Created
          October 26, 2018 12:24 
        
      - 
      
 - 
        
Save RabbidLnk/3291dc0a985a931423d51f40b92529fd to your computer and use it in GitHub Desktop.  
    Platformer Problem 
  
        
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | <!doctype html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <title>" Basic Platofrmer Idea </title> | |
| <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script> | |
| <style type="text/css"> | |
| body { | |
| margin: 0; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <script type="text/javascript"> | |
| var config = { | |
| type: Phaser.AUTO, | |
| width: 800, | |
| height: 600, | |
| physics: { | |
| default: 'arcade', | |
| arcade: { | |
| gravity: { y: 300 }, | |
| debug: false | |
| } | |
| }, | |
| scene: { | |
| preload: preload, | |
| create: create, | |
| update: update | |
| } | |
| }; | |
| var player; | |
| var stars; | |
| var platforms; | |
| var cursors; | |
| var score = 0; | |
| var scoreText; | |
| var game = new Phaser.Game(config); | |
| function preload () | |
| { | |
| this.load.image('sky', 'assets/sky.png'); | |
| this.load.image('ground', 'assets/platform.png'); | |
| this.load.image('star', 'assets/star.png'); | |
| this.load.image('bomb', 'assets/bomb.png'); | |
| this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 }); | |
| this.load.audio('getCoin','assets/getCoin.m4a'); | |
| } | |
| function create () | |
| { | |
| this.add.image(400, 300, 'sky'); | |
| platforms = this.physics.add.staticGroup(); | |
| platforms.create(400, 568, 'ground').setScale(2).refreshBody(); | |
| platforms.create(600, 400, 'ground'); | |
| platforms.create(50, 250, 'ground'); | |
| platforms.create(750, 220, 'ground'); | |
| player = this.physics.add.sprite(100, 450, 'dude'); | |
| player.setBounce(0.2); | |
| player.setCollideWorldBounds(true); | |
| this.anims.create({ | |
| key: 'left', | |
| frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), | |
| frameRate: 10, | |
| repeat: -1 | |
| }); | |
| this.anims.create({ | |
| key: 'turn', | |
| frames: [ { key: 'dude', frame: 4 } ], | |
| frameRate: 20 | |
| }); | |
| this.anims.create({ | |
| key: 'right', | |
| frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), | |
| frameRate: 10, | |
| repeat: -1 | |
| }); | |
| cursors = this.input.keyboard.createCursorKeys(); | |
| stars = this.physics.add.group({ | |
| key: 'star', | |
| repeat: 11, | |
| setXY: { x: 12, y: 0, stepX: 70 } | |
| }); | |
| stars.children.iterate(function (child) { | |
| child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); | |
| }); | |
| scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' }); | |
| this.physics.add.collider(player, platforms); | |
| this.physics.add.collider(stars, platforms); | |
| this.physics.add.overlap(player, stars, collectStar, null, this); | |
| var music = this.sound.add('getCoin'); | |
| music.play(); | |
| } | |
| function update () | |
| { | |
| if (cursors.left.isDown) | |
| { | |
| player.setVelocityX(-160); | |
| player.anims.play('left', true); | |
| } | |
| else if (cursors.right.isDown) | |
| { | |
| player.setVelocityX(160); | |
| player.anims.play('right', true); | |
| } | |
| else | |
| { | |
| player.setVelocityX(0); | |
| player.anims.play('turn'); | |
| } | |
| if (cursors.up.isDown && player.body.touching.down) | |
| { | |
| player.setVelocityY(-330); | |
| } | |
| } | |
| function collectStar (player, star) | |
| { | |
| star.disableBody(true, true); | |
| score += 50; | |
| scoreText.setText('Score: ' + score); | |
| this.getCoinSound.play(); | |
| } | |
| </script> | |
| </body> | |
| </html> | 
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment