Created
          March 12, 2023 07:48 
        
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    A simple python server for a Unity WebGL build
  
        
  
    
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  | import sys | |
| from http.server import SimpleHTTPRequestHandler, HTTPServer | |
| class GzipRequestHandler(SimpleHTTPRequestHandler): | |
| '''HTTPRequestHandler for gzip files''' | |
| def end_headers(self): | |
| '''Set Content-Encoding: gzip for gzipped files''' | |
| if self.path.endswith('.gz'): | |
| self.send_header('Content-Encoding', 'gzip') | |
| super().end_headers() | |
| def do_GET(self): | |
| '''Set Content-Encoding and Content-Type to gzipped files''' | |
| path = self.translate_path(self.path) | |
| if path.endswith('.js.gz'): | |
| with open(path, 'rb') as f: | |
| content = f.read() | |
| self.send_response(200) | |
| self.send_header('Content-Type', 'application/javascript') | |
| self.end_headers() | |
| self.wfile.write(content) | |
| elif path.endswith('.wasm.gz'): | |
| with open(path, 'rb') as f: | |
| content = f.read() | |
| self.send_response(200) | |
| self.send_header('Content-Type', 'application/wasm') | |
| self.end_headers() | |
| self.wfile.write(content) | |
| elif path.endswith('.gz'): | |
| with open(path, 'rb') as f: | |
| content = f.read() | |
| self.send_response(200) | |
| self.send_header('Content-Type',self.guess_type(path)) | |
| self.end_headers() | |
| self.wfile.write(content) | |
| else: | |
| super().do_GET() | |
| def serve(port: int): | |
| '''Run a local HTTP server''' | |
| httpd = HTTPServer(('localhost', port), GzipRequestHandler) | |
| print(f"Serving at http://localhost:{port}") | |
| httpd.serve_forever() | |
| if __name__ == "__main__": | |
| try: | |
| if len(sys.argv) != 2: | |
| print(f'usage: {sys.argv[0]} [PORT]') | |
| port = int(sys.argv[1]) | |
| serve(port) | |
| except Exception as e: | |
| print('Error:', e) | 
  
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Hello @vwrs, if you change "localhost" --> "0.0.0.0", the webserver can run from other network clients (e.g., smartphones) 😃