IWP + CotZ is a fine alternative to all of the Misery-based CoC variants based on CoM (Call of Misery) Like ANOMALY, Escape from Pripyat and GAMMA. It doesn't have all of the repair and artifact mechanics introduced by Misery and then taken much further by CoM/Anomaly/GAMMA, which can be a welcome change if you yearn for the original STALKER experience as in the original trilogy.
Old World Addon (OWA) is another fine alternative. It's a demake of Anomaly that removes all the many extra items introduced by Misery and severely simplifies the crafting and other systems to be closer to vanilla STALKER.
Call of the Zone is a superb mod for Call of Chernobyl, adding quests, better spawns and a host of other neat features all done very well. Unfortunately it needs base CoC which is quite out of date these days and is also more crash prone than the newer engines based on the CoP source code.
Thoughts on what a deleveled mod would look like.
You are a mercenary, you work for cash. Everything flows from this primary motivation.
Act 1 will no longer restrict you to Watson. Feel free to go anywhere and do any gig. Earn money like the mercenary you are. Buy gear, get stronger. Come back and do the Heist when you want to make a bid for glory.
# Copyright (c) 2024 [email protected]. All Rights Reserved. | |
# | |
# Feel free to reuse under the MIT License. | |
# Not useful since the game doesn't do a union of enabled, but rather | |
# removes stuff from each group when disabling. So overlapping filters | |
# give counterintuitive results. I wish they'd just done a union which | |
# is more intuitive. This part of the code is native, ugh. | |
WorldMap.${name}FilterGroup: | |
$instances: |
// Copyright (c) 2024 [email protected]. All Rights Reserved. | |
// | |
// Feel free to reuse under the MIT License. | |
module DarkFutureSortConsumables | |
// m_sortData is of type ref<UIInventoryItem> | |
@wrapMethod(NewItemCompareBuilder) | |
public final func FavouriteItem() -> ref<NewItemCompareBuilder> { | |
wrappedMethod(); |
Outline of how to add a new crafting recipe to the game. From a Discord message from _jackthestripper.
Items.CommonMaterial1:
CraftingData:
$type: CraftingPackage_Record
craftingExpModifier: 1
overcraftPenaltyModifier: 1
craftingRecipe:
- $type: RecipeElement_Record