This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
| # DESCRIPTION | |
| # | |
| # This is a simple Godot game that lets you move a sprite around in two ways: | |
| # | |
| # * by clicking, and then without moving, releasing. Then you can drag | |
| # the sprite around without holding down the mouse button. When you | |
| # want to drop the sprite, release the mouse button. | |
| # | |
| # * by clicking, and then while holding the mouse button down, dragging | |
| # the sprite to where you want it by moving the mouse. When you want |
| #include <iostream> | |
| #include "steam_api.h" | |
| //The Game Manager class is needed to handle Steamworks callbacks | |
| class CGameManager | |
| { | |
| public: | |
| void CreateItem(); | |
| bool finished = false; |
| import mechanize | |
| from lxml import etree | |
| import json | |
| __author__ = "https://github.com/SirFroweey/" | |
| class SoundCloud: | |
| """ |
| require 'sidekiq/api' | |
| # 1. Clear retry set | |
| Sidekiq::RetrySet.new.clear | |
| # 2. Clear scheduled jobs | |
| Sidekiq::ScheduledSet.new.clear |
| HTTP status code symbols for Rails | |
| Thanks to Cody Fauser for this list of HTTP responce codes and their Ruby on Rails symbol mappings. | |
| Status Code Symbol | |
| 1xx Informational | |
| 100 :continue | |
| 101 :switching_protocols | |
| 102 :processing |
| gem 'devise', '3.2.4' | |
| gem 'simple_token_authentication', '1.5.0' |
| # install via Homebrew | |
| brew install memcached | |
| # optional: make memcached start along with the system | |
| ln -sfv /usr/local/opt/memcached/*.plist ~/Library/LaunchAgents | |
| # load memcached now for immediate use | |
| launchctl load ~/Library/LaunchAgents/homebrew.mxcl.memcached.plist | |
| # check the process that just launched |