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@Griefchief
Griefchief / ActionScript.gd
Created September 9, 2024 13:58
ActionPressNode
extends Node3D
signal player_frag(player_node)
signal entered_vehicle(car_ref:Node3D)
var ray_length = 1.5;
var did_player_shoot_this_frame = false
var camera_pos
var camera_normal
var num_cubes=0
var disable_input = false
@Griefchief
Griefchief / Github.md
Last active September 17, 2022 15:34
Godot Streamable Texture Format 2 Documentation

Full DataFormat

: is zero byte separator. every other char is 1 byte

FILESTART is -		GST2:VERS:WDTH:HGHT:DTFM:MMLM:RSVD:RSVD:RSVD
IMAGE_FORMAT is -	FRMT:WI:HG:MIPA:FRM2
IMAGE_PAYLOAD is -  SIZE:IMAGEPAYLOAD

SIZE:IMAGEPAYLOAD