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TwitchHasAController
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$(function () { | |
$("#controls > div").hide(); | |
$('<canvas id="viewport" width="140" height="65">') | |
.css("float", "left") | |
.appendTo("#controls"); | |
$("<button />", { | |
text: "Show", | |
click: function () { | |
var text = $(this).text(); | |
if (text === "Show") { | |
$(this).text("Hide"); | |
$("#controls > div").show(); | |
} else if (text === "Hide") { | |
$(this).text("Show"); | |
$("#controls > div").hide(); | |
} | |
}, | |
}) | |
.css("float", "left") | |
.appendTo("#controls"); | |
var canvas = $("#viewport")[0], | |
context = canvas.getContext("2d"); | |
var CButton = function (x, y, fillStyle, path, text) { | |
this.position = { x: x, y: y }; | |
this.fillStyle = fillStyle; | |
this.path = path; | |
this.text = text || null; | |
this.alpha = 0.5; | |
this.strokeStyle = "black"; | |
}; | |
CButton.prototype.draw = function (ctx) { | |
ctx.save(); | |
ctx.fillStyle = this.fillStyle; | |
ctx.strokeStyle = this.strokeStyle; | |
ctx.globalAlpha = this.alpha; | |
this.path(ctx); | |
if (this.image != null) { | |
ctx.drawImage(this.image, 0, 0); | |
} else { | |
ctx.fill(); | |
} | |
if (this.text !== null) { | |
this.text(ctx); | |
} | |
if (this.hover) ctx.stroke(); | |
ctx.restore(); | |
}; | |
var circlePath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.arc(0, 0, 9, 0, 2 * Math.PI); | |
ctx.closePath(); | |
}; | |
var rectPath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.rotate(-Math.PI / 8); | |
ctx.beginPath(); | |
ctx.arc(14, 3, 3, 3 * Math.PI / 2, Math.PI / 2); | |
ctx.arc(3, 3, 3, Math.PI / 2, 3 * Math.PI / 2); | |
ctx.closePath(); | |
}; | |
var imagePath = function (ctx) { | |
ctx.translate(this.position.x, this.position.y); | |
ctx.beginPath(); | |
ctx.rect(0, 0, this.image.width, this.image.height); | |
ctx.closePath(); | |
}; | |
var controller = { | |
left: new CButton(0, 15, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 0); | |
ctx.lineTo(10, 0); | |
ctx.lineTo(15, 5); | |
ctx.lineTo(10, 10); | |
ctx.lineTo(0, 10); | |
ctx.closePath(); | |
}), | |
up: new CButton(15, 0, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 0); | |
ctx.lineTo(10, 0); | |
ctx.lineTo(10, 10); | |
ctx.lineTo(5, 15); | |
ctx.lineTo(0, 10); | |
ctx.closePath(); | |
}), | |
right: new CButton(25, 15, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(0, 5); | |
ctx.lineTo(5, 0); | |
ctx.lineTo(15, 0); | |
ctx.lineTo(15, 10); | |
ctx.lineTo(5, 10); | |
ctx.closePath(); | |
}), | |
down: new CButton(15, 25, "black", function (ctx) { | |
ctx.translate(this.position.x, this.position.y) | |
ctx.beginPath(); | |
ctx.moveTo(5, 0); | |
ctx.lineTo(10, 5); | |
ctx.lineTo(10, 15); | |
ctx.lineTo(0, 15); | |
ctx.lineTo(0, 5); | |
ctx.closePath(); | |
}), | |
a: new CButton(125, 17, "rgb(200,0,0)", circlePath, function (ctx) { | |
ctx.font = "bold 10px sans-serif"; | |
ctx.fillStyle = "white"; | |
ctx.fillText("A", -3, 3); | |
}), | |
b: new CButton(105, 30, "rgb(200,0,0)", circlePath, function (ctx) { | |
ctx.font = "bold 10px sans-serif"; | |
ctx.fillStyle = "white"; | |
ctx.fillText("B", -3, 3); | |
}), | |
select: new CButton(45, 35, "black", rectPath, function (ctx) { | |
ctx.rotate(Math.PI / 8); | |
ctx.font = "7px sans-serif"; | |
ctx.fillStyle = "black"; | |
ctx.fillText("SELECT", -7, 11); | |
}), | |
start: new CButton(70, 35, "black", rectPath, function (ctx) { | |
ctx.rotate(Math.PI / 8); | |
ctx.font = "7px sans-serif"; | |
ctx.fillStyle = "black"; | |
ctx.fillText("START", -2, 11); | |
}), | |
anarchy: new CButton(45, 0, "black", imagePath), | |
democracy: new CButton(70, 0, "black", imagePath), | |
}; | |
controller.anarchy.image = (function () { | |
var i = new Image(); | |
i.src = "http://cdn.bulbagarden.net/upload/4/47/Bag_Helix_Fossil_Sprite.png"; | |
return i; | |
})(); | |
controller.democracy.image = (function () { | |
var i = new Image(); | |
i.src = "http://cdn.bulbagarden.net/upload/5/5f/Bag_Dome_Fossil_Sprite.png"; | |
return i; | |
})(); | |
var animate = function () { | |
window.requestAnimationFrame(animate); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
var text = $(".chat_line:last").text(); | |
$.each(controller, function (name, button) { | |
if (text === name) { | |
button.alpha = 1.0; | |
} else { | |
button.alpha = 0.5; | |
} | |
button.draw(context); | |
}); | |
}; | |
animate(); | |
$(canvas).mousedown(function (e) { | |
if (e.which === 1) { | |
$.each(controller, function (name, button) { | |
if (button.hover) { | |
$("#chat_text_input").val(name); | |
$("#chat_speak").click(); | |
} | |
}); | |
} | |
}); | |
$(canvas).mousemove(function (e) { | |
$.each(controller, function (name, button) { | |
context.save(); | |
button.path(context); | |
button.hover = context.isPointInPath(e.offsetX, e.offsetY); | |
context.restore(); | |
}); | |
}); | |
}); |
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I think it has changed multiple times already due to changes Twitch made to cope with the load. I think you could use the time from the error messages that show up in the chat when you enter commands too quickly instead. But that requires scraping of the chat I believe.