Created
October 8, 2013 02:15
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using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
[InitializeOnLoad] | |
public class BundleVersionChecker | |
{ | |
/// <summary> | |
/// Class name to use when referencing from code. | |
/// </summary> | |
const string ClassName = "CurrentBundleVersion"; | |
const string TargetCodeFile = "Assets/Scripts/Config/" + ClassName + ".cs"; | |
static BundleVersionChecker () { | |
string bundleVersion = PlayerSettings.bundleVersion; | |
string lastVersion = CurrentBundleVersion.version; | |
if (lastVersion != bundleVersion) { | |
Debug.Log ("Found new bundle version " + bundleVersion + " replacing code from previous version " + lastVersion +" in file \"" + TargetCodeFile + "\""); | |
CreateNewBuildVersionClassFile (bundleVersion); | |
} | |
} | |
static string CreateNewBuildVersionClassFile (string bundleVersion) { | |
using (StreamWriter writer = new StreamWriter (TargetCodeFile, false)) { | |
try { | |
string code = GenerateCode (bundleVersion); | |
writer.WriteLine ("{0}", code); | |
} catch (System.Exception ex) { | |
string msg = " threw:\n" + ex.ToString (); | |
Debug.LogError (msg); | |
EditorUtility.DisplayDialog ("Error when trying to regenerate class", msg, "OK"); | |
} | |
} | |
return TargetCodeFile; | |
} | |
/// <summary> | |
/// Regenerates (and replaces) the code for ClassName with new bundle version id. | |
/// </summary> | |
/// <returns> | |
/// Code to write to file. | |
/// </returns> | |
/// <param name='bundleVersion'> | |
/// New bundle version. | |
/// </param> | |
static string GenerateCode (string bundleVersion) { | |
string code = "public static class " + ClassName + "\n{\n"; | |
code += System.String.Format ("\tpublic static readonly string version = \"{0}\";", bundleVersion); | |
code += "\n}\n"; | |
return code; | |
} | |
} |
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