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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using VRC.SDKBase; | |
using UdonSharp; | |
using VRC.SDK3.Components; | |
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local expect = require "cc.expect" | |
local LogManager = {} | |
LogManager.__index = LogManager | |
function LogManager.new(baseName, maxFileSize, maxFiles) | |
local self = setmetatable({}, LogManager) | |
self.baseName = baseName | |
self.maxFileSize = maxFileSize | |
self.maxFiles = maxFiles |
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return { | |
redstone_side = "right", | |
ae2_peripheral = "ae2:growth_accelerator", | |
demand_items = { | |
-- items thats need to be mined by this setup, will mine if any below limit | |
["minecraft:diamond_ore"] = 8000, | |
}, | |
demand_fluids = { | |
-- fluids thats need to be mined by this setup, will mine if any below limit | |
["modern_industrialization:crude_oil"] = 600 * 1000 |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.SDK3.Avatars.Components; | |
using static VRC.SDKBase.VRC_AnimatorTrackingControl; | |
using Kawashirov; | |
using Kawashirov.Refreshables; |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditor.Animations; |
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TOF_MACRO_VERSION := "2022.09.17.1" | |
/* | |
Это сложный макрос для автоматизации различных рутин в Tower of Fantasy. | |
Он использует популярную и универсальную программу Auto Hot Key | |
для того, что бы скриншотить окно игры, смотреть что там происходит, | |
исходя из этого нажимать кнопки за игрока. | |
Работает аналогично программам Genshin Overlay и Genshin Auto Fish, | |
ими и вдохновлена вся эта автоматизация. |
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import collections | |
import datetime | |
import os | |
import random | |
import re | |
import bpy | |
import mathutils | |
import kawa_scripts |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
using System; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif |
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Shader "Kawashirov/FPS" | |
{ | |
Properties { _DigitsTex ("Digits", 2D) = "white" {} } | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag |
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GameData: | |
boolean account_bind; | |
ArrayList<AchievementBean> achievements; | |
ArrayList<ActivityBean> activities; | |
ActivityHalloweenBean activityHalloween; | |
ActivitySakuraBean activitySakura; | |
ActivityCommonBean activitySpring; | |
ActivitySummerBean activitySummer; |
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