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  | import { forEachObjIndexed } from "ramda"; | |
| import * as React from "react"; | |
| import { | |
| Animated, | |
| ScrollView, | |
| View, | |
| ViewStyle, | |
| LayoutChangeEvent, | |
| NativeScrollEvent, | |
| } from "react-native"; | 
  
    
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  | cube = new THREE.CubeGeometry( block_size, block_size, block_size, 1, 1, 1, materials, false, { px: px, nx: nx, py: py, ny: ny, pz: pz, nz: nz }); | 
  
    
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  | cp ~/Downloads/railscasts.vim ~/.vim/colors | 
  
    
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  | if ( window.Blob === undefined ) { | |
| // attach library custom implementation | |
| } else { | |
| // use native implementation | |
| } | 
  
    
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  | <!doctype html> | |
| <html> | |
| <head> | |
| <title>Three.js - Game</title> | |
| <meta charset="utf-8"> | |
| <style> | |
| body { | |
| margin: 0; | |
| padding: 0; | |
| overflow: hidden; | 
  
    
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  | noise: function (x, y, z) { | |
| // Find unit cube that contains point | |
| var xFloor = ~~x; | |
| var yFloor = ~~y; | |
| var zFloor = ~~z; | |
| var iX = xFloor & 255; | |
| var iY = yFloor & 255; | |
| var iZ = zFloor & 255; | 
  
    
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  | # HAProxy config | |
| mkdir /etc/haproxy | |
| cat > /etc/haproxy/haproxy.cfg << EOF | |
| global | |
| maxconn 4096 | |
| defaults | |
| mode http | |
  
    
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  | // Bind context | |
| _.bindAll( this, "animate", "render", "update" ); | |
| // Initialize camera | |
| this.camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, -2000, 10000 ); | |
| this.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -2000, 10000 ); | |
| this.camera.position.y = 70.711; | |
| this.camera.position.x = 100; | |
| this.camera.position.z = 100; | |
  
    
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  | var | |
| projector = new THREE.Projector(), | |
| p3D = new THREE.Vector3(25, 15, 9), | |
| p2D; | |
| p2D = projector.projectVector(p3D, camera); | |
| p3D = projector.unprojectVector(p2D, camera); | 
  
    
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  | var | |
| camera, | |
| scene, | |
| renderer; | |
| function initialize() { | |
| var | |
| grass, | |
| meshCanvas, | |
| plane, | 
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