Skip to content

Instantly share code, notes, and snippets.

View xyberviri's full-sized avatar

James Velasquez xyberviri

View GitHub Profile
@xyberviri
xyberviri / houses.lua
Created April 19, 2025 17:09 — forked from Randolio/houses.lua
700+ house location coords with labels.
Houses = {
{label = 'Mirror Park Blvd 1', coords = vec3(1228.86, -725.41, 60.80)},
{label = 'Mirror Park Blvd 2', coords = vec3(1222.79, -697.04, 60.80)},
{label = 'Mirror Park Blvd 3', coords = vec3(1221.39, -668.83, 63.49)},
{label = 'Mirror Park Blvd 4', coords = vec3(1206.88, -620.22, 66.44)},
{label = 'Mirror Park Blvd 5', coords = vec3(1203.69, -598.96, 68.06)},
{label = 'Mirror Park Blvd 6', coords = vec3(1200.84, -575.72, 69.14)},
{label = 'Mirror Park Blvd 7', coords = vec3(1204.48, -557.80, 69.62)},
{label = 'East Mirror Dr 1', coords = vec3(1241.99, -565.69, 69.66)},
{label = 'East Mirror Dr 2', coords = vec3(1241.38, -601.70, 69.43)},
@xyberviri
xyberviri / OpenSimplexNoise.cs
Created July 5, 2020 23:09 — forked from digitalshadow/OpenSimplexNoise.cs
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@xyberviri
xyberviri / FlyCamera.cs
Created February 22, 2019 21:05 — forked from gunderson/FlyCamera.cs
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout
@xyberviri
xyberviri / FlyCamera.cs
Created February 22, 2019 21:04 — forked from Mahelita/FlyCamera.cs
New Script FlyCamera add to any camera obj: instant unity editor style wasd rightclick debug cam
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour
{
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Extended by Mahelita 08-01-18.