start new:
tmux
start new with session name:
tmux new -s myname
(Last updated: 1.18.2)
This is technically a shameless rip/edit of misode's guide that shows the traditional use of newly implemented custom structure system. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. So treat this as a basic jigsaw guide in world generation. There is also a data pack download of this first example.
Always leave the world and rejoin to apply the new changes! Because traditional
/reload
or/datapack disable & enable
do not refresh changes in worldgen files!
Let's make a simple house with a basement and a road that will lead away from the h
#include <limits.h> | |
#ifndef PIN_BCK | |
#define PIN_BCK 22 | |
#endif | |
#ifndef PIN_WS | |
#define PIN_WS 23 | |
#endif |
Artisan Automation Contributor License Agreement | |
Version 1.0.0 April 10, 2020 | |
This is a reference copy of the terms of the Artisan Automation Contributor License Agreement. To actually complete and submit a CLA, please go to the CLA form. | |
Thank you for your interest in the Artisan Automation project. In order for You (as defined below) to make intellectual property Contributions (as defined below) now or in the future to the Artisan Automation project, You must agree to this Contributor License Agreement ("CLA"). | |
Please read this CLA carefully before accepting its terms. By accepting the CLA, You are agreeing to be bound by its terms. If You want to accept this CLA, complete the form completely, print a copy for Your records, and when ready, press the “Accept” button at the end of this form. |
---- Minecraft Crash Report ---- | |
// You're mean. | |
Time: 2020-01-02 12:56:40 GMT | |
Description: Initializing game | |
java.lang.NullPointerException | |
at net.minecraft.tileentity.TileEntityFurnace.getItemBurnTime(TileEntityFurnace.java:342) | |
at com.codetaylor.mc.athenaeum.util.StackHelper.getItemBurnTime(StackHelper.java:36) | |
at com.codetaylor.mc.pyrotech.modules.core.event.TooltipEventHandler$BurnTime.on(TooltipEventHandler.java:18) |
1.22.0
Note:
API:
IRequirement
:
shouldJEIHideOnLoad
shouldJEIHideOnUpdate
just looking through the leaf drops, is it possible to make it a chance to drop sticks would i just add "quantity": { "min": 0, "max": 2} ? will it still drop 1 sometimes? using json
There are a number of ways you could achieve that depending on how much control you want.
I've modified the leaf example from the docs in different ways below.
Example #1
{
Goal: Match against held item NBT and replace block drops with items that have NBT.
Dropt supports NBT matching on held items and also supports dropping items with NBT.
Warning: If the player renames an item, enchants an item, or if the item's NBT is altered in any way, its NBT will no longer match.
In the example below, we've set up the rule to match a held item, specifically a Diamond Pickaxe with some NBT.
"minecraft:diamond_pickaxe:*#{RepairCost:0,display:{Name:\"Pick Astley\"}}"