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phase 0 unit 2 week 1boggle class challenge
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=begin | |
Solo Challenge (Unit 2, Week 4) | |
Take your time to see what concepts you feel comfortable and confident with. You are welcome to conduct research online, but make sure your code represents your own work. Please refrain from asking others for help. | |
Overview | |
Create a class BoggleBoard that includes the functionality of your methods from the previous challenge. | |
To do this, take a look at the methods you've created. How can they be integrated into your BoggleBoard class? What needs to change? | |
1) Instantiate a new board object | |
Transform your driver code so that it creates a new board object. You'll need to pass the original 2D array as an argument (let's call that dice_grid because boggle_board is going to be an object now.) | |
class BoggleBoard | |
#your code here | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
How does the boggle_board object hold the dice_grid? | |
2) Implement your methods | |
One method at a time, create a test to access your new boggle_board object. The first method should be #create_word. (Don't get thrown off with the #method_name syntax, using # before a method name is a ruby convention.) Write out a test with it's expectation in a comment, and then create the method in the BoggleBoard class. Try these coordinates: (1,2), (1,1), (2,1), (3,2). | |
Then, write methods for #get_row and #get_col. Can you interact with the boggle_board object and get the values you expect? Now print out all the rows and columns of the board as strings. You should end up with 8 four letter words. Are there any real words shown? Add your total output as a comment in your gist. | |
3) Access a coordinate | |
Now write some driver code to access an individual coordinate in your boggle_board object. Make this as simple as possible. | |
Can you access the "k" character at row 3 column 2? | |
4) Bonus: Create a #get_diagonal method | |
Just like the #get_col or #get_row method, the #get_diagonal method should return an array of values, but it will need 2 coordinates entered to define the diagonal. Error checking to make sure the coordinates are actually a diagonal would probably be a good idea. | |
5) Review and Reflect | |
You just made a transition from procedural programming to object-oriented programming! How is the implementation different? What are the benefits to using the Object Oriented approach (even if it is a bit more code?) | |
6) Submit your solution | |
Take a moment to look at other solutions after you submit. Were there any interesting implementations? | |
=end | |
class BoggleBoard | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map{|coord| @board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
@board[row][0..3] | |
end | |
def get_col(col) | |
x = 0 | |
col_ar = [] | |
until x == @board.length | |
col_ar << @board[x][col] | |
x += 1 | |
end | |
col_ar | |
end | |
# this will take two coordinates and return any items | |
# in the grid that lies between them diagonally | |
# | |
def get_diagonal(*coords) #!!!!not functional!!! | |
# counter = 0 | |
# until counter == 3 | |
# coords.first.map {|x| x + counter} | |
# counter += 1 | |
# end | |
if coords[1][0] > coords[0][0] | |
if coords[1][1] > coords[0][1] | |
until coords.first == coords.last | |
puts coords.first.each{|x| x+1} | |
end | |
end | |
end | |
# [coords.first, coords.first.map{|x| x + 1 }, | |
# coords.first.map{|x| x + 1}.map{|x| x + 1}, coords.last] | |
end | |
end | |
#----------------------------------------------------------------- | |
# DRIVER CODE | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
puts "This is test 1 for #create_word" | |
p boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) == "dock" | |
puts "This is test 2 for #get_row" | |
p boggle_board.get_row(0) == ["b", "r", "a", "e"] | |
puts "This is test 3 for #get_col" | |
p boggle_board.get_col(0) == ["b", "i", "e", "t"] | |
puts "This is test 4 for #create_word to return a single coordinate" | |
p boggle_board.create_word([3,2]) == "k" | |
puts "This is test 5 for #get_diagonal" | |
p boggle_board.get_diagonal([0,0],[3,3]) | |
p boggle_board.get_diagonal([3,0],[0,3]) | |
#----------------------------------------------------------------- | |
# REFLECTION | |
# So I got really frustrated with the get diagonal function | |
# and I had to let it go for now, so it's not functioning. | |
# I don't understand why you can't iterate over part of the | |
# input array, and add 1 until it equals the second part of the | |
# input array. Gah! | |
# Otherwise, ood is awesome. In terms of apperance, it's nice to | |
# have all of your methods grouped together in a class, and all | |
# objects in the class can use the methods. |
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