Created
March 27, 2019 18:34
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Animated Terrain in Unity using height maps, Perlin Noise and Terrains as seen here - https://www.youtube.com/watch?v=V2zzUbfcnQU
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TerrainScript : MonoBehaviour | |
{ | |
Terrain terrain; | |
public int depth = 20; | |
public int width = 256; | |
public int height = 256; | |
public float scale = 8f; | |
public float offsetX; | |
public float offsetY; | |
public float terrainXSpeed = 1.42f; | |
private void Start() { | |
offsetX = Random.Range(0f, 9999f); | |
offsetY = Random.Range(0f, 9999f); | |
} | |
void Update() | |
{ | |
terrain = GetComponent<Terrain>(); | |
terrain.terrainData = GenerateTerrain(terrain.terrainData); | |
offsetX += Time.deltaTime * terrainXSpeed; | |
} | |
TerrainData GenerateTerrain(TerrainData terrainData) { | |
terrainData.heightmapResolution = width + 1; | |
terrainData.size = new Vector3(width, depth, height); | |
terrainData.SetHeights(0, 0, GenerateHeights()); | |
return terrainData; | |
} | |
float[,] GenerateHeights() { | |
float[,] heights = new float[width, height]; | |
for (int x = 0; x < width; x++) { | |
for (int y = 0; y < height; y++) { | |
heights[x, y] = CalucalteHeight(x, y); | |
} | |
} | |
return heights; | |
} | |
float CalucalteHeight(int x, int y) { | |
float xCoord = (float) x / width * scale + offsetX; | |
float yCoord = (float) y / height * scale + offsetY; | |
return Mathf.PerlinNoise(xCoord, yCoord); | |
} | |
} |
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