop sign (5 months ago) | |
0.2.46 Make brown bats look more sinister (5 months ago) | |
0.2.45 Tweak food loot tables; remove healthPotion from RotL (5 months ago) | |
fuxked up bugs (5 months ago) | |
0.2.44 better firefly because i work on the BEST things sighhh (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.2.43 firefly (5 months ago) | |
0.2.43 Implement cupcake (5 months ago) | |
sfx update (5 months ago) | |
0.2.42 Art for medieval soccer ball (5 months ago) | |
0.2.41 Art for cupcake (5 months ago) | |
0.2.40 Fix invalid zone after debug (5 months ago) | |
0.2.39 Art for colored chest pieces (5 months ago) | |
0.2.38 Distribute townsfolk types more evenly (5 months ago) | |
0.2.37 Add townsfolkFemale to town (5 months ago) | |
0.2.36 sewerSpout entity, not generated in-game yet (5 months ago) | |
0.2.35 given wooden things wood guts (5 months ago) | |
0.2.34 art for townsfolkFemale (5 months ago) | |
0.2.33 remove color from plantProjectile (5 months ago) | |
sfx updates (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.32 Fix fatal error with item effects when dropping gold (5 months ago) | |
sfx update (5 months ago) | |
updated music (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.2.31 Refactor item effects; add new foods (5 months ago) | |
0.2.30 collideSpawn.spawnGraceDuration allows spawns to be immune to damage for N milliseconds, defaults to 0; insectSack applies 100ms of grace to spawns (5 months ago) | |
0.2.29 Fix spikeTrap attack sound by firing attack event (5 months ago) | |
0.2.28 Refactor light placement; define light types per envType (5 months ago) | |
0.2.27 Art for town lamppost (5 months ago) | |
0.2.26 Art for grateful shopkeeper (5 months ago) | |
0.2.24 Give townsfolk eyebrows from the side views (5 months ago) | |
0.2.23 Give townsfolkRogue townsfolk eyes (5 months ago) | |
0.2.22 New art for zombieGraveRobber (5 months ago) | |
0.2.21 placeholder warning for torchTurret (5 months ago) | |
0.2.20 Fire phaseChange event when ai component changes phases (5 months ago) | |
0.2.19 Refactor spikeTrap script to use ai/phases paradigm, fix solid collide and re-enter room bugs (5 months ago) | |
0.2.18 Art for Blood Monster (5 months ago) | |
0.2.17 mush (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.2.16 mushroom art -- 3rd try, good enuf (5 months ago) | |
0.2.16 Fix insectSack z (5 months ago) | |
0.2.15 Art for crystal mini-boss (5 months ago) | |
0.2.14 Art for metal guts (5 months ago) | |
0.2.13 Art for sewer roomExit (gate like onslaught sewer) (5 months ago) | |
0.2.12 new barrel graphics (5 months ago) | |
0.2.11 moar food graphics (5 months ago) | |
0.2.10 scared shopkeeper graphic (5 months ago) | |
0.2.9 new plant projectile (5 months ago) | |
0.2.8 contextual roomExit open/close sounds (5 months ago) | |
0.2.7 Split utils/Room.entityContainer into entityLower and entityUpper to allow for entities under the lights (e.g. doors); Hide signs and wallTorches in opposite plane (5 months ago) | |
0.2.6 Art for whiteMarble roomExit (5 months ago) | |
0.2.5 Art for forest (tutorial) roomExit (5 months ago) | |
0.2.4 wooden guts (5 months ago) | |
0.2.3 hive scenario in sewer (5 months ago) | |
0.2.2 Art for town roomExit (5 months ago) | |
0.2.1 Sewer loot table and data tweaks; muckMonster changes position.z when starting/stopping charge (5 months ago) | |
0.2.0 Alpha 2 (5 months ago) | |
0.1.84 drum and slimeDrum in sewer (5 months ago) | |
0.1.83 tombstoneRoom grave.spawner.count = 1; Tweak tutorial entrance room text (5 months ago) | |
0.1.82 Random dialog for bookshelves (5 months ago) | |
0.1.81 Museum Library with a secret (5 months ago) | |
0.1.80 goblins in swordsmithRescue; townsfolkRogue; fix swordsmith initial graphic looking angry (5 months ago) | |
0.1.79 zombieGraveRobber -> graveRobber (5 months ago) | |
0.1.78 Change graveRobber to goblin (5 months ago) | |
0.1.77 Wire up locked shortcuts to quests (5 months ago) | |
0.1.76 Generate exit back to town from tutorial when tutorial is complete (5 months ago) | |
0.1.75 First pass at locked doors; Sewer and Crypt shortcuts are locked (5 months ago) | |
0.1.74 -blueMarble (5 months ago) | |
0.1.73 create cube (placeholder), import polish from warhead (5 months ago) | |
0.1.72 Add poison effect bubble visuals (5 months ago) | |
0.1.71 spending more time on SALIVA yeah (5 months ago) | |
0.1.70 bat polish/nerf; fireball nerf; wander warning (5 months ago) | |
0.1.69 Plant death polish (5 months ago) | |
0.1.68 Implement crystal warning; Add crystal sounds (5 months ago) | |
0.1.67 townspeople dialog tweaks (5 months ago) | |
0.1.66 nerf owl, bat, direBat, plant; give graveRobbers chase behavior (5 months ago) | |
0.1.65 ldseed logs random.seedValue (5 months ago) | |
0.1.64 Allow explicit null to override component defaults in Entity.addComponent (5 months ago) | |
0.1.63 Tutorial exit from Town; Sewer/Crypt shortcuts in Town (5 months ago) | |
0.1.62 Per-envType roomExit polish (5 months ago) | |
0.1.61 Fix town exits (5 months ago) | |
0.1.60 fix pawn warning context (5 months ago) | |
0.1.59 nastier insects (both senses of the word) (5 months ago) | |
0.1.58 merge (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.1.57 call attack/warning on avatars by default from Pawn -- could cause breakage; prevent error on muck; comment cleanup; Implement mushroom attack warning (5 months ago) | |
0.1.57 collideSpawn can optionally trigger spawn on death; insectSack spawns on death (5 months ago) | |
0.1.56 Implement insect and insectSack (5 months ago) | |
0.1.55 Implement mutant monster (5 months ago) | |
0.1.54 replace slimes1-3 with slime, greenSlime (5 months ago) | |
0.1.53 nerf muckMonster.health, remove guts, float on attack; mushroom sounds (5 months ago) | |
0.1.52 merge (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.1.51 more muckMonster polish -- consolidate code and only a hazard when moving/up (5 months ago) | |
0.1.51 Fix solid collision issues; make table, chairs and bookshelves destructible (5 months ago) | |
0.1.50 muckMonster tweaks -- light and liquid (5 months ago) | |
0.1.49 shippable muckMonster; splash sound; liquid emitter (5 months ago) | |
0.1.48 hooking up muckMonster graphics (5 months ago) | |
wolfDeath ogg (5 months ago) | |
0.1.47 Preload bookshelf and chair graphics (5 months ago) | |
0.1.46 Bookshelves and chairs; starting gold in town (5 months ago) | |
0.1.45 sound tweakings (5 months ago) | |
0.1.44 table entity (5 months ago) | |
prod bookcase (5 months ago) | |
0.1.43 bookshelf; chair; table (5 months ago) | |
0.1.42 swordsmithRescue quest in the Cemetery (5 months ago) | |
0.1.41 debug; grating; pentacle; spout (5 months ago) | |
0.1.40 barrel graphics, muck, spout (5 months ago) | |
0.1.39 sewer drum, combine pot, reorg barrels (5 months ago) | |
0.1.38 Art for mushroom (5 months ago) | |
0.1.37 zone events framework; add slimeCrystal event to sewer (5 months ago) | |
0.1.36 reorg monster prefabs (5 months ago) | |
0.1.35 oh righ that's how you make things float (5 months ago) | |
0.1.34 bigBlocks layout in sewer (5 months ago) | |
0.1.33 Fix run tutorial layout (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (5 months ago) | |
0.1.32 eyeball monster art/placeholder behavior (5 months ago) | |
0.1.32 Refactor layouts; new layouts for sewer; allow layouts to hint lights more easily (5 months ago) | |
First batch of KS backer tombstone inscriptions (5 months ago) | |
merge (5 months ago) | |
0.1.30 Tweak painting collision box; fix invalid painting image url (5 months ago) | |
0.1.29 merge (5 months ago) | |
0.1.26 tighter painting (5 months ago) | |
0.1.28 New solid collision code should respect entity.collision.solidCollide = false (5 months ago) | |
0.1.27 Entity->Entity solid collision replacing hacked up tile collision (5 months ago) | |
0.1.26 Remove room difficulty=1 since it was affecting all dungeons (5 months ago) | |
paintingz (5 months ago) | |
0.1.25 museum blank canvases first draft (5 months ago) | |
0.1.24 merge (5 months ago) | |
0.1.23 shippable placeholder for displayCase (5 months ago) | |
0.1.22 forest stumps/blocks (5 months ago) | |
0.1.22 Arena tweaks (5 months ago) | |
0.1.21 batDark attack sound (5 months ago) | |
0.1.20 arena gate; forest env; mutant graphic (5 months ago) | |
0.1.19 New signs; cleanup decorations and intl (5 months ago) | |
0.1.18 art for signs, arena env (5 months ago) | |
0.1.17 Randomize townsfolk avatars (5 months ago) | |
0.1.16 signs, townsfolk swap graphics; make rotDark darkness less opaque (5 months ago) | |
0.1.15 Random townsfolk dialog (5 months ago) | |
0.1.14 Quest NPCs for Weapon/Armor/Item shops; better placeholder speaker text display (5 months ago) | |
0.1.13 let's see how much fewer monsters in portals feels (5 months ago) | |
0.1.12 Fix dark spawners in tutorial; reduce batDark in Cemetery (5 months ago) | |
0.1.11 restore wallBounce, use it in sportsBall (5 months ago) | |
0.1.10 fix sportsBall (5 months ago) | |
0.1.9 Townsfolk play sportsBall (5 months ago) | |
0.1.8 restore missing sounds (5 months ago) | |
0.1.7 fix torch bug; tutorial zombies to toss things up (5 months ago) | |
0.1.6 sportsball hehehehehehe (5 months ago) | |
0.1.5 paintings in painting gallery (5 months ago) | |
0.1.4 play museum music (5 months ago) | |
0.1.3 tutorial, tutorialDeath music (5 months ago) | |
0.1.2 buff ZGR's step.targetRadius a bit (5 months ago) | |
0.1.1 Record found items; placeholder display in musuem (5 months ago) | |
0.1.0 ALPHA 1 (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.0.181 speaker text on weapon and item signs (5 months ago) | |
0.0.180 More placeholder signs in Town (5 months ago) | |
0.0.179 Signs on doors in town marketplace hub (5 months ago) | |
0.0.178 Expand Town (5 months ago) | |
0.0.177 Fire state add events for pre-existing states (5 months ago) | |
0.0.176 nerf slime2-3 health a tad (5 months ago) | |
0.0.175 Add attack radius to step script (5 months ago) | |
0.0.174 Add TTL to slime(2|3)Ball (5 months ago) | |
0.0.173 muckMonsters are sewer traps (5 months ago) | |
0.0.172 Remove default TTL from bloodPuddle; apply 10s TTL to bleed effects (5 months ago) | |
0.0.171 Fluff entities in every room (5 months ago) | |
0.0.170 Poison state and mushrooms in sewer (5 months ago) | |
0.0.169 Remove freeze script; Add hazard.collideEffects (5 months ago) | |
0.0.168 Abstract some combat code into mortal shared lib (5 months ago) | |
0.0.167 Display player mana in UI (5 months ago) | |
0.0.166 Sim work for mana (5 months ago) | |
0.0.165 Refactor loot table stuff to include entities spawned by spawners (5 months ago) | |
0.0.164 Fix projectile pattern bug in step script (5 months ago) | |
0.0.163 Refactor lich to fix clone() recursion (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.0.162 muckMonster becomes monster after attacking (5 months ago) | |
0.0.161 Fix shop loot tables; guard against invalid/missing loot tables in shop (5 months ago) | |
0.0.160 nerf owl health a tad (5 months ago) | |
0.0.159 grave.collideSpawn.spawnCount = 3 (5 months ago) | |
0.0.158 sewer tweaks: blocksInCorners, gratingRoom, slimery, muckery; muckMonster; merge (5 months ago) | |
0.0.157 First pass at RotD weapons and shop (5 months ago) | |
0.0.156 Treasure Monster uses Wolf SFX (5 months ago) | |
Merge branch 'josh-sound' (5 months ago) | |
0.0.155 no waves, don't float playerDark (5 months ago) | |
0.0.154 new sounds from josh (5 months ago) | |
Merge branch 'josh-sound' (5 months ago) | |
0.0.153 Skip rendering of off-screen lights (5 months ago) | |
0.0.152 Shake ice just before it cracks apart (5 months ago) | |
moved slime sfx out of subdirs (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
big sfx update (5 months ago) | |
0.0.151 Fix spawner and Ice guts (5 months ago) | |
0.0.150 Move GutsEmitter to utils/Room; clean up Room.entityContainer on reset (5 months ago) | |
0.0.149 stick slimes into sewer (5 months ago) | |
0.0.148 Expire existing states when an entity dies (5 months ago) | |
0.0.147 Teach running in tutorial (5 months ago) | |
0.0.146 Add support for additional R button for running (5 months ago) | |
0.0.145 Clean up ProgressScene (5 months ago) | |
0.0.144 Get sewer and crypt into the flow (5 months ago) | |
sfx update (5 months ago) | |
0.0.143 fix: Edges show up between dungeon/progress scenes (5 months ago) | |
sfx updates (5 months ago) | |
0.0.142 fix lich -- was checking target twice, range was too short (5 months ago) | |
0.0.141 fix ice view double (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
sfx update (5 months ago) | |
0.0.140 Tweak lich behavior so he only shoots at you if you're within range (5 months ago) | |
oops manifest for 0.0.139 (5 months ago) | |
0.0.139 imageOptim (5 months ago) | |
0.0.138 Don't play pain sound and death sounds simultaneously (5 months ago) | |
0.0.137 Fix RotD visuals (5 months ago) | |
0.0.136 Running (5 months ago) | |
0.0.135 kickstarter -> preorder (5 months ago) | |
0.0.134 Hide UserInfo for now (5 months ago) | |
solid death sound update (5 months ago) | |
0.0.133 Hall of Trials -> The Arena (5 months ago) | |
updates (5 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun into josh-sound (5 months ago) | |
0.0.132 skeletonKing room has zombieDarkSpawners which despawn when skeletonKing dies (5 months ago) | |
0.0.131 Pause Room.entityContainer during freezeFrame (5 months ago) | |
0.0.130 Deferred collectors can't collect weapons or collectibles with a cost > 0 (5 months ago) | |
0.0.129 merge dark monsters, darkness tweaks (6 months ago) | |
Make dark versions of all monster graphics, play around with darkness/light (6 months ago) | |
0.0.128 Guard against invalid itemIds in place.shopItem (6 months ago) | |
playing with light/dark visuals (6 months ago) | |
0.0.127 User auth basics + display (6 months ago) | |
0.0.126 ice sounds (6 months ago) | |
0.0.125 zombie sfx (6 months ago) | |
0.0.124 Optimize room->room transitions (6 months ago) | |
more shit (6 months ago) | |
sound updates (6 months ago) | |
updated title music (6 months ago) | |
0.0.123 Fix invisible goldChest (6 months ago) | |
0.0.122 Increase difficulty of dark monsters and rooms (6 months ago) | |
0.0.121 new ogg music (6 months ago) | |
0.0.120 nerf mimic health (6 months ago) | |
0.0.119 Shopkeeper behavior update phase 1 (6 months ago) | |
0.0.118 Geoff's forest env lol (6 months ago) | |
0.0.117 Add flickering to light sources (6 months ago) | |
0.0.116 Give dropped items a grace period so they can't be collected right away (6 months ago) | |
0.0.115 Refactor chests and shops to use new loot tables (6 months ago) | |
0.0.114 chargeable and charger components, transformers require full charge before triggering (6 months ago) | |
merge (6 months ago) | |
0.0.105 Allow pawns to set their death particles (6 months ago) | |
0.0.113 Adjust RotD monster weights (6 months ago) | |
0.0.112 werewolfDark (6 months ago) | |
0.0.111 zombieDarkSpawner (6 months ago) | |
0.0.110 zombieDark (6 months ago) | |
0.0.109 owlDark (6 months ago) | |
0.0.108 Disable ghost and skeleton for now, fix tutorial (6 months ago) | |
0.0.107 darkPortal -> batDarkSpawner (6 months ago) | |
0.0.106 Placeholder batDark and batDarkSpawner (6 months ago) | |
0.0.105 Player can interact with entities (6 months ago) | |
0.0.104 GamepadStatus UI in TitleScene (6 months ago) | |
0.0.103 Default challenge URL to cryptrun.lostdecadegames.com for file: protocol (6 months ago) | |
0.0.102 Prep for alpha build (6 months ago) | |
0.0.101 Despawn skeletonKing spikeBall when dying (6 months ago) | |
0.0.100 Normalize keyboard/d-pad movement (6 months ago) | |
0.0.99 More skeletonKing behavior; draw chain to spikeBall (6 months ago) | |
shiiiii- (6 months ago) | |
0.0.98 Fix bats deprecated flocking flag (6 months ago) | |
0.0.97 Entities with step behavior should not have flocking (6 months ago) | |
0.0.97 treasure chalice -> treasure bar (6 months ago) | |
0.0.96 skeletonKing and lichLord tweaks (6 months ago) | |
0.0.95 Support enter/return anywhere space is supported (6 months ago) | |
0.0.94 boomBarrel, boomSpear tweaks (6 months ago) | |
0.0.93 Tutorial flow tweaks; introduce resurrection object (6 months ago) | |
0.0.92 zombieGraveRobbers are role=monster by default (6 months ago) | |
0.0.91 Cleanup dungeon seeding so the player isn't stuck in a specific challenge (6 months ago) | |
0.0.90 Prep for alpha push (6 months ago) | |
0.0.89 Art for shattering ice block; fix a step script bug (6 months ago) | |
0.0.88 Don't start music from beginning on unpause (6 months ago) | |
0.0.87 Play sound effects when counting up numbers on results screens (6 months ago) | |
0.0.86 Add shovel sounds (6 months ago) | |
0.0.85 Fix white border bug when fading out after death (6 months ago) | |
0.0.84 Make player face direction of dungeon room when exiting a room (6 months ago) | |
0.0.83 improve step enraged behavior with a few more properties (6 months ago) | |
0.0.82 probably fixes: (zombie)GraveRobbers get stuck on solids (6 months ago) | |
0.0.81 Polish ResultsScene & ProgressScene (6 months ago) | |
0.0.80 Polish plants shooting fireballs (6 months ago) | |
0.0.79 -particleEmitter (6 months ago) | |
0.0.78 give humanoids blood 'n guts; set groundwork for plant polish (6 months ago) | |
0.0.77 Art/polish for blinking shopKeeper (6 months ago) | |
0.0.76 Determine loot drops at generation; loot tables are now zone specific (6 months ago) | |
0.0.75 New challenge UI (6 months ago) | |
Merge branch 'geoff-challenge' (6 months ago) | |
Use ui/TextInput for challenge URL, general cleanup (6 months ago) | |
0.0.74 Add zombieGraveRobber to zombieRoom and graveHeist (6 months ago) | |
Fix a couple bugs with challenge stats (6 months ago) | |
0.0.73 zombieGraveRobber; direBat health nerf (6 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (6 months ago) | |
0.0.72 don't piss off the new graveRobber (6 months ago) | |
0.0.71 Add required scenario rooms; clean up scenario data; add tombstoneRoom requored scenario for cemetery (6 months ago) | |
Polish challenge results (6 months ago) | |
Cleanup challenge code, add placeholder results text (6 months ago) | |
Challenges first pass (6 months ago) | |
0.0.71 intl tweak (6 months ago) | |
0.0.70 Private PRNG for dungeon generation (6 months ago) | |
0.0.69 Triple Dagger intl (6 months ago) | |
0.0.68 ?killerBees=1 to start with killerBees (6 months ago) | |
0.0.67 Get killer bee's buzz sound to work (6 months ago) | |
0.0.66 Container lootTables are attached at generation time (6 months ago) | |
0.0.65 oops v bump (6 months ago) | |
looping title2.ogg (6 months ago) | |
0.0.64 Reduce chance of mimic traps; give mimics a proper loot table (6 months ago) | |
0.0.63 Increase healthPotion cost (HP = 100 per point healed) (6 months ago) | |
0.0.62 Fix shopKeeper torchTurret activation (6 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (6 months ago) | |
0.0.61 Use marbleBlue for HoT (6 months ago) | |
0.0.61 graves spawn 10 zombies max (6 months ago) | |
0.0.60 goldenAxe spawns treasureNugget (6 months ago) | |
0.0.59 Multiple room trial zones (6 months ago) | |
Scale scenario rooms with room difficulty rating (6 months ago) | |
0.0.57 Guard against detatched entities in utils/Entity.updateHealth (6 months ago) | |
0.0.56 Scale zombieRoom with room difficulty (6 months ago) | |
0.0.55 Fix debug container data (6 months ago) | |
0.0.54 blueSoulOrb collectible (awards blueSouls), dark monsters drop blueSoulOrbs (often) (6 months ago) | |
learn2merge (6 months ago) | |
0.0.52 merge and tweaks and shit (6 months ago) | |
0.0.51 Refactor containers; include pots; fix boomBarrel and bigBoomBarrel debris (6 months ago) | |
0.0.50 graveRobbers drop shovels rarely (6 months ago) | |
0.0.49 Humanoids sometimes drop treasureNuggets (6 months ago) | |
0.0.48 First pass at lootTables; torches drop treasureNuggets (6 months ago) | |
0.0.47 correct version (oops) (6 months ago) | |
merge (6 months ago) | |
0.0.45 Add arrows to tutorial; buff spikeTraps in tut death room to get past leather; type ldp1 to log player (6 months ago) | |
0.0.46 treasureNugget prefab (6 months ago) | |
0.0.45 Mimics are traps, not monsters (6 months ago) | |
0.0.44 Add boom barrels to zombie rooms; randomize zombieRoom entity quantities (6 months ago) | |
0.0.43 Art for freeze state, code too (6 months ago) | |
get dem bees in der (6 months ago) | |
0.0.41 killer BEEEEEEEEEEES (6 months ago) | |
0.0.40 In tutorial, change lantern reward to something with a more obvious benefit (6 months ago) | |
0.0.39 Art for keys/doors with keyholes (6 months ago) | |
0.0.38 Art for gold nuggets (6 months ago) | |
0.0.37 art for armor (6 months ago) | |
0.0.36 MEAT (6 months ago) | |
0.0.35 food.png (6 months ago) | |
0.0.34 Damage reducing armor items (6 months ago) | |
0.0.33 Display item names when collected (6 months ago) | |
0.0.32 Fix error when dropping gold (6 months ago) | |
0.0.31 Polish spawning of dropped items (6 months ago) | |
0.0.30 Refactor view/ui/Inventory; add boots2; boots are equipment (6 months ago) | |
0.0.29 Refactor inventory dropping into sim/systems/shared/inventory; drop equipment when picking up another in the same slot (6 months ago) | |
0.0.28 Fix Room.spawnEntityByTile centering (6 months ago) | |
0.0.27 nerf greatOwl (6 months ago) | |
0.0.26 Nerf werewolf (6 months ago) | |
0.0.25 Mini-map fixes from geoff-post-alpha (6 months ago) | |
Merge branch 'geoff-post-alpha' (6 months ago) | |
0.0.24 Preload core env graphics (6 months ago) | |
0.0.23 reddit alien graphic (6 months ago) | |
Improve mini-map visually; only display subset of map (6 months ago) | |
0.0.22 reddit=1 (placeholder graphic) (6 months ago) | |
0.0.21 Use new gamepad.getAnalogData method for gamepad controls (6 months ago) | |
0.0.20 soundEffectsEnabled -> effectsEnabled, fixes sound preference not persisting bug (6 months ago) | |
0.0.19 purchase -> buy (6 months ago) | |
Emphasize Cemetery entrance in Town (6 months ago) | |
0.0.17 Increase damage of spikes in tutorial suicide room to 50 (6 months ago) | |
0.0.16 Some zones don't allow RotD via the .allowDeadRealm flag (6 months ago) | |
0.0.15 CTAs (6 months ago) | |
Add Kickstarter CTAs to Game Over and Results scenes (6 months ago) | |
0.0.14 Alpha launch, remove achievements from title, imageoptim (6 months ago) | |
0.0.13 Tweak initial trial room challenges and rewards (6 months ago) | |
0.0.12 updated icons (7 months ago) | |
0.0.11 kickstarter text (7 months ago) | |
fill in the blanks in roomExitDark.png (7 months ago) | |
0.0.10 Polish mimics (7 months ago) | |
fix: Menu->Quit is invisible from Title but selectable, throws error (7 months ago) | |
white edges when rotating room (7 months ago) | |
Only fire no monster warnings in current plane (7 months ago) | |
Hall of Trials (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
just some random tweaks (7 months ago) | |
Mimic gamma (7 months ago) | |
Mimics hehehehe (7 months ago) | |
Refactor warp blocking by allowing entities to disable warps without being role=monster; throw events when no monsters exist in the room; timerSpawn spawns immediately when no monsters exist in room (7 months ago) | |
Add RotD to tutorial; first pass, but good enough (7 months ago) | |
Exits below everything else (7 months ago) | |
Add GA tracking; tweak meta description and keywords (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
boomSpear (7 months ago) | |
Opposite plane messages are now invisible (7 months ago) | |
tripleDagger (7 months ago) | |
Move step variables hanging on entity to script.conf (7 months ago) | |
a little more lich polish, some random shit (7 months ago) | |
remove gold icon from stats for now (7 months ago) | |
sonofabitch (7 months ago) | |
buncha sound tweaks (7 months ago) | |
remove unused prop from axe (7 months ago) | |
lichLord tranitions to RotD if no light player is present (7 months ago) | |
Allow entities to completely disable warps in both planes by setting plane.disableWarps = true (7 months ago) | |
Don't spawn dark hazards in the end room (7 months ago) | |
goldenAxe (7 months ago) | |
place deathOverlay.z above UI to hide the weapon changing etc. (7 months ago) | |
slight ghost.health nerf; good enough death polish; different playerDeath sound (7 months ago) | |
fix plants not being able to attack if a block is above them (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Include tracked gameplay stats on Progress/Results via StatsCounter (7 months ago) | |
wolfDen, graveHeist, barrelBlast (7 months ago) | |
batCave and gloomGarden scenario rooms (7 months ago) | |
Limit each scenario to once per zone; requires Djinn 2.49.17 (7 months ago) | |
Clear/update lights on planeChange (7 months ago) | |
Track monsters killed and rooms visited (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
lddie kills player; konami code turns off player light (7 months ago) | |
Polish hooks for player death/planeChange (7 months ago) | |
don't allow clicking on option items (7 months ago) | |
Disable mouse for now (7 months ago) | |
reset dungeon on progress scene (7 months ago) | |
0.0.9 Tutorial reflow (7 months ago) | |
Suppress movement keys and escape/space (7 months ago) | |
fix darkness/light bug (7 months ago) | |
Increment dungeon.goldEarned when exiting zones (7 months ago) | |
crazy bleached-white darkness in rotd (7 months ago) | |
nerf shade (for now?); buff darkEnergy (lower cooldown = more fun) (7 months ago) | |
rotd tweaks, mostly ghost (7 months ago) | |
make chasers warn before attacking; rebase darkEnergy to sword; give skeleton's bone projectile a ttl (double sword's ttl) (7 months ago) | |
make shade a black humanoid, make him cooldown faster so he stops more suddenly (7 months ago) | |
remove fog for now (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
end room = treause, end room - 1 = challenge/boss (7 months ago) | |
0.0.8 version bump (7 months ago) | |
ghost/fireDark tweaks; slighty owlery nerf (7 months ago) | |
Skeleton tweaks (7 months ago) | |
Nerf skull fire trails; center Fire view instead Fire avatar (7 months ago) | |
merge; hook up ProgressScene to goldEarned (7 months ago) | |
Store gold earned between player deaths; expose to ResultsScene (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Ghosts have fire trails (7 months ago) | |
make touching lichLord punshing as spikes (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
play victory music (7 months ago) | |
Add delay between charge and shooting for lichLord (7 months ago) | |
grimReaper -> lichLord (7 months ago) | |
grimReaper final-ish behavior (7 months ago) | |
dark monster sounds; darkEnergy trail; shade placeholder graphic (7 months ago) | |
use red/fire ghosts (7 months ago) | |
polish dark plane a bit (7 months ago) | |
ProgressScene = you win scene for now; ResultsScene tweaks (7 months ago) | |
actual game over screen (7 months ago) | |
big grimReaper/lichBoss graphic (7 months ago) | |
polish werewolf attack (7 months ago) | |
viewEffects.rotateByFacing(); Change direction of werewolf's attackBurst; manifest desc tweak; random? (7 months ago) | |
Animations for werewolf; slight graveRobber health nerf (7 months ago) | |
fix: Title text doesn't show when you enter cemetery from town (only happened if you went before the previous Intro had finished animations) (7 months ago) | |
fix: When you hit Play from title, zoom-in polish isn't showing (7 months ago) | |
fix: L analog stick isn't working on options (7 months ago) | |
0.0.7 version bump for building (7 months ago) | |
Hook up lich images to script events (7 months ago) | |
Use happy graphic for default shopkeeper look (7 months ago) | |
buff owls' health again just a bit (7 months ago) | |
Uncomment townsfolk pawnMap entry (7 months ago) | |
shopKeeper graphic (7 months ago) | |
animations for townsfolk (7 months ago) | |
merge (7 months ago) | |
lich graphics (7 months ago) | |
Move shade to traps; remove dark bosses; place dark traps along with dark monsters (7 months ago) | |
lich nerf: -10 health (7 months ago) | |
helpers.isEntityFacing (7 months ago) | |
Add darkPortals back into each room (7 months ago) | |
Use roomExitDark.png for dark exits (7 months ago) | |
re-org prefab files to mirror entities spreadsheet; great/owl nerfs (7 months ago) | |
citizen -> townsfolk; use shop music in debug zone (7 months ago) | |
new ghost graphic; pruning unused files (7 months ago) | |
townsfolk iteration; playerDark (7 months ago) | |
New skeletons (WIP) (7 months ago) | |
townsfolk graphic improvement (7 months ago) | |
Art for red skeleton (7 months ago) | |
Drifting fog (7 months ago) | |
shopDark, townDark (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
roomExitDark.png (7 months ago) | |
more muted cemeteryDark floor (7 months ago) | |
Buff playerDark projectile a bit (7 months ago) | |
Use cemeteryDark for dark plane tileset, setup for other tilesets as well (7 months ago) | |
cemeteryDark.png (7 months ago) | |
nerf spikeTraps (annoying when they get set off of offscreen) (7 months ago) | |
Redo ResultsScene for gamepad/keyboard (7 months ago) | |
Place darkPortals in every room; use dark.monsters bag for spawnTypes; scale darkPortal count and spawnCount with room difficulty setting (7 months ago) | |
darkPortals (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Change tutorial messages if gamepad exists; decorate tutorial boss door with skulls (7 months ago) | |
Complete d-pad integration (7 months ago) | |
fix: Avatar's can't set their own opacity (7 months ago) | |
Fix shakiness when using gamepad; Only show facing change polish if facing actually changed (7 months ago) | |
Hook d-pad up to movement (requires djinn 2.49.12) (7 months ago) | |
triforce room layout, intended for dungeon end rooms (7 months ago) | |
Add options to title scene (7 months ago) | |
hold select to hide UI (7 months ago) | |
Make dungeon menu traversible via keyboard/gamepad (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Support gamepad on TitleScene (7 months ago) | |
Replace MyScars font with Gapstown as the latter is licensed for commerical use (7 months ago) | |
Add a few more monster and trap practice rooms to tutorial (7 months ago) | |
Use .destroy and .recyclable conventions for Entity and Sparkle (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
remember that Pawn.tick still handles overlay color, call _super accordingly. fixes: Make bats flash red for pain (7 months ago) | |
Increase tutorial shop item cost to 1,500 (7 months ago) | |
Optimize mini-map (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
add citizen to town; shopKeeper PH (7 months ago) | |
locationType on room data for more flexible compass coloring; tutorial tweaks (7 months ago) | |
Missing ; (7 months ago) | |
Use direBat image to polish attack (7 months ago) | |
tutorial tweaks (7 months ago) | |
Use musicId on zoneTypes and rooms instead of hacky envTypes for music (7 months ago) | |
Signs (7 months ago) | |
new bats (7 months ago) | |
townsfolk first draft (7 months ago) | |
Art for signs (7 months ago) | |
Make player's shoulder pad move when he attacks down; allow pausing from gamepad (7 months ago) | |
only show grace for player (7 months ago) | |
0.0.6 version bump for dual analog support (7 months ago) | |
Dual analog gamepad support (7 months ago) | |
desync initial turret cooldowns (7 months ago) | |
tutorial tweaks; owls health nerf; chest health nerf; random initial cooldown for direBats; tutorial music placeholder; zoneTypes.musicId (unused yet) (7 months ago) | |
Tutorial tweaks (7 months ago) | |
Fix zone->zone music issue (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Tutorial MOFO (7 months ago) | |
use town music; play pause sounds; play phase in/out sounds (7 months ago) | |
massive sound effects re-org; lich placeholder graphics, events; random object tweaks (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Messages have custom text; place.cornerTorches function (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
fix: Lamp draws stupidly big in inventory for some reason (7 months ago) | |
First pass at messages on the ground; needs more work (7 months ago) | |
remove the random element from owl behavior (7 months ago) | |
Dojo/Town nameKeys; Reset player facing/movement when entering a new zone; Don't show ProgressScene between certain zones (7 months ago) | |
-lance; some helpers; Make owl saner; EARLY PREVIEW on title (7 months ago) | |
Make town more inviting (7 months ago) | |
TOWN (7 months ago) | |
town graphic (7 months ago) | |
Tutorial groundwork (7 months ago) | |
direBats are bats that are stronger and shoot projectiles; make iceball, fireball faster; bat sounds; barrel tweak (7 months ago) | |
fix: I fucked up wallBounce polish (7 months ago) | |
-giantRat (7 months ago) | |
getting ready for new health pickup sound (7 months ago) | |
random layout; quick 'n dirty owlery (7 months ago) | |
slight humanoid tween on facing change (7 months ago) | |
oop, that was drawing lots of blanks in various places (7 months ago) | |
Lich gamma: behavior tweaks, shoots iceballs that freeze (7 months ago) | |
globalDamage scripting event; greatOwls enrage when owls or greatOwls are damaged (7 months ago) | |
Add lich to cemetery (7 months ago) | |
First pass at Lich (7 months ago) | |
Werewolf polish and tweaks (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
spawn 4-6 particles per chest/barrel (7 months ago) | |
Don't show damage numbers on chests (7 months ago) | |
Push graves, webs, bonePiles and bloodPuddles down a notch on position.z so that spikeTraps are above them all (7 months ago) | |
Add spawnScale to zoneInfo; Nerf zombie HP, zombie spawnScale = 3 in Cemetery (7 months ago) | |
hint(Reward|Hazard|Empty)Area fucntions; T layout (7 months ago) | |
Polish chest deaths with spawner rubble effect (7 months ago) | |
Polish barrel deaths with spawner rubble effect; move debris to its own view/image; flesh out sewer placeholder tileset (7 months ago) | |
Play weapon attack sounds = targetCollide (7 months ago) | |
Revamp scenario/shop/items room picking (7 months ago) | |
lower reticle; tweak torch health; float pickups; werewolf (one facing) (7 months ago) | |
Boots gamma: reduce speed buff a bit; adjust item prices and weights (7 months ago) | |
Increase price of compass and map (7 months ago) | |
spikeTrap gamma: reduce speed, reduce damage; add playerStart to debugStart (7 months ago) | |
Finish adding weapon attack sounds (7 months ago) | |
tweak item rarities; give plant shadow (7 months ago) | |
giant rat (7 months ago) | |
try torches as destructible blockers; more substantiable barrels (7 months ago) | |
unbreak projectile polish (oops) (7 months ago) | |
Randomly flipHorizontal avatars (7 months ago) | |
0.0.5 version bump, gonna push live (7 months ago) | |
nothing much to see here -- renaming, moving around (7 months ago) | |
greatOwl is a less common, 50% stronger owl (7 months ago) | |
Increase bat speed a bit; increase default wander duration and reset when hitting walls (7 months ago) | |
fix: Boomerangs don't disappear anymore (7 months ago) | |
Custom hints; Indices can be in more than one hint category, hazards and custom, for example; innerOuter layout (7 months ago) | |
fireImpact sounds (oops) (7 months ago) | |
remove Ball, use Projectile; make EnergyBall for fireball etc.; fireImpact, metalImpact sounds; use them for plants and swords (7 months ago) | |
mortal.badass -- Always display boss health bars (7 months ago) | |
First pass at custom scenario rooms (7 months ago) | |
Refactor roomGen out into smaller pieces that make custom room generators easier (7 months ago) | |
intlKeys on itemTypes (not used yet but good for jotting ideas down) (7 months ago) | |
merge (7 months ago) | |
lower spikes; raise balls; stop hovering (7 months ago) | |
Abstract some entity placement function out of roomGen in preparation for custom room population (7 months ago) | |
Trap weight tweaks to thievesDen (7 months ago) | |
projectile extended by rotator, arrow (7 months ago) | |
fix: EventNumbers in the wrong view (7 months ago) | |
Give player angry face when attacking left/right AND STUBBLE WTF PAST MATT (7 months ago) | |
pot.png (7 months ago) | |
abacus, cemetery graphics (7 months ago) | |
Playing around with Den of Thieves (7 months ago) | |
barrels|treasurePerRoom in debug zone (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
wolf sounds (oops) (7 months ago) | |
TWEAKINGS: spikeTrap, spikes, plant (7 months ago) | |
-logger (7 months ago) | |
removeSpawnIndices removes from hints; shop layout; place barrels in shops (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
PLANT (7 months ago) | |
Allow entity spawning around the edges of rooms, increase no-spawn zone around exits (7 months ago) | |
Visualize wall bounce polish (7 months ago) | |
make humanoids hover more subtley; make flappers not bob up/down at all (interferes with their animation) (7 months ago) | |
Freeze only affects controllable entities; don't override stun if already present (7 months ago) | |
fix: Freeze should stop floating (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
werewolf (7 months ago) | |
Remove dark plane monsters and souls, temporarily (7 months ago) | |
web/graveRobber tweaks (7 months ago) | |
remove bonePile for now (7 months ago) | |
position.spawnDistance; plant gamma (7 months ago) | |
plant health tweak (7 months ago) | |
visualize freeze state (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
plant/turret gamma, but need to change its projectile offset (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Freeze state (7 months ago) | |
owl gamma (not much here) (7 months ago) | |
make pawn play attack sound if it exists; add owl sounds (7 months ago) | |
sword default (7 months ago) | |
lava blade is just a sword for now (7 months ago) | |
lance is just a spear for now. i think we'll make some quest that can only be done with it, or something (7 months ago) | |
ice sword is basically just a sword. we'll add freeze state to it later (7 months ago) | |
boomerang nudge, slightly tighter feel; random tweaks (7 months ago) | |
apply costs, apply correct default weapon (7 months ago) | |
spear gamma -- it's exactly like sword but twice as fast (7 months ago) | |
dagger gamma (7 months ago) | |
merge (7 months ago) | |
lotsa color tweaks; turret -> plant (7 months ago) | |
web gamma (7 months ago) | |
Spikes gamma (7 months ago) | |
Increase axe light radius/intensity each bounce (up to full power) (7 months ago) | |
Hazard stun duration increases default duration instead of replacing; axes gain damage buff per bounce (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Axe gamma (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Tweak weapons, items, and rareItems in cemetery; don't flock graveRobber (7 months ago) | |
Increase boomerang cost; fix boomerang attack animation bug (7 months ago) | |
desync graveRobber starting durations; undo grave debug (7 months ago) | |
graveRobber/shovel gamma (7 months ago) | |
Boomerang tweaks (7 months ago) | |
1-5 treasures/room (7 months ago) | |
healthPotion, treasure PGC tweaks (7 months ago) | |
player, zombie gamma (7 months ago) | |
zombie tweaks (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
player gamma; sword gamma (7 months ago) | |
grimReaper tweaks (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
abstract player attack sound; graveRobber attack sound (7 months ago) | |
grimReaper updates: moves between dark/light planes, zombies no longer spawn skeletons, planeChange event on Entity (7 months ago) | |
grimReaper summons zombies mwhahahaha (7 months ago) | |
Suppress roomExit sounds when the exit is invisible or the open/close is immediate (7 months ago) | |
Webs in the grimReaper room, grimReaper floats (7 months ago) | |
Webs (affects monsters as well) (7 months ago) | |
-version comments, use spreadsheet FNO (7 months ago) | |
don't let Gold counting take more than 2 secs (7 months ago) | |
Add attack animation for humanoid mobs (7 months ago) | |
fix: Stunning breaks the shit out of creatures with step; Show facing warning in step; refactor step (7 months ago) | |
Give turret detectionRadius; refactor turret script (7 months ago) | |
Give bone piles sounds; faster pain tween (7 months ago) | |
fix: Intro text appears multiple times per zone (will need to address museum rooms later) (7 months ago) | |
Display treasure pickup numbers; Display damage numbers; Hook up abacus (7 months ago) | |
Move zone|dungeonExit to walls; refactor roomGen warp placement a bit, wallTorches only on zone|dungeonExit (7 months ago) | |
Implement Monster Manual item (7 months ago) | |
just tweaking step, nothing here really (7 months ago) | |
Give turrets/plants sounds (7 months ago) | |
+abacus (doesn't do anything yet) (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
consolidate exits to just be roomExits, we'll visualize them differently later (7 months ago) | |
bloodPuddle TTL (7 months ago) | |
Floor camera coords and movement align (rails) to remove jitter (7 months ago) | |
bloodPuddles below everything else (7 months ago) | |
oops that's why reticle never hides and logs when it shouldn't (7 months ago) | |
Polish UI changes (gold collection, etc.); random tweaks, mostly UI (7 months ago) | |
Use different wall torches in shop (7 months ago) | |
graveRobber tweak (7 months ago) | |
guess i can just change the width/height huh (7 months ago) | |
decrease stunDurations a lil (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
make spikeTraps return after they reach their detectionRadius (7 months ago) | |
Bring back default room treausre; pull treasurePerRoom and barrelsPerRoom into zoneTypes; pull treasure weights into zoneTypes (7 months ago) | |
spikeTrap, barrel tweaks (7 months ago) | |
-duplicate icons folder (7 months ago) | |
Allow zoneTypes to specify boss room size, layout and hazards (7 months ago) | |
Move default room sizing to zoneTypes (7 months ago) | |
Shrink grimReaper, use scythes again (7 months ago) | |
Merge (7 months ago) | |
First pass at high level AI phase/script integration (7 months ago) | |
Visualize wallTorch enabled/disabled states (7 months ago) | |
add plant to cemetery (will later be skinned as a carnivorous plant) (7 months ago) | |
visualize scythe again (7 months ago) | |
error preventing for zoneExitDark (7 months ago) | |
bomb (not hooked up, not generated) (7 months ago) | |
Display shops on the mini-map when player has a compass (7 months ago) | |
Shop keepers now remove cost of *any* entity in their room, not just itemPickups (7 months ago) | |
Sometimes generate a healthPotion in item shops (7 months ago) | |
Consumable code now checks for cost (7 months ago) | |
Move barrel weights to zoneTypes (7 months ago) | |
Add TTL to graveRobber's shovel projectile (7 months ago) | |
Step script uses map.tile(Width|Height) instead of hardcoded 80, spawn projectile before setting controllable.(x|y)Normal to 0 (7 months ago) | |
Message projectile TTLs better; add opacity and scale functionality to Shadow (awesome) (7 months ago) | |
viewEffects.deflect; Polish weapons hitting walls; random tweaks (7 months ago) | |
fix step (oops) (7 months ago) | |
make step more robust, add conf.warningBuffer (7 months ago) | |
Make spike traps return home after attacking; GEOFF audit this -- i might be doing it wrong, decreasing controllable.x/yNormal each tick. should it have been velocity? (7 months ago) | |
Remove wall torch shadows (7 months ago) | |
Add placeholder dark boss (7 months ago) | |
Bring back zoneExitDark and dungeonExitDark (7 months ago) | |
Consolidate light/dark room layouts; place wallTorches on either side of light doors (7 months ago) | |
add wallTorch; consolidate planeChange (7 months ago) | |
Fix projectile attacking offset when entities are floating (7 months ago) | |
Add contextual entity removal polish (7 months ago) | |
rejigger entities to remove themselves (7 months ago) | |
fix: Boss music doesn't play anymore; Play shop music (7 months ago) | |
Make graveRobbers throw at the direction they're facing (7 months ago) | |
dem dry bones (7 months ago) | |
lance; missing candle files (7 months ago) | |
Fix player animation when attacking/moving with keyboard (7 months ago) | |
desync timerSpawn initial durations (7 months ago) | |
make bonePile destructible, add to generator; reduce graveRobber health (7 months ago) | |
have spawner display temporary avatar in the correct plane -- GEOFF audit this slightly hacky (7 months ago) | |
abstract grave to spawner; add bonePile (needs more work) (7 months ago) | |
Give spike traps a cooldown (7 months ago) | |
Give spike traps an attack detection radius; -debug stuff (7 months ago) | |
even subtler rails align (7 months ago) | |
fix: Spike trap X axis detection doesn't feel right (7 months ago) | |
less barrel light; comments; subtler floating on humanoids; subtler shadows on arrows, rotators; Pawn.floatStrength (7 months ago) | |
+wander (oops); tie Flapper.tickSpeed to physics.speed (7 months ago) | |
candle; boots1 -> boots (7 months ago) | |
Offset Flappers' animation starting points (7 months ago) | |
make more things bleed (7 months ago) | |
-playerBlue (7 months ago) | |
Nerf grave robbers (7 months ago) | |
Start bounce with an attack cooldown; bone; monster/player tweaks (7 months ago) | |
Health potions (7 months ago) | |
Plasma begone (7 months ago) | |
fix: Fog effect disappears after first room in dark plane; fix spikes sparkles (7 months ago) | |
shade; -unused fireball stuff; nerf player; buff ghost; buff skeleton (7 months ago) | |
Add graphic for health potion; clean up unused images a lil (7 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (7 months ago) | |
Give projectiles shadows (7 months ago) | |
don't bother showing the health bar if health=0 and the health bar wasn't already visible (7 months ago) | |
Add dark monsters to weighted zone data (7 months ago) | |
oops forgot to include this sound from a while back (7 months ago) | |
-shuriken (7 months ago) | |
Flocking entities flock with any other type of flockers (7 months ago) | |
Polish zombies coming out of graves -- requires djinn update (7 months ago) | |
more subtle alignSpeed (7 months ago) | |
add spikeTrap, bigBoomBarrel back in, remove projectiles from bigBoomBarrel, tweak barrel explosion sizes (7 months ago) | |
When exiting rooms, don't save entities with a TTL (8 months ago) | |
Prevent some mortal monsters from spawning their essence (plasmaOrb or soulOrb) by setting mortal.dropEssence = false (defaults to true) (8 months ago) | |
TTL on player weapons; refactor roomGen (8 months ago) | |
fix shop env graphic (8 months ago) | |
Gold chests (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
object comments, chest.setColor (8 months ago) | |
color component; chests have color.type = brown by default (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Bomberman layout can only be pits (8 months ago) | |
initial grave polish, need to get rock generator in next (8 months ago) | |
Play sounds when gates open/close (8 months ago) | |
Play a cash register sound when an item is purchased (8 months ago) | |
shopkeepr, walltorch, playerBlue 'n stuff (8 months ago) | |
grave graphics (8 months ago) | |
zombie graphic (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
bump to 0.0.4 (8 months ago) | |
new cemetery door frame (8 months ago) | |
Randomly make weapons vs items shops; disallow dupe items in shops (8 months ago) | |
Add costBase to weapons, refactor zone items and weapons to be weighted bags (8 months ago) | |
Allow entities to align position to grid over time, aka rails (8 months ago) | |
warps that block movement should be walls, not invisiBlocks (8 months ago) | |
playerDark and dark monsters do not collide with solids (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Move collision.solid logic from sim/Room to sim/systems/Collision (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Art for CUR in shop (8 months ago) | |
Force warps to be active when spawned; Don't allow warping until the first warp status update (8 months ago) | |
Refactor sim/systems/Warp and add immediate tweens for door open/close (8 months ago) | |
Use djinn/utils/Bag for treasure distribution, requires Djinn 2.49.0+ (8 months ago) | |
owl, bat (8 months ago) | |
Make turrets shorter (8 months ago) | |
player, graveRobber gfx (8 months ago) | |
make chest solid; clean up roomGen a lil (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
randomize floating start points to desync the entities' patterns (8 months ago) | |
Make multi-colored sparkles (8 months ago) | |
soul -> soulOrb; remove Elemental avatar; soooomething? (8 months ago) | |
Align rooms during room transitions (8 months ago) | |
Color-code plasma and soul pickups with GainCoin; GainCoin -> Shine (8 months ago) | |
Don't play collect sound when treasure is picked up (8 months ago) | |
soul graphic (8 months ago) | |
Reset dark plane room rotation when resetting dungeon (8 months ago) | |
Procedurally generate graves (8 months ago) | |
Polish inventory pickups; general clean up (8 months ago) | |
Visualize player dark weapon; asset loading; energyBall -> darkEnergy; clean up Item (8 months ago) | |
Get rid of cemetery floor rock (8 months ago) | |
Move tile types into shared data file and remove hardcoded tile integers (8 months ago) | |
grave; delaySpawn (8 months ago) | |
Polish items coming out of containers (8 months ago) | |
Visualize weapon cooldown (8 months ago) | |
collision.solid and collision.solidCollide; invisiBlocks (8 months ago) | |
Better debug level; Fix player inventory UI updates (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
fill the shop holes (8 months ago) | |
Update player UI after purchases and plane change (8 months ago) | |
Fold equipmentCollectible into collectible; deprecate weaponTypes (8 months ago) | |
Add torchTurret to avatarMap (8 months ago) | |
Put torches and barrels in dungeon starting rooms (8 months ago) | |
CUR tweak, graveRobber graphic, uhhhhh (8 months ago) | |
fireElemental why not (8 months ago) | |
oops forgot some files (8 months ago) | |
Use centers for spike behavior; Procedurally generate spike traps; Play spike attack sound when it attacks (8 months ago) | |
implement CUR, use it in cemetery; make all roomExits use their own shadows (8 months ago) | |
experiment with foglike overlay in dark plane (8 months ago) | |
make torches a lil brighter (8 months ago) | |
spikeTrap (8 months ago) | |
prepare startRooms for some initial tutorial stuff/room to breathe for player; silence targetReticle logging (8 months ago) | |
shorter owl stun duration (8 months ago) | |
graceDuration tweak (8 months ago) | |
support projectiles in explosive; fireBall -> fireball (8 months ago) | |
move explosion code into its own method (8 months ago) | |
just tweaking some debug stuff (8 months ago) | |
Reset attack animation after a delay (8 months ago) | |
GEOFF AUDIT THIS PLZKTHX -- Entity.removeState, remove grace on entity death (8 months ago) | |
Allow spider to show entire death animation; pruning (8 months ago) | |
owl is fun (8 months ago) | |
bat first draft; -logger (8 months ago) | |
spider, trim the leftover avatar fat (8 months ago) | |
Fix shadow when floating is triggered; -log (8 months ago) | |
fire swords (8 months ago) | |
graveRobber, shovel; bounce can target player now; boots1 avatar (8 months ago) | |
shopKeeper, lanterns, -debug (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
MASSIVE AVATAR REFACTOR COMPLETE (8 months ago) | |
chests, itemPickups, more humanoids, random tweaks (8 months ago) | |
convert axe, shuriken (8 months ago) | |
update lots of stuff like treasure, slime, spikes, zombie, goblin, and more (8 months ago) | |
restore humanoid animations (8 months ago) | |
massive entity/pawn/avatar refactor... there will be more (8 months ago) | |
Next intl (8 months ago) | |
desaturate playerDark for now; roomlayout org/comments (8 months ago) | |
zombie (8 months ago) | |
weaker grimReaper; bomberman in cemetery; add rating to turret scaleRange; shove miniMap into UI for now (8 months ago) | |
barrels (8 months ago) | |
don't show player health bar on entity (8 months ago) | |
cleaner/bigger GainCoin; -loggers; intl; temp plane vis for roomExits (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Added ProgressScene for between levels, ResultsScene is for gameOver; Cleanup previous room sims when resetting dungeon (8 months ago) | |
Visualize items in UI (8 months ago) | |
display GainCoin for all collectible gold, not just treasureCoins (8 months ago) | |
some (commented out) promotional code... i might use this a lot. perhaps (8 months ago) | |
Fix infinite explosive chaining (8 months ago) | |
Transfer player souls when changing planes (8 months ago) | |
Fix collision data bug for playerSoul (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
prepare for CUR environment tiles (8 months ago) | |
Drop inventory when killed (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Generate treasure of different styles and values; organize objects.js (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Pull in polished swords from Warhead (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Fire siblingCollect event when something is collected so other items can update their priceTag (if needed) (8 months ago) | |
add fire to lavaBlade (needs refactor to get it into the item/equipment views too) (8 months ago) | |
oops here's the view (8 months ago) | |
roomLayouts tweak and +lavaBlade (8 months ago) | |
Don't let the generator be an asshole (8 months ago) | |
Hide price tags in opposite plane (8 months ago) | |
Add chest sound effects (8 months ago) | |
make roomExits handle their own warp visualizations (8 months ago) | |
new music from joshua (8 months ago) | |
asset loading; PlayBold for Gold/Souls; easily settable player gold; floatier itemPickups; PriceTag view; different colored shopKeeper graphic (8 months ago) | |
more robust boss/zone music switching; only play valid songIds in dungeons (8 months ago) | |
Give projectiles shadows (8 months ago) | |
-magicMissile (8 months ago) | |
hide reticle a bit after nonuse (8 months ago) | |
Put UI elements into DungeonScene._uiContainer (8 months ago) | |
Hint empty spots in roomLayouts (8 months ago) | |
change difficulty order of turret aim types (8 months ago) | |
Display Souls in UI (8 months ago) | |
clean up UI updating (8 months ago) | |
Display Gold in UI (8 months ago) | |
update plasma in UI when it depletes, too (8 months ago) | |
Display Plasma in UI (8 months ago) | |
use shop envType (8 months ago) | |
oops don't hide darkness (8 months ago) | |
Art for new blood puddle, make it look more splatter-on-the-floor like (8 months ago) | |
exit.png->zoneExit; Art for Shop environment (8 months ago) | |
restore->consumable (8 months ago) | |
Abstract item/transform costs into js/sim/systems/shared/commerce (8 months ago) | |
Chests have a soul; add soulConf to mortal; spawn items and weapons in chests (8 months ago) | |
Visualize item cost (8 months ago) | |
Split cost data into its own component: cost (8 months ago) | |
component visualizer (we kinda got ready to do some stuff) (8 months ago) | |
torch turret offset (8 months ago) | |
Line up turret projectiles with their heads (8 months ago) | |
Globally visualize floating for entities (8 months ago) | |
Play boss music (8 months ago) | |
Make a cleaner createDebugLevel implementation (8 months ago) | |
fix: bigC room layout missing bottom right corner (8 months ago) | |
float plasmaOrb whyyyyy doesn't the sound play? (8 months ago) | |
Support keyboard for attacking (8 months ago) | |
Set spider tickSpeed based on velocity -- looks wonky at higher speeds for some reason (8 months ago) | |
Make some room layouts: bomberman, bigC (8 months ago) | |
Avatar.stopFloating() (8 months ago) | |
move floating code into Avatar.startFloating(); add boss soundData (8 months ago) | |
make Projectile an Avatar (8 months ago) | |
konami code check (8 months ago) | |
add missing colorIntensity props (8 months ago) | |
Refactor entity shadows (8 months ago) | |
spider shadow (8 months ago) | |
Include spider entity (8 months ago) | |
restore health bar (8 months ago) | |
Forgot to add shopKeeper script (8 months ago) | |
torchTurret; fireBall; shopKeeper script - attacks player when attacked (8 months ago) | |
Shop item placement helper; put costs on itemTypes (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
put colorIntensity on everything (8 months ago) | |
Shops (8 months ago) | |
bigBoomBarrel (8 months ago) | |
i love lamp (8 months ago) | |
oops, i broke it. that was me (8 months ago) | |
trim the fat from dagger, sword (8 months ago) | |
tnt -> boomBarrel; colorIntensity; art for compass and map (8 months ago) | |
light.colorIntensity (8 months ago) | |
-logger; light tweaks; item graphics (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Soul stores (8 months ago) | |
fix env graphics, tweak doors (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
slimy sewers; Clean up tile corners and door edges (8 months ago) | |
Add soul currency; Dark monsters drop souls (8 months ago) | |
darkPlayer takes plasma damage instead of mortal health (8 months ago) | |
Transfer plasma between player entities when changing planes; Reduce plasma over time in dark plane (8 months ago) | |
plasma component on player and playerDark; light monsters drop plasmaOrbs; plasmaOrb increase plasma of player (8 months ago) | |
General tweaks to treasure, static & mobile hazard generation (8 months ago) | |
Remove testing lanterns (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
boss music, remove particle.png (8 months ago) | |
Lanterns (8 months ago) | |
Refactor item and weapon placement, driven by zoneTypes (8 months ago) | |
Pull TNT and chests into appropriate generators (8 months ago) | |
Abstracted nearest to center spawning; spawn zone|dungeonExit nearest to center; fix error when no bosses are defined in zone data (8 months ago) | |
Optimize dark room polish (8 months ago) | |
-logger (8 months ago) | |
Fix entity moving animation when returng to a room (8 months ago) | |
Make checkerboard tiles work (8 months ago) | |
Added TODO (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Remove boss in every room hack (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Grim Reaper lights (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Grim Reaper (8 months ago) | |
GEOFF audit this -- ok to look at dungeon from view?; Style doors per environment (8 months ago) | |
Museum int'l (8 months ago) | |
Display zone nameKey in large minimap (8 months ago) | |
Flash avatars during grace period (8 months ago) | |
LevelExit -> ZoneExit; Level Exit activation visualization (8 months ago) | |
Spinner/Torpedo now extend Projectile, which will handle stuff like glancing off walls; add a placeholder puff view (8 months ago) | |
local viewEffects; Polish weapon pickups (8 months ago) | |
Add zone names to intro; int'lize (8 months ago) | |
Display level name when a dungeon level starts (8 months ago) | |
faster spears (8 months ago) | |
Re-introduce rotating effect in dark plane (8 months ago) | |
Add visual cues before turrets fire (8 months ago) | |
Add silver sparkles on spikes (8 months ago) | |
fix balls, give turrets metal balls (8 months ago) | |
lots of ballssssss (8 months ago) | |
particle emitter (8 months ago) | |
Style doors per environment -- just needs envType (8 months ago) | |
simplify roomBuffer; add tile variations (not working exactly right yet) (8 months ago) | |
fix turret graphic for ring pattern (8 months ago) | |
open/close roomExits (8 months ago) | |
Set x|yFacing of roomExits (8 months ago) | |
graphics for roomExit, turret closed eye state (8 months ago) | |
Remove legacy lastLevel from roomGen (8 months ago) | |
levelNumber->zone, levelExit->zoneExit (8 months ago) | |
differentiate texture on floor/walls in marble (8 months ago) | |
whiteMarble, blueMarble, cemetery/sewer tweaks (8 months ago) | |
roomExits should be position.z = -1 (8 months ago) | |
Use new envTypes in zoneTypes (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
shrink item pickup; give player sword; make envType more descriptive; fix spikes puddle image (8 months ago) | |
Reward/Hazard hinting in roomLayouts (8 months ago) | |
cemetary->cemetery (8 months ago) | |
First pass at zones (8 months ago) | |
Sync turret graphic with spawnPatternType (8 months ago) | |
merge wtf (8 months ago) | |
real tiles n stuff (8 months ago) | |
Fix turret alignment (8 months ago) | |
statue -> turret, add real graphics (8 months ago) | |
play correct music, fix music filename; preloader (8 months ago) | |
oops here are the files (8 months ago) | |
new music from joshua (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
reticle polish (8 months ago) | |
target reticle, boomerang gfx (8 months ago) | |
blood puddle, ball graphics (8 months ago) | |
Improve torch layout (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Cleanup roomLayouts; Place player starts as near the center as possible, respecting non-open tiles (8 months ago) | |
chasers have an attack event now, but it's going to take a lot more than that... (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
collison.ground flag disallows collisions with collision.floating; fix bug in boomerang script; playerDark floats by default (8 months ago) | |
check chasers for ammoType (8 months ago) | |
add projectiles to chaser; make cyclops a chaser (8 months ago) | |
logger, comments (8 months ago) | |
Feather item (8 months ago) | |
Boomerang (8 months ago) | |
Environment type per room; expose room data to view via room sim (8 months ago) | |
multiple env tilesets (8 months ago) | |
restore endBoss/Dark (8 months ago) | |
Fix blocks and pits blocking doors (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
convert statue to an actual avatar (8 months ago) | |
Arc spawn pattern; testing on shurikens (8 months ago) | |
Turret behavior now uses conf.spawnPatternType for spawning (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
* Remove controllable from monster projectiles * Changed spawn.byPattern API a bit * Abstract player weapon spawning into sim/utils/spawn * General spawn tweaks * Torpedo visualizer syncs every frame (8 months ago) | |
icons (8 months ago) | |
fix helpers.shootAtEntity; add statue, magicMissile (8 months ago) | |
restore levelExit image; don't rotation Spinner after entity is removed; error check in Torpedo (8 months ago) | |
primary display case (8 months ago) | |
slime2 ring -> plus; increase tnt damage; switch plus/X (they were reversed) (8 months ago) | |
Created sim/utils/spawn: helper lib for spawning; abstracted slime X/+ spawning; added ring spawning; projectiles need controllable (8 months ago) | |
cyclops, rock (8 months ago) | |
add cyclops; consolidate playing of animations in humanoid; fix bug causing monster walking animations to stutter (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
check for: Fatal error in Humanoid.js (8 months ago) | |
Fix museum levels by generating empty room layouts (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Refactor/comment Collision system; Add flocking logic; Goblins flock (8 months ago) | |
silence logger, ui tweaks (8 months ago) | |
chest; sparkle treasure (8 months ago) | |
explosion polish (8 months ago) | |
bounce behavior: don't re-init entities that have already chosen a random direction (8 months ago) | |
Wire up explosive component and refactor Combat.js a bit (8 months ago) | |
TODO: loop through and hurt them (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
explosive component; vibrate screen and show burst on explosoin (8 months ago) | |
sim/Room.getEntitiesByRect (8 months ago) | |
tnt entity (isn't explosive yet) (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
playerDark=blue light (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Pits (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
tighter dagger angle; lower damage overlay opacity; comments (8 months ago) | |
Random room block layouts (8 months ago) | |
boots1 increases your speed (8 months ago) | |
GEOFF AUDIT THIS COMMIT; fix goblins not facing where you'd expect them too (8 months ago) | |
rewrite facing from vector code BRUTE FORCE style (8 months ago) | |
ok BALLS got all the attacking/walking/idling/room switching shit in place. only problem is now it strongly prefers left/right directions, so stuff that's always an odd angle (never solidly on one axis) like goblins will only ever draw left/right. will address that by looking at angular quadrants again (8 months ago) | |
fix humanoid attacking/move/facing mess; warp active change hooks; visualize room exit; don't overwrite position.x/yFacing in Room sim; preload assets (8 months ago) | |
clean up entity/humanoid a lil bit (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Fix up attacking/moving animations (8 months ago) | |
Generate items more sparsely over the entire dungeon (8 months ago) | |
ItemPickup; map and compass placeholder gfx (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Better attack animation syncing; Make player avatar face direction of movement for exit room polish; put hp bar above avatar; more info in events; fix blood puddle plane change; refactor room sim attacking; add image to preloader; break walking animations ;) (8 months ago) | |
Remove planeChange nullifers from light plane visualizers (8 months ago) | |
Map and compass items; MiniMap respects map/compass (8 months ago) | |
Weapon -> Item (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
only bounce if envBounce; play wallBounce sound (8 months ago) | |
Initialize player health and weapon UI from player entity (8 months ago) | |
WeaponDisplay goes in the uiContainer (8 months ago) | |
First pass at weapon spawn patterns; Dagger V supported so far (8 months ago) | |
Entities can bounce off walls using collision.envBounce = true; Enabled for axes (8 months ago) | |
collector events; UI in dungeon -- health bar and weapon display (8 months ago) | |
play equip sound (8 months ago) | |
refactor avatars; tweak ghost size; show weapons in display cases; float equipment, ghosts; dynamic shadows; clean up entity view (8 months ago) | |
Base humanoid animation speed on velocity speed; comments (8 months ago) | |
move shadow stuff into humanoid, out from its extensions (8 months ago) | |
dungeon._generateDebugLevel(); weapon/monster version tweaks (8 months ago) | |
tweak monster/humanoid sizes; rename dark player stuff; organize weapons; faster spinner (8 months ago) | |
entity versions (8 months ago) | |
redo prefab files (8 months ago) | |
more souls; faster weapons; play with compositing for other planes (8 months ago) | |
sounds/battle -> sounds/dungeon add images to preloader; add collect sound; polish treasure collect (8 months ago) | |
position.z for entity z sorting (8 months ago) | |
Collectible items (placeholder types for now) (8 months ago) | |
Collectible treasure (8 months ago) | |
M is for MiniMap (8 months ago) | |
Spawn endBoss(Dark) at the end of last level (8 months ago) | |
playerStart entities which instruct the sim where the player should spawn in starting rooms (8 months ago) | |
Base dungeon size on levelNumber; simplest algo for now: 2+levelNumber; remove warp logger (8 months ago) | |
Assign rooms difficulty; spawn hazards based on difficulty (8 months ago) | |
Place a couple weapon pickups in each room (8 months ago) | |
Remove TODOs which are TODONE (8 months ago) | |
Move room population out of dungeon.js and into roomGen.js (8 months ago) | |
Skeletons, why not? (8 months ago) | |
playerBlue (8 months ago) | |
torches and museum tweaks (8 months ago) | |
display cases (8 months ago) | |
more reasonable slime projectiles (8 months ago) | |
slimes (8 months ago) | |
make sword a lil faster; put a scene between levels; pull in getRandomXY by 1; only reset dungeon for entry point and title (8 months ago) | |
Polish room/wall buffer (8 months ago) | |
makeEntity helper; remove graphic from level exit; sensible museum layouts (8 months ago) | |
Fix unpossessor positioning in East Hall (8 months ago) | |
Room buffer during transitions (8 months ago) | |
Poke holes in display tilemap walls for exits (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Move display tilemap to view/utils/Room (8 months ago) | |
remove RoomExit graphic, make stuff faster (8 months ago) | |
First pass at visual tilemap walls/corners (8 months ago) | |
dungeon edges (8 months ago) | |
Only certain warps should block movement (8 months ago) | |
Fix warp collision updates when changing planes (8 months ago) | |
Bring back tile map collision; fix placeholder entity spawning; move exits into walls (8 months ago) | |
Show intro room text after the room transition completes (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
fix some name polish stuff (8 months ago) | |
Exits don't collide with the environment (8 months ago) | |
Placeholder wall tile for easier visualization (8 months ago) | |
merge (8 months ago) | |
CantoraOne font; -comments; Intro; -ChromeView; In museum, display location text in each room (8 months ago) | |
Cleaning and commenting the player exit/enter polish hooks (8 months ago) | |
Placeholder room enter polish (8 months ago) | |
Placeholder room exiting polish (8 months ago) | |
play dungeon/museum music; use Factory in entityMap; new music files (8 months ago) | |
Remove dungeon._startRoomIndex in favor of looking at the room data for .isStart (8 months ago) | |
Collect, equipmentPickup, Weapon (8 months ago) | |
pull speed for spawned weapons from prefab data (8 months ago) | |
Display cases (8 months ago) | |
Buttons and messages (8 months ago) | |
warriorSpirit and unpossessor in the Crypt Entrance room of the Museum (8 months ago) | |
Add Museum level 0; start at level 0 in dark plane (8 months ago) | |
pass entity to avatarview (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
in entity views, look for conf.type instead of conf.entity.type (8 months ago) | |
Just pass entity type to avatar views (8 months ago) | |
RoomScene->DungeonScene (8 months ago) | |
Fixes for Dungeon/room resetting (8 months ago) | |
add weapons; split prefabs up into separate files (8 months ago) | |
new title music; Make player projectiles appear a bit in front of player entity (8 months ago) | |
StoryScene; default sounds to type=effect; remove title polish skipping; new dungeon music (8 months ago) | |
Entity.getPrefabConf (8 months ago) | |
Fix dungeon level transitions (8 months ago) | |
Add controllable & chaser script to endBoss(Dark) (8 months ago) | |
(Re)Activate player entity when added to the Room sim (8 months ago) | |
Entity.active flag for excluding entities from game logic after they're scheduled for removal (8 months ago) | |
Equipment component; equipment.weapon used for attacking; +data/weaponTypes (8 months ago) | |
new dungeon music (8 months ago) | |
give goblins souls; make them stop when they have no target (8 months ago) | |
particle stuff but not happy with it (8 months ago) | |
bloodPuddle (8 months ago) | |
chaser; goblin (8 months ago) | |
merge; tons of random shit, i don't even (8 months ago) | |
warn->error (8 months ago) | |
Cleaning up room transitions refactoring; almost done, less broken (8 months ago) | |
Move view/Room -> view/utils/Room (8 months ago) | |
Increase torch radius a bit (8 months ago) | |
Merge (8 months ago) | |
Refactoring RoomScene by splitting out specific room visualization into view/Room.js (8 months ago) | |
torches (8 months ago) | |
Iron out ghosts and some other crap (8 months ago) | |
Iron out slimes; player tweaks, etc (8 months ago) | |
Move ent* views into utils (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Iron out player; fix: Attacking animation is frozen while moving and shooting (8 months ago) | |
Remove unused system hook (8 months ago) | |
Allow entities to opt-out of environment collisions (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Move entity centering function to helpers (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
remove entity.center; fix bug in helpers.getEntityCenter (8 months ago) | |
Fix bug in helpers.getEntityCenter (8 months ago) | |
Clean up Physics system a bit (8 months ago) | |
Allow facing override on controllable (for attacking) (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Entity.center; Position damage burst between predator and prey (8 months ago) | |
z ordering (8 months ago) | |
ttl component; flameSpout static hazard (8 months ago) | |
Pull QuadTree out of Collision system and back into the Room simulation (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
merge; tons of sound changes (8 months ago) | |
Comments (8 months ago) | |
Script helpers; Basic light plane turrent that shoots at the player every so often (8 months ago) | |
-logger (8 months ago) | |
Randomly sized rooms (8 months ago) | |
Conf in script component; use conf to consolidate slime2->slime (8 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (8 months ago) | |
Fix dealDamage polish hooks (8 months ago) | |
sounds; hookup music; start separating prefs into music and sounds; general cleanup (8 months ago) | |
Implement pausing with options window (8 months ago) | |
hp bar min width; clean up results; experimental dark plane effect; flickering on title BG; omit label from MenuButton, scroll bar buttons; in-palette black; remove BG from titleBG (8 months ago) | |
visualize bosses, tweak attack anim (9 months ago) | |
Play attack animation (9 months ago) | |
distinct graphics for recent additions (9 months ago) | |
slimeball graphic, random tweaks (9 months ago) | |
Swords no longer harm dark plane monsters; player shoots playerDarkWeapon in dark plane (9 months ago) | |
push Ghost.js (9 months ago) | |
GHOOOOSTS (9 months ago) | |
Snapshot entities when switching rooms; Don't heal mortals to full each spawn (9 months ago) | |
Display HP bars for entities with mortal component (9 months ago) | |
Robustify entity view removal by detaching backing sim entities and removing listeners (9 months ago) | |
Hazard->Combat (9 months ago) | |
AI scripts use controllable vs physics; stun state (9 months ago) | |
Visual tweaks (9 months ago) | |
Entity AI warning polish hooks; add _avatarContainer to view/Entity.js (9 months ago) | |
Fixed entity planeType visualization (9 months ago) | |
Merge branch 'master' of dev.lostdecadegames.com:cryptRun (9 months ago) | |
plane switch but not working (9 months ago) | |
Grant player grace after a plane change (9 months ago) | |
Swords despawn on collide (9 months ago) | |
Lights (9 months ago) | |
Match playerDark speed to player (9 months ago) | |
endBoss/Dark, spawned at end of last level (currently 2) (9 months ago) | |
dungeonExit/Dark; shows credits scene after escaping dungeon (9 months ago) | |
Polish warpActiveChange; some other random tweaks (9 months ago) | |
Enable/disable warps based on monster count per planeType (9 months ago) | |
Cleanup planeChange code a bit (9 months ago) | |
Alternate room layouts for light vs dark plane; better placement of roomExit and roomExitDark (9 months ago) | |
Grace only exempts entities from hazard collision (9 months ago) | |
Place player near room exit they came from (9 months ago) | |
merge (9 months ago) | |
Retain facing and throw facing events; Handle facing changes in Entity and Humanoid views (9 months ago) | |
Hook up humanoid animations (9 months ago) | |
shadows and aligning to entities (9 months ago) | |
Controllable component; refactor player movement input; throw moveStart|Stop events; minimum polish hooks for Humanoid animations; position.x|yFacing (9 months ago) | |
Bare minimum entity view removal polish (9 months ago) | |
Fix multiple damage burst listener issues; separate playerDamage polish from enity level polish (9 months ago) | |
Player reviver (9 months ago) | |
mortal.graceDuration (9 months ago) | |
remove a logger, center entity avatars (9 months ago) | |
swords, point them at velocity (9 months ago) | |
target reticle, though it feels wonky. it probably needs to update in realtime, not when mouse move (9 months ago) | |
favicon (9 months ago) | |
levelExitDark; fix room exiting/dying race condition; squelch a bunch of loggers (9 months ago) | |
spikesDark that only hurt playerDark (9 months ago) | |
LIGHT/DARK PLANE MOTHERFUCKERS (9 months ago) | |
Swords collide with monsters; hazard removes prey when <1 health (9 months ago) | |
Player shoots swords at mouse (9 months ago) | |
Remove testing slimeBall (9 months ago) | |
Projectiles dooooooooone (9 months ago) | |
Working projectile/removeOnCollide hazard (9 months ago) | |
Comments (9 months ago) | |
rejigger title just a lil (9 months ago) | |
humanoids, entity graphics, tileset graphics, animations, view reaction hooks (deal/takeDamage) etc (9 months ago) | |
shake the screen when player takes damage (9 months ago) | |
damage burst, some other stuff (9 months ago) | |
credits scene (9 months ago) | |
achievements scene and title scene tweaks (9 months ago) | |
title scene is done as hell (9 months ago) | |
entity event listener visuals (9 months ago) | |
spraying my stench everywhere, fonts, folders, entity view refactor, etc (9 months ago) | |
icons, manifest.entry, faster player (9 months ago) | |
Move state visualization to separate file (9 months ago) | |
faster spotlights (9 months ago) | |
Slimes need health (9 months ago) | |
First pass at AI scripting; Slime (9 months ago) | |
Slime prefab (9 months ago) | |
Colored entities (9 months ago) | |
Entity states; grace state (9 months ago) | |
ResultScene and gameOver state (9 months ago) | |
Gamepad support (9 months ago) | |
mortal, hazard components, Hazard system, static player entity in dungeon (9 months ago) | |
Level->Level transitions (9 months ago) | |
Fixing dungeon layout and adding exit to end room (9 months ago) | |
Room->room transitions; first pass at aligning warp entities (9 months ago) | |
Spotlight and general cleanup in RoomScene; initial hooks for room->room transitions (9 months ago) | |
Clean up systems stuff a bit (9 months ago) | |
Abstract physics and collision into sub-systems; implement collision component (9 months ago) | |
Remove tile map data (9 months ago) | |
Remove sim/Floor (9 months ago) | |
First pass at populating rooms with warp entities; other sim/view flow cleanup (9 months ago) | |
Basic collision checks (9 months ago) | |
Dungeon layout generation (9 months ago) | |
(Battle)Area -> Room (9 months ago) | |
Icarus->CryptRun (9 months ago) | |
First commit (9 months ago) |
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