Lecture 1: Introduction to Research — [📝Lecture Notebooks] [
Lecture 2: Introduction to Python — [📝Lecture Notebooks] [
Lecture 3: Introduction to NumPy — [📝Lecture Notebooks] [
Lecture 4: Introduction to pandas — [📝Lecture Notebooks] [
Lecture 5: Plotting Data — [📝Lecture Notebooks] [[
MIT License | |
Copyright (c) 2021 Daniel Ethridge | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
git log --pretty=oneline --no-merges --since 2019/01/01 --until 2021/12/31 | cut -d " " -f 2 |\ | |
cut -d "(" -f 1 | cut -d ":" -f 1 | sort -r | uniq -c | sort -nr -k1 |
In August 2007 a hacker found a way to expose the PHP source code on facebook.com. He retrieved two files and then emailed them to me, and I wrote about the issue:
http://techcrunch.com/2007/08/11/facebook-source-code-leaked/
It became a big deal:
http://www.techmeme.com/070812/p1#a070812p1
The two files are index.php (the homepage) and search.php (the search page)
Enumerating objects: 3, done.
Counting objects: 100% (3/3), done.
Delta compression using up to 4 threads
Compressing objects: 100% (2/2), done.
Writing objects: 100% (3/3), 681 bytes | 681.00 KiB/s, done.
Total 3 (delta 0), reused 0 (delta 0)
remote: error: GH007: Your push would publish a private email address.
remote: You can make your email public or disable this protection by visiting:
remote: http://github.com/settings/emails
Follow the instructions on Github to Create an Access Token in Github
By default, git credentials are not cached so you need to tell Git if you want to avoid having to provide them each time Github requires you to authenticate. On Mac, Git comes with an “osxkeychain” mode, which caches credentials in the secure keychain that’s attached to your system account.
You can tell Git you want to store credentials in the osxkeychain by running the following:-
<?php | |
//check if form was sent | |
if($_POST){ | |
$to = '[email protected]'; | |
$subject = 'Testing HoneyPot'; | |
$header = "From: $name <$name>"; | |
$name = $_POST['name']; |
#!/bin/bash | |
# Install Quake 3: Arena on a mac | |
# Copyright (c) 2016 simonewebdesign | |
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
/// @creator: Slipp Douglas Thompson | |
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>. | |
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing. | |
/// @why: Because this functionality should be built-into Unity. | |
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. | |
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs | |
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369 | |
using UnityEngine; | |
using UnityEngine.UI; |