Created
September 28, 2020 12:15
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Color Extensions
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// | |
// UIColor+ContrastChecker.swift | |
// Stay Inside | |
// | |
// Created by Ryan McLeod on 5/6/20. | |
// Copyright © 2020 Grow Pixel. All rights reserved. | |
// | |
import UIKit | |
extension UIColor { | |
public var shouldUseDarkForeground: Bool { | |
// Source: https://stackoverflow.com/a/24213274/522498 | |
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0 | |
guard self.getRed(&red, green: &green, blue: &blue, alpha: nil) else { return true } | |
return ((0.299 * red) + (0.587 * green) + (0.114 * blue)) > 0.5 | |
} | |
// W3 based version | |
// Source: https://developer.mozilla.org/en-US/docs/Web/Accessibility/Understanding_Colors_and_Luminance#Luminance | |
private var luminosity: Bool { | |
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0 | |
guard self.getRed(&red, green: &green, blue: &blue, alpha: nil) else { return true } | |
if red <= 0.03928 { red = red / 12.92 } else { red = pow((red+0.055)/1.055, 2.4) } | |
if green <= 0.03928 { green = green / 12.92 } else { green = pow((green+0.055)/1.055, 2.4) } | |
if blue <= 0.03928 { blue = blue / 12.92 } else { blue = pow((blue+0.055)/1.055, 2.4) } | |
let lum = (0.2126 * red) + (0.7152 * green) + (0.0722 * blue) | |
return lum > 0.5 | |
} | |
} |
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// | |
// UIColor+Interpolate.swift | |
// Stay Inside | |
// | |
// Created by Ryan McLeod on 4/21/20. | |
// Copyright © 2020 Grow Pixel. All rights reserved. | |
// | |
import UIKit | |
extension UIColor { | |
enum ColorSpace { | |
case RGB, HSV | |
} | |
func interpolate(to: UIColor, by: CGFloat, using colorSpace: ColorSpace = .HSV) -> UIColor { | |
let by = by.clamped(to: 0...1.0) | |
guard by > 0 else { return self } | |
guard by < 1 else { return to } | |
let start = self.convertToRGB() | |
let end = to.convertToRGB() | |
guard (start.cgColor.numberOfComponents == end.cgColor.numberOfComponents), | |
let startComponents = start.cgColor.components, | |
let endComponents = end.cgColor.components else { | |
fatalError("Can't interpolate colors: \(self) -> \(to)") | |
} | |
switch colorSpace { | |
case .RGB: | |
let (r1, g1, b1, a1) = (startComponents[0], startComponents[1], startComponents[2], startComponents[3]) | |
let (r2, g2, b2, a2) = (endComponents[0], endComponents[1], endComponents[2], endComponents[3]) | |
let (r, g, b, a) = (r1 + (by * (r2 - r1)), | |
g1 + (by * (g2 - g1)), | |
b1 + (by * (b2 - b1)), | |
a1 + (by * (a2 - a1))) | |
return UIColor(red: r, green: g, blue: b, alpha: a) | |
case .HSV: | |
var (h1, s1, b1, a1): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0) | |
var (h2, s2, b2, a2): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0) | |
start.getHue(&h1, saturation: &s1, brightness: &b1, alpha: &a1) | |
end.getHue(&h2, saturation: &s2, brightness: &b2, alpha: &a2) | |
let (h, s, b, a) = (h1 + (by * (h2 - h1)), | |
s1 + (by * (s2 - s1)), | |
b1 + (by * (b2 - b1)), | |
a1 + (by * (a2 - a1))) | |
return UIColor(hue: h, saturation: s, brightness: b, alpha: a) | |
} | |
} | |
// TODO: Consider renaming to `multiply` | |
func adjust(hue: CGFloat = 1, saturation: CGFloat = 1, brightness: CGFloat = 1) -> UIColor { | |
var (h, s, b, a): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0) | |
getHue(&h, saturation: &s, brightness: &b, alpha: &a) | |
return UIColor(hue: (hue * h), | |
saturation: (saturation * s), | |
brightness: (brightness * b), | |
alpha: a) | |
} | |
func set(hue: CGFloat? = nil, saturation: CGFloat? = nil, brightness: CGFloat? = nil, alpha: CGFloat? = nil) -> UIColor { | |
var (h, s, b, a): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0) | |
getHue(&h, saturation: &s, brightness: &b, alpha: &a) | |
return UIColor(hue: hue ?? h, | |
saturation: saturation ?? s, | |
brightness: brightness ?? b, | |
alpha: alpha ?? a) | |
} | |
// TODO: Consider renaming to `add` | |
func shift(hue: CGFloat = 0, saturation: CGFloat = 0, brightness: CGFloat = 0) -> UIColor { | |
var (h, s, b, a): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0) | |
getHue(&h, saturation: &s, brightness: &b, alpha: &a) | |
// Wraps hue around | |
return UIColor(hue: (1.0 + h + hue).truncatingRemainder(dividingBy: 1.0), | |
saturation: (s + saturation).clamped(to: 0.0...1.0), | |
brightness: (b + brightness).clamped(to: 0.0...1.0), | |
alpha: a) | |
} | |
func convertToRGB() -> UIColor { | |
switch cgColor.numberOfComponents { | |
case 2: // Greyscale | |
let whiteness = cgColor.components![0] | |
let alpha = cgColor.components![1] | |
return UIColor(red: whiteness, green: whiteness, blue: whiteness, alpha: alpha) | |
default: | |
return self | |
} | |
} | |
} |
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