- make sewer/crypt pentacles harder to get to
- dirt demon?
- give goblins chase2 behavior
- stone ring -- slows or immune to stone
- geoff shut up
- cockatrice -- have him move away on damage
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أَلِفبَاء تَاء ثَا | |
جِي حَا خَا دَا ذَا رَا | |
زَاي سِين شِين صَاد ضَا | |
طَاءظَاءعَينٍغَين فَاء قَافكَافلاَ | |
مِي نُونهَاء وَاو يَاء هَمزَة |
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#!/bin/bash | |
FILES=*.wav | |
for f in $FILES | |
do | |
#echo "ffmpeg -i $f ${f/wav/ogg}" | |
ffmpeg -i $f ${f/wav/ogg} | |
done |
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http://www.lostdecadegames.com/igs/?code=eyJnYW1lIjp7Im5hbWUiOiJDaGlja2VuIFdyYW5nbGVyIiwiZGV2ZWxvcGVyIjoiR2VuZXJvIiwicGxheWVyUHJlZmFiIjoicGxheWVyQm95IiwiYmFja2dyb3VuZENvbG9yIjpbODksMjA0LDIwNl0sImNsaWNrcyI6Mjg2NjIsImRhcmtuZXNzIjowLjQsInByaWNlIjo5Ljk5LCJyYXRpbmciOjAuOTg1NjAyMDk0MjQwODM3Nywic2FsZXMiOjEzMjUxLCJ0aW1lIjo3NTAwMCwidmlld3MiOjgxODE1LCJ0aWxlcyI6W1swLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMF0sWzAsOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSwwXSxbMCw5LDksMCwwLDAsMCw5LDAsMCwwLDAsMCw5LDAsMCwwLDAsMCw5LDAsMCwwLDAsMCw5LDAsMCwwLDAsOSw5LDBdLFswLDksMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDksMF0sWzAsOSwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsOSwwXSxbMCw5LDksMCwiZ2FtZVN0YXJ0IiwwLDAsMCwwLDAsInB1bHNlQnV0dG9uIiwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsInB1bHNlQnV0dG9uIiwwLDAsMCwwLDAsMCw5LDAsOSwwXSxbMCw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDksOSw5LDk |
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AWL minimum system requirements | |
Windows: | |
OS: Windows XP | |
CPU: 2 GHz Dual Core | |
Memory: 2 GB RAM | |
Graphics: Hardware accelerated graphics with dedicated memory | |
Resolution: 1024x768 | |
Mac |
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1.0.130 Make certain achievements only attainable without using shortcuts | |
1.0.129 Cull unused sounds (23 hours ago) | |
1.0.128 gradient bg on results scene (2 days ago) | |
1.0.127 reorder playable characters (wizard first), entry point to title/town (2 days ago) | |
1.0.126 make playable characters Player pawns (2 days ago) | |
1.0.125 make blueBlast (exactly like fireball for now), give to moto (2 days ago) | |
1.0.124 tweak wickhiss again; make centerSpikes a lil more common (2 days ago) | |
1.0.123 make blueprintMerchant collide, make noise (2 days ago) | |
1.0.122 make demons attack 2-4 times instead of 1-3 times (buff) (2 days ago) | |
1.0.121 add the additional explosion frames (2 days ago) |
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Ongoing: | |
Build weekly alphas | |
Send out new Alpha Backer Humble keys | |
Send out weekly alpha email | |
Macro: | |
Implement character selection room | |
Unlock wizard when beating Death Himself | |
Implement tiered blueprint shops | |
Decouple hostages from character unlocks | |
Reorganize monster hall |
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this.preloadAssets([ | |
// Effects | |
"media/images/effects/attackBurst.png", | |
"media/images/effects/burn.png", | |
"media/images/effects/chain.png", | |
"media/images/effects/darkness.png", | |
"media/images/effects/fog.png", | |
"media/images/effects/guts.png", | |
"media/images/effects/gutsWood.png", | |
"media/images/effects/ice.png", |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
/* |
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define({ | |
id: "regenerator", | |
conf: { | |
amount: 1, | |
elapsed: 0, | |
interval: 1000 | |
}, | |
update: function (dt) { |
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