start new:
tmux
start new with session name:
tmux new -s myname
(Last updated: 1.18.2)
This is technically a shameless rip/edit of misode's guide that shows the traditional use of newly implemented custom structure system. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. So treat this as a basic jigsaw guide in world generation. There is also a data pack download of this first example.
Always leave the world and rejoin to apply the new changes! Because traditional
/reload
or/datapack disable & enable
do not refresh changes in worldgen files!
Let's make a simple house with a basement and a road that will lead away from the h
#include <limits.h> | |
#ifndef PIN_BCK | |
#define PIN_BCK 22 | |
#endif | |
#ifndef PIN_WS | |
#define PIN_WS 23 | |
#endif |
Every so often I have to restore my gpg keys and I'm never sure how best to do it. So, I've spent some time playing around with the various ways to export/import (backup/restore) keys.
cp ~/.gnupg/pubring.gpg /path/to/backups/
cp ~/.gnupg/secring.gpg /path/to/backups/
cp ~/.gnupg/trustdb.gpg /path/to/backups/
Sid Meier's 10 Rules of Game Design | |
1. Choose a topic you have a passion for. Game Design is about creativity. | |
2. Do research after the game is done. Tap into the player’s brain. | |
3. Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs. | |
4. Double it or cut it in half. You are more wrong than you think. |