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September 9, 2020 06:48
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This extension is to get image's aspectFill frame
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extension UIImageView { | |
var getImageAspectFillFrame: CGRect? { | |
guard let image = image, frame != .zero else { return nil } | |
let imageSize = image.size | |
if imageSize.width > imageSize.height { // landscape | |
return calcMaxWidth(imageSize, frame.size) | |
} else if imageSize.height > imageSize.width { // portrait | |
return calcMaxHeight(imageSize, frame.size) | |
} else { // square | |
if frame.width > frame.height { | |
return calcMaxHeight(imageSize, frame.size) | |
} else if frame.height > frame.width { | |
return calcMaxWidth(imageSize, frame.size) | |
} else { | |
return CGRect(origin: .zero, size: frame.size) | |
} | |
} | |
} | |
func calcMaxWidth(_ imageSize: CGSize, _ frameSize: CGSize) -> CGRect { | |
var height = frameSize.height | |
var width = imageSize.width * height / imageSize.height | |
if width.isNaN { | |
width = 0.0 | |
} else if width < frameSize.width { | |
width = frameSize.width | |
height = imageSize.height * width / imageSize.width | |
} | |
let pos = CGPoint(x: (frameSize.width/2) - (width/2), y: (frameSize.height/2) - (height/2)) | |
return CGRect(origin: pos, size: CGSize(width: width, height: height)) | |
} | |
func calcMaxHeight(_ imageSize: CGSize, _ frameSize: CGSize) -> CGRect { | |
var width = frameSize.width | |
var height = imageSize.height * width / imageSize.width | |
if height.isNaN { | |
height = 0.0 | |
} else if height < frameSize.height { | |
height = frameSize.height | |
width = imageSize.width * height / imageSize.height | |
} | |
let pos = CGPoint(x: (frameSize.width/2) - (width/2), y: (frameSize.height/2) - (height/2)) | |
return CGRect(origin: pos, size: CGSize(width: width, height: height)) | |
} | |
} |
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