Created
January 8, 2014 16:21
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Very rough implementation of a pixi.js renderer for PhysicsJS. Only supports circles right now.
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Physics.renderer('pixi', 'canvas', function( parent ){ | |
return { | |
init: function( options ){ | |
// create an new instance of a pixi stage | |
this.stage = new PIXI.Stage(0xffffff); | |
// create a renderer instance. | |
this.renderer = PIXI.autoDetectRenderer(options.width, options.height); | |
if ( options.el ){ | |
options.el.appendChild( this.renderer.view ); | |
} | |
options.el = this.renderer.view; | |
parent.init.call(this, options); | |
this.el = this.renderer.view; | |
this.root = new PIXI.DisplayObjectContainer(); | |
this.stage.addChild( this.root ); | |
this.renderer.render(this.stage); | |
}, | |
resize: function( w, h ){ | |
this.renderer.resize( w, h ); | |
this.renderer.render(this.stage); | |
}, | |
connect: function( world ){ | |
var self = this; | |
world.subscribe('remove:body', self.removeView, self); | |
}, | |
disconnect: function( world ){ | |
var self = this; | |
world.unsubscribe('remove:body', self.removeView); | |
}, | |
removeView: function( data ){ | |
var self = this; | |
var view = data.body.view; | |
if ( view ){ | |
self.root.removeChild( view ); | |
} | |
}, | |
beforeRender: function(){}, | |
createView: function(geometry, styles){ | |
var img = parent.createView.call(this, geometry, styles); | |
// create a texture from an image path | |
var texture = PIXI.Texture.fromImage( img.src ); | |
// create a new Sprite using the texture | |
var view = new PIXI.Sprite(texture); | |
view.anchor.x = 0.5; | |
view.anchor.y = 0.5; | |
view.width = img.width; | |
view.height = img.height; | |
this.root.addChild(view); | |
return view; | |
}, | |
drawBody: function(body, view){ | |
view.position.x = body.state.pos.get(0); | |
view.position.y = body.state.pos.get(1); | |
view.rotation = body.state.angular.pos; | |
}, | |
render: function( bodies, meta ){ | |
parent.render.call(this, bodies, meta); | |
this.renderer.render(this.stage); | |
} | |
}; | |
}); |
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