A 2005 booklet with mission statement from Scott McNealy.
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import { | |
withAlpha, | |
withoutAlpha, | |
} from "SpectaclesInteractionKit.lspkg/Utils/color"; | |
import InteractorLineRenderer, { | |
VisualStyle, | |
} from "SpectaclesInteractionKit.lspkg/Components/Interaction/InteractorLineVisual/InteractorLineRenderer"; | |
/** | |
* This class provides visual representation for a spline curve through a series of control points. |
Assuming that P4Merge was installed in the default location on Windows, i.e 'C:\Program Files\Perforce\p4merge.exe' then the following commands will configure p4merge as the default tool for both merge and diffs in Git
Set up commands
git config --global diff.tool p4merge
git config --global difftool.p4merge.path '/Applications/p4merge.app/Contents/MacOS/p4merge'
git config --global merge.tool p4merge
git config --global mergetool.p4merge.path '/Applications/p4merge.app/Contents/MacOS/p4merge'
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- Raspi4 + Touch Screen | |
- Raspi Zero W | |
- M5Stack SR3 Cam | |
- M5Stack Cam S3 | |
- M5Stamp ESP32S3 | |
- M5Stack Nano C6 | |
- Xiao ESP32C3 | |
- SEEED AI Cam v2 (this can run AI models from sensecraft) | |
- SEEED XIAO MMWave daughter board 24Ghz (I couldn't get this to work right but maybe you can) |
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- [ ] Book Reader for Vision Pro | |
- [ ] ASMR Immersive Room (for reading or work or relaxtion) | |
- [ ] Spatial Crypto Wallet (XRP or Polygon) | |
- [ ] VisionPro Meshtastic App | |
- [ ] Bevy/VisionPro Starter App | |
- [ ] BGFX/VisionPro Starter App (2D or 3D gaming) | |
- [ ] rust wgpu VisonPro Starter App | |
- [ ] bgfx/VisionPro Starter App | |
- [ ] External Camera Controller App | |
- [ ] Spatial Content Streaming on AVP |
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- [ ] IoT wearables for VisionPro | |
- [ ] IoT digital twins for VisionPro | |
- [ ] Raylib (RayFork) port to VisionPro, with an Arcade console | |
- [ ] Rearview mirror VisionPro (with a camera) | |
- [ ] "Bootstrap" widget set for VisionPro | |
- [ ] Audio Lab for VisionPro | |
- [ ] IoT lighting guesture controller | |
- [ ] Gaussian Splattering for VisionPro for immersive environments | |
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# Overview | |
There are a bunch of official docs to review in order to get Godot 4 working in the context of OpenXR + a Quest2. | |
This gist attempts to summarize for those who struggle to collect documentation spread out across many links and entry points | |
into this topic. | |
## Docs | |
- https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html | |
- https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html#doc-setting-up-xr |
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1. Neighborhood #1 (Tunnels) by The Arcade Fire | |
2. Ceremony by Joy Division (even though they put it on Substance by New Order) | |
3. Push by The Cure | |
4. Rano Pano by Mogwai | |
5. Space Oddity by David Bowie | |
6. Funeral Party by The Cure | |
7. Landslide by Smashing Pumpkins | |
8. Saeglopur by Sigur Ros | |
9. Great Gig in the Sky by Pink Floyd | |
10. And She Would Darken the Memory Of Youth by The Twilight Sad |
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Same here | |
Docker Desktop 2.2.0.5 | |
Docker Engine 19.03.8 | |
On Mac OSX 10.14.6 | |
$ docker run -it --rm -p 80:80 --name whoami containous/whoami | |
On a remote machine | |
$ curl 192.168.25.87 | |
Hostname: 07a90be6f0fa |
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