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<?xml version='1.0' ?> | |
<!-- | |
Why is this one giant script instead of a bunch of smaller scripts? | |
Mostly this comes down to BuildGraph and personal preference. As the language BuildGraph isn't | |
really much of a programming language there is no easy way to use an IDE and jump between | |
includes, find usages of variables, and just generally quickly search things. It was found to | |
be easier to have a single large file that a developer can quickly jump up and down in when | |
trying to understand what the BuildGraph script is doing. |
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# Unity | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf |
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--------------------------------------------------------------------- | |
| The CASC (Content Addressable Storage Container) Filesystem | | |
| Warlords of Draenor Alpha, Build 6.0.1.18125 | | |
| Written April 14th, 2014 by Caali | | |
| Version 1.2 | | |
--------------------------------------------------------------------- | |
Distribution and reproduction of this specification are allowed without | |
limitation, as long as it is not altered. Quotation in other works is | |
freely allowed, as long as the source and author of the quote are stated. |
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float vFOVInRads = Camera.main.fieldOfView * Mathf.Deg2Rad; | |
float hFOVInRads = 2 * Mathf.Atan( Mathf.Tan(vFOVInRads / 2) * Camera.main.aspect); | |
float hFOV = hFOVInRads * Mathf.Rad2Deg; |