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UE4 Get Camera Location or Position and Forward Vector (useful for Tracing)
APlayerCameraManager *camManager = GetWorld()->GetFirstPlayerController()->PlayerCameraManager;
FVector camLocation = camManager->GetCameraLocation();
FVector camForward = camManager->GetCameraRotation().Vector();
@Wllew4

Wllew4 commented May 29, 2020

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YOOO I know this comment is coming in 5 years after the post but this works, tysm!!! Extremely helpful.

@danrol

danrol commented Nov 16, 2021

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It helped me in 2021 :) Thanks

@SupreetoSaha

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Thanks a lot :)

@pold500

pold500 commented Jun 22, 2022

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Thanks man!

@jukrb0x

jukrb0x commented Jun 28, 2022

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CameraManager = UGameplayStatics::GetPlayerCameraManager(GetWorld(), 0);

@RandomExplosion

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Also Works in ue5

@MasterAirscrachDev

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still works in UE5, thanks!

@julisinjuly

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thank you very much!! Great!

@TechnoJo3

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Oh my lord...THANK YOU!

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