Skip to content

Instantly share code, notes, and snippets.

View Lootheo's full-sized avatar

Manuel Otheo Lootheo

View GitHub Profile
@hasanbayatme
hasanbayatme / Singleton.cs
Last active March 5, 2023 19:06
Best Singleton implementation in Unity, Combine it with preload scene pattern to achieve best implementation.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Singleton<T> : MonoBehaviour where T : Component
{
#region Fields
/// <summary>
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@jagrosh
jagrosh / Github Webhook Tutorial.md
Last active May 7, 2025 23:23
Simple Github -> Discord webhook

Step 1 - Make a Discord Webhook

  1. Find the Discord channel in which you would like to send commits and other updates

  2. In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe! WebhookDiscord

Step 2 - Set up the webhook on Github

  1. Navigate to your repository on Github, and open the Settings Settings
@borgfriend
borgfriend / maya2017install.sh
Last active April 13, 2024 13:34
Maya 2017 Installation on Ubuntu 16.04
#!/bin/bash
#Make sure we’re running with root permissions.
if [ `whoami` != root ]; then
echo Please run this script using sudo
echo Just type “sudo !!
exit
fi
#Check for 64-bit arch
if [uname -m != x86_64]; then
@sephirot47
sephirot47 / UE4 Get Camera Location or Position and Forward Vector .cpp
Last active May 4, 2025 22:15
UE4 Get Camera Location or Position and Forward Vector (useful for Tracing)
APlayerCameraManager *camManager = GetWorld()->GetFirstPlayerController()->PlayerCameraManager;
FVector camLocation = camManager->GetCameraLocation();
FVector camForward = camManager->GetCameraRotation().Vector();