- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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[gd_scene load_steps=3 format=2] | |
[sub_resource type="Shader" id=1] | |
code = "shader_type canvas_item; | |
// Godot Nvidia FXAA 3.11 Port | |
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
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# assumes you have ubuntu-desktop installed which includes stock libpulse | |
sudo add-apt-repository ppa:therealkenc/wsl-pulseaudio | |
sudo apt-get update && sudo apt-get upgrade | |
# Download the stable or development Chrome .deb package - dev if you want headless functionality | |
wget https://dl.google.com/linux/direct/google-chrome-stable_current_amd64.deb | |
sudo dpkg -i google-chrome-stable_current_amd64.deb | |
sudo apt -f install # probably | |
wget https://github.com/therealkenc/libudev-stub/releases/download/v0.9.0/libudev-stub-0.9.0-WSL.deb |
This install is pretty different from previous versions of psql install instructions for windows. This install uses the WSL and Ubuntu shell.
We are installing this through the Ubuntu command line which is different from the other Ubuntu install instructions because those instructions use Ubuntu's GUI, which we don't have access to here.
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function bitCount(u) { | |
// https://blogs.msdn.microsoft.com/jeuge/2005/06/08/bit-fiddling-3/ | |
const uCount = u - ((u >> 1) & 0o33333333333) - ((u >> 2) & 0o11111111111); | |
return ((uCount + (uCount >> 3)) & 0o30707070707) % 63; | |
} |