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September 24, 2016 03:47
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Sample Wii U application that demonstrates drawing to the screen and may also be satire
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/** MIT License **/ | |
// drawPixel, flipBuffers, and mySpaceGlobals.button are defined in Space Game: https://github.com/vgmoose/space | |
// see draw.c, program.h, and space.h in the src folder | |
// video: https://twitter.com/VGMoose/status/761912934251503616 | |
// elf: https://gofile.io/?id=ONAOmK | |
int x, y; | |
int count = -1; | |
int leave = 0; | |
while (!leave) | |
{ | |
int top = 0; | |
int bot = 239; | |
int left = 0; | |
int right = 426; | |
count = (count + 1) % 3; | |
int r = (count == 0)? 255 : 0; | |
int g = (count == 1)? 255 : 0; | |
int b = (count == 2)? 255 : 0; | |
while (bot >= 120) | |
{ | |
for (int z=0; z<2; z++) | |
{ | |
VPADRead(0, &vpad_data, 1, &error); | |
//Get the status of the gamepad | |
mySpaceGlobals.button = vpad_data.btns_h; | |
for (x=left; x<right; x++) | |
{ | |
drawPixel(x, top, r, g, b); | |
} | |
for (y=top; y<bot; y++) | |
{ | |
drawPixel(right, y, r, g, b); | |
} | |
for (x=right; x>=left; x--) | |
{ | |
drawPixel(x, bot, r, g, b); | |
} | |
for (y=bot; y>=top; y--) | |
{ | |
drawPixel(left, y, r, g, b); | |
} | |
flipBuffers(); | |
} | |
// make everything smaller | |
bot --; | |
top ++; | |
left ++; | |
right --; | |
//To exit the game | |
if (mySpaceGlobals.button&VPAD_BUTTON_HOME) | |
{ | |
leave = 1; | |
break; | |
} | |
} | |
} | |
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