Created
June 20, 2023 02:15
-
-
Save tunght13488/e70a279c33a3b27e2b324a2bc423e8f3 to your computer and use it in GitHub Desktop.
Player State Machine*
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Player State Machine* | |
Grounded* | |
jump -> Airborne | |
fall -> Airborne | |
Idle* | |
move -> Moving | |
Moving | |
stop -> Idle | |
Airborne | |
land -> Grounded | |
mount -> Walled | |
Airborne_Base* | |
jump -> Ascending | |
fall -> Descending | |
Ascending | |
apex -> Apex | |
Apex | |
fall -> Descending | |
Descending | |
Walled |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function render(model){ | |
let current_state_name = model.active_states[0].name; | |
return $("h1", | |
{style: {color: "darkBlue"}}, | |
`The current state is: ${current_state_name}`); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment