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August 29, 2015 13:56
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TwitchHasAController
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$(function () { | |
$("#controls > div").hide(); | |
$('<canvas id="viewport" width="140" height="65">') | |
.css("float", "left") | |
.appendTo("#controls"); | |
$("<button />", { | |
text: "Show", | |
click: function () { | |
var text = $(this).text(); | |
if (text === "Show") { | |
$(this).text("Hide"); | |
$("#controls > div").show(); | |
} else if (text === "Hide") { | |
$(this).text("Show"); | |
$("#controls > div").hide(); | |
} | |
}, | |
}) | |
.css("float", "left") | |
.appendTo("#controls"); | |
var canvas = $("#viewport")[0], | |
context = canvas.getContext("2d"); | |
var CButton = function (x, y, fillStyle, path, text) { | |
this.position = { x: x, y: y }; | |
this.fillStyle = fillStyle; | |
this.path = path; | |
this.text = text || null; | |
this.alpha = 0.5; | |
this.strokeStyle = "black"; | |
}; | |
CButton.prototype.draw = function (ctx) { | |
ctx.save(); | |
ctx.fillStyle = this.fillStyle; | |
ctx.strokeStyle = this.strokeStyle; | |
ctx.globalAlpha = this.alpha; | |
this.path(ctx); | |
if (this.image != null) { | |
ctx.drawImage(this.image, 0, 0); | |
} else { | |
ctx.fill(); | |
} | |
if (this.text !== null) { | |
this.text(ctx); | |
} | |
if (this.hover) ctx.stroke(); | |
ctx.restore(); | |
}; | |
var circlePath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.arc(0, 0, 9, 0, 2 * Math.PI); | |
ctx.closePath(); | |
}; | |
var rectPath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.rotate(-Math.PI / 8); | |
ctx.beginPath(); | |
ctx.arc(14, 3, 3, 3 * Math.PI / 2, Math.PI / 2); | |
ctx.arc(3, 3, 3, Math.PI / 2, 3 * Math.PI / 2); | |
ctx.closePath(); | |
}; | |
var imagePath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y); | |
ctx.beginPath(); | |
ctx.rect(0, 0, this.image.width, this.image.height); | |
ctx.closePath(); | |
}; | |
var controller = { | |
left: new CButton(0, 15, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 0); | |
ctx.lineTo(10, 0); | |
ctx.lineTo(15, 5); | |
ctx.lineTo(10, 10); | |
ctx.lineTo(0, 10); | |
ctx.closePath(); | |
}), | |
up: new CButton(15, 0, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 0); | |
ctx.lineTo(10, 0); | |
ctx.lineTo(10, 10); | |
ctx.lineTo(5, 15); | |
ctx.lineTo(0, 10); | |
ctx.closePath(); | |
}), | |
right: new CButton(25, 15, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 5); | |
ctx.lineTo(5, 0); | |
ctx.lineTo(15, 0); | |
ctx.lineTo(15, 10); | |
ctx.lineTo(5, 10); | |
ctx.closePath(); | |
}), | |
down: new CButton(15, 25, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(5, 0); | |
ctx.lineTo(10, 5); | |
ctx.lineTo(10, 15); | |
ctx.lineTo(0, 15); | |
ctx.lineTo(0, 5); | |
ctx.closePath(); | |
}), | |
a: new CButton(125, 17, "rgb(200,0,0)", circlePath, function (ctx) { | |
ctx.font = "bold 10px sans-serif"; | |
ctx.fillStyle = "white"; | |
ctx.fillText("A", -3, 3); | |
}), | |
b: new CButton(105, 30, "rgb(200,0,0)", circlePath, function (ctx) { | |
ctx.font = "bold 10px sans-serif"; | |
ctx.fillStyle = "white"; | |
ctx.fillText("B", -3, 3); | |
}), | |
select: new CButton(45, 35, "black", rectPath, function (ctx) { | |
ctx.rotate(Math.PI / 8); | |
ctx.font = "7px sans-serif"; | |
ctx.fillStyle = "black"; | |
ctx.fillText("SELECT", -7, 11); | |
}), | |
start: new CButton(70, 35, "black", rectPath, function (ctx) { | |
ctx.rotate(Math.PI / 8); | |
ctx.font = "7px sans-serif"; | |
ctx.fillStyle = "black"; | |
ctx.fillText("START", -2, 11); | |
}), | |
anarchy: new CButton(45, 0, "black", imagePath), | |
democracy: new CButton(70, 0, "black", imagePath), | |
}; | |
controller.anarchy.image = (function () { | |
var i = new Image(); | |
i.src = "http://cdn.bulbagarden.net/upload/4/47/Bag_Helix_Fossil_Sprite.png"; | |
return i; | |
})(); | |
controller.democracy.image = (function () { | |
var i = new Image(); | |
i.src = "http://cdn.bulbagarden.net/upload/5/5f/Bag_Dome_Fossil_Sprite.png"; | |
return i; | |
})(); | |
var animate = function () { | |
window.requestAnimationFrame(animate); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
var text = $(".chat_line:last").text(); | |
$.each(controller, function (name, button) { | |
if (text === name) { | |
button.alpha = 1.0; | |
} else { | |
button.alpha = 0.5; | |
} | |
button.draw(context); | |
}); | |
}; | |
animate(); | |
$(canvas).mousedown(function (e) { | |
if (e.which === 1) { | |
$.each(controller, function (name, button) { | |
if (button.hover) { | |
$("#chat_text_input").val(name); | |
$("#chat_speak").click(); | |
} | |
}); | |
} | |
}); | |
$(canvas).mousemove(function (e) { | |
$.each(controller, function (name, button) { | |
context.save(); | |
button.path(context); | |
button.hover = context.isPointInPath(e.offsetX, e.offsetY); | |
context.restore(); | |
}); | |
}); | |
}); |
@knutremi: I'm not certain how I could find the slow mode timer. Sure, I could just magic number it to a certain delay, but what if it changes?
I think it has changed multiple times already due to changes Twitch made to cope with the load. I think you could use the time from the error messages that show up in the chat when you enter commands too quickly instead. But that requires scraping of the chat I believe.
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Could you make it disable inputs until you're not going to be affected by the cooldown system in the chat?
And possibly add a clock that shows your current minutes and seconds so you can judge how much lag you've got?
Also, could you add the code below to the top of your source so you can install it directly by clicking 'View raw' when using Tampermonkey or Greasemonkey?