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/************* | |
* lasers.js * | |
************* | |
* | |
* Time to unleash the killer lasers! Each laser will kill you | |
* unless you have the appropriate color. Too bad you can't | |
* see which color corresponds to which laser! | |
*/ | |
function getRandomInt(min, max) { |
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/************************** | |
* exceptionalCrossing.js * | |
************************** | |
* | |
* Sorry, old friend, but I'm afraid I can't share | |
* co-authorship on this paper. You've done a very | |
* good job getting this Algorithm for me. The bit | |
* with the keys was especially clever! I wouldn't | |
* have thought of it myself. But then, of course, | |
* that's why you were here in the first place. |
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/* | |
* robotNav.js | |
* | |
* The green key is located in a slightly more | |
* complicated room. You'll need to get the robot | |
* past these obstacles. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the |
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/********************** | |
* fordingTheRiver.js * | |
********************** | |
* | |
* And there's the river. Fortunately, I was prepared for this. | |
* See the raft on the other side? | |
* | |
* Everything is going according to plan. | |
*/ |
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/******************* | |
* intoTheWoods.js * | |
******************* | |
* | |
* Ah, you're out of the woods now. Or into the woods, as the | |
* case may be. | |
* | |
* So take a deep breath, relax, and remember what you're here | |
* for in the first place. | |
* |