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Renders the grid on canvas
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// Sets the height and width | |
// Clear context | |
// Drawing the grid on canvas | |
renderGrid(grid) { | |
this.context = this.getCanvasContext(); | |
// Sets width and Height | |
this.columnWidth = this.context.width / this.columns; | |
this.rowHeight = this.context.height / this.rows; | |
let universe = grid; | |
for (let i = 0; i < this.columns; i++) { | |
for (let j = 0; j < this.rows; j++) { | |
this.renderCell(universe[i][j], i * this.columnWidth, j * this.rowHeight, this.columnWidth, this.rowHeight ); | |
} | |
} | |
return universe; | |
} | |
// Init Canvas | |
getCanvasContext() { | |
const canvas = this.template.querySelector('canvas'); | |
// setting the canvas to container size | |
canvas.width = canvas.clientWidth; | |
canvas.height = canvas.clientHeight; | |
const ctx = canvas.getContext("2d"); | |
ctx.width = canvas.clientWidth; | |
ctx.height = canvas.clientHeight; | |
// Clear canvas | |
ctx.clearRect(0, 0, ctx.width, ctx.height); | |
return ctx; | |
} | |
// Drawing | |
renderCell(state, x, y, width, height) { | |
this.context.beginPath(); | |
this.context.fillStyle = state === 1 ? this.aliveColor : this.deadColor; | |
this.context.clearRect(x,y, width, height); | |
this.context.rect(x, y, width, height); | |
this.context.stroke(); | |
this.context.fill(); | |
} |
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