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  | import Phaser from 'phaser'; | |
| import { DoomWipePostFX } from './DoomWipePostFX'; | |
| class Example extends Phaser.Scene | |
| { | |
| constructor () | |
| { | |
| super('Example'); | |
| } | 
  
    
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  | var config = { | |
| type: Phaser.AUTO, | |
| parent: 'phaser-example', | |
| backgroundColor: '#0072bc', | |
| physics: { | |
| default: 'arcade', | |
| arcade: { | |
| debug: true | |
| } | |
| }, | 
  
    
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  | class ImageFileLoader extends Phaser.Events.EventEmitter | |
| { | |
| constructor (scene, allowMultipleFiles = true) | |
| { | |
| super(); | |
| this.scene = scene; | |
| this.textures = scene.sys.textures; | 
  
    
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  | var config = { | |
| type: Phaser.AUTO, | |
| width: 800, | |
| height: 600, | |
| backgroundColor: '#2d2d2d', | |
| parent: 'phaser-example', | |
| scene: { | |
| preload: preload, | |
| create: create, | |
| update: update | 
  
    
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  | class PointerMonitor | |
| { | |
| constructor (scene, pointer, swipeThreshold = 100, swipeDuration = 500) | |
| { | |
| // The current Scene | |
| this.scene = scene; | |
| // The Pointer we're monitoring for swipes | |
| this.pointer = pointer; | 
  
    
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  | <!doctype html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <title>Basic Platofrmer Idea</title> | |
| <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script> | |
| <style type="text/css"> | |
| body { | |
| margin: 0; | |
| } | 
  
    
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  | <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script> | |
| </head> | |
| <body> | |
| <script> | |
| var config = { | |
| type: Phaser.AUTO, | 
  
    
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  | // audio context | |
| var ChiptuneAudioContext = window['AudioContext'] || window['webkitAudioContext']; | |
| // config | |
| var ChiptuneJsConfig = function (repeatCount, context) | |
| { | |
| this.repeatCount = repeatCount; | |
| this.context = context; | |
| } | 
  
    
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  | Cocos2D - Scenes (and nodes) | |
| Godot Engine - Scenes (and nodes) | |
| CryEngine - Level | |
| Torque3D - World and Level | |
| Starling - nothing that I could find! In their tutorial 'Game' extends 'Sprite' :) | |
| Urho3D - Scene (and Objects) | |
| Atomic Game Engine - Scene (and nodes) | |
| Monkey Engine - AppStates (short for Application States) | |
| Banshee Engine - Level | |
| Superpowers - Scenes (State is used too, to define entities changing states, Actors = Sprites) | 
  
    
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  | var conf = { | |
| width: 800, | |
| height: 600, | |
| renderer: Phaser.AUTO, | |
| parent: 'phaser-example', | |
| transparent: false, | |
| antialias: false, | |
| state: this, | |
| scaleMode: Phaser.ScaleManager.EXACT_FIT | |
| }; | 
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