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namespace Core.Models | |
{ | |
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using DataStructure.Adapters; | |
using UnityEngine; | |
public sealed class GridOffset | |
{ |
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namespace World.Tiles | |
{ | |
using Core.Extension; | |
using Metadata; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
public enum TileType | |
{ | |
Nothing = 0, |
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namespace World.Tiles | |
{ | |
using Metadata; | |
public interface ITilemapTile | |
{ | |
public TilemapType TilemapType { get; } | |
} | |
} |
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namespace World | |
{ | |
using System.Collections.Generic; | |
using Core.DataStructure.Adapters; | |
using Core.Helper; | |
using Metadata; | |
using Tiles; | |
using Unity.Collections; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; |
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namespace Gameplay.World | |
{ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
using Core.DataStructure; | |
using Core.DataStructure.Adapters; | |
using Core.Extension; | |
using Core.Helper; |
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[*] | |
charset = utf-8-bom | |
end_of_line = crlf | |
trim_trailing_whitespace = false | |
insert_final_newline = false | |
indent_style = space | |
indent_size = 4 | |
# Microsoft .NET properties |
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private struct Job : IJobParallelFor | |
{ | |
[NativeDisableParallelForRestriction] | |
private NativeArray<float3> _vertices; | |
[ReadOnly] | |
private NativeArray<CharData> _data; | |
private readonly NativeCurve _curve; | |
private readonly TransformType _type; | |
private readonly float3 _intensity; |
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namespace Benchmarks; | |
using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Configs; | |
using BenchmarkDotNet.Reports; | |
using BenchmarkDotNet.Running; | |
public sealed class Program | |
{ | |
public static void Main(string[] args) |
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namespace Editor.Networking | |
{ | |
using System.Collections.Generic; | |
using Core.Helper; | |
using global::Networking; | |
using Unity.Netcode; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(CollectAllNetworkPrefabs))] |
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namespace Core.DataStructure | |
{ | |
using System; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Extension; | |
using UnityEngine; | |
public sealed class QuadTree<T> |
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