Forked from freakshock88/motion_illuminance_activated_entity.yaml
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Home Assistant BluePrint to turn on light, switch, scene or script based on motion and illuminance
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blueprint: | |
name: Turn on light, switch, scene, script or group based on motion and illuminance, extra blocker. | |
description: > | |
Turn on a light, switch, scene, script or group based on motion detection, and low light level. | |
This blueprint uses helper entities you have to create yourself for some input values, to be able to dynamically set limits. | |
For instructions on creating the helper entities take a look in the Home Assistant Community forum topic: | |
https://community.home-assistant.io/t/turn-on-light-switch-scene-or-script-based-on-motion-and-illuminance-more-conditions/257085 | |
Required entities: | |
- Motion sensor (single sensor or group) | |
- Target entity (light, switch, scene or script) | |
Optional features: | |
- You can set a cutoff entity of which the value determines whether the illuminance level is low and the automation needs to trigger. | |
- You can define a blocking entity, which blocks the automation from running when this entity's state is on. | |
- You can define a second blocking entity, which blocks the automation from running when this entity's state is on. | |
- You can define a turn-off blocking entity, which blocks the entity from turning off after the set delay. | |
- Time limits can also be defined to limit the time before and after the automation should trigger. | |
- If you want the entity to turn off after a certain amount of minutes, you can use the Wait Time input. | |
- If you want another entity than the target_entity to turn off after the delay, you can define a separate Turn-off entity. | |
- If you do not enable the optional entities the automation will skip these conditions. | |
Optional entities: | |
- Illuminance sensor (sensor in illuminance class) | |
- Illuminance cutoff value (input_number) | |
- Blocking entity (any entity with state on/off) | |
- Blocking entity 2 (any entity with state on/off) | |
- Time limit before (input_datetime) | |
- Time limit after (input_datetime) | |
- Turn off wait time (input_number defining amount in minutes) | |
- Turn off entity (any entity_id that needs to be turned off after wait) | |
domain: automation | |
input: | |
motion_sensor: | |
name: Motion Sensor | |
description: This sensor will trigger the turning on of the target entity. | |
selector: | |
entity: | |
target_entity: | |
name: Target entity. | |
description: The light, switch, scene to turn on (or script to run) when the automation is triggered. | |
selector: | |
entity: | |
illuminance_sensor: | |
name: (OPTIONAL) Illuminance sensor | |
description: This sensor will be used to determine the illumination. | |
default: | |
selector: | |
entity: | |
domain: sensor | |
device_class: illuminance | |
illuminance_cutoff: | |
name: (OPTIONAL) Illuminance cutoff value | |
description: This input_number will be used to compare to the current illumination to determine if it is low. | |
default: | |
selector: | |
entity: | |
domain: input_number | |
blocker_entity: | |
name: (OPTIONAL) Blocking entity | |
description: If this entity's state is on, it will prevent the automation from running. E.g. sleepmode or away mode. | |
default: | |
selector: | |
entity: | |
blocker_entity_2: | |
name: (OPTIONAL) Blocking entity 2 | |
description: If this entity's state is on, it will prevent the automation from running. E.g. sleepmode or away mode. | |
default: | |
selector: | |
entity: | |
time_limit_after: | |
name: (OPTIONAL) Only run after time. | |
description: Automation will only run when time is later than this input_datetime value. | |
default: | |
selector: | |
entity: | |
domain: input_datetime | |
time_limit_before: | |
name: (OPTIONAL) Only run before time. | |
description: Automation will only run when time is earlier than this input_datetime value. | |
default: | |
selector: | |
entity: | |
domain: input_datetime | |
no_motion_wait: | |
name: (OPTIONAL) Turn off wait time (minutes) | |
description: Time in minutes to leave the target entity on after last motion is detected. If not used entity will not auto turn off. | |
default: | |
selector: | |
entity: | |
domain: input_number | |
turn_off_blocker_entity: | |
name: (OPTIONAL) Turn-off Blocking entity | |
description: If this entity's state is on, it will prevent the target entity from turning off after the set delay. | |
default: | |
selector: | |
entity: | |
target_off_entity: | |
name: (OPTIONAL) Turn-off entity | |
description: If defined, this entity will be turned off instead of the default target entity. This can be helpful when using target entities of type scene or script. | |
default: | |
selector: | |
entity: | |
mode: restart | |
max_exceeded: silent | |
variables: | |
target_entity: !input target_entity | |
illuminance_currently: !input illuminance_sensor | |
illuminance_cutoff: !input illuminance_cutoff | |
blocker_entity: !input blocker_entity | |
blocker_entity_2: !input blocker_entity_2 | |
time_limit_before: !input time_limit_before | |
time_limit_after: !input time_limit_after | |
no_motion_wait: !input no_motion_wait | |
entity_domain: "{{ states[target_entity].domain }}" | |
turn_off_blocker_entity: !input turn_off_blocker_entity | |
target_off_entity: !input target_off_entity | |
trigger: | |
platform: state | |
entity_id: !input motion_sensor | |
to: 'on' | |
condition: | |
# First condition: When entity was already on because the automation ran recently, do not check illuminance because it could have increased above threshold because of a light that was just turned on. | |
- condition: template | |
value_template: > | |
{% set illuminance_defined = illuminance_currently != none and illuminance_cutoff != none %} | |
{% set illuminance_defined_and_low = (illuminance_defined and (states(illuminance_currently) | int(0) < states(illuminance_cutoff) | int(0))) %} | |
{% set target_entity_domain_supports_on_state_check = entity_domain != 'scene' and entity_domain != 'script' %} | |
{{ | |
( target_entity_domain_supports_on_state_check and states(target_entity) == 'on') or | |
( target_entity_domain_supports_on_state_check and states(target_entity) == 'off' and not illuminance_defined) or | |
( target_entity_domain_supports_on_state_check and states(target_entity) == 'off' and illuminance_defined_and_low) or | |
( not target_entity_domain_supports_on_state_check and illuminance_defined_and_low) or | |
( not target_entity_domain_supports_on_state_check and not illuminance_defined) | |
}} | |
- condition: template | |
value_template: "{{ (blocker_entity == none) or (states(blocker_entity) == 'off') and (blocker_entity_2 == none) or (states(blocker_entity_2) == 'off') }}" | |
- condition: template | |
value_template: > | |
{% set current_time = now().strftime("%H:%M") %} | |
{% if time_limit_before == none and time_limit_after == none %} | |
true | |
{% endif %} | |
{% if time_limit_before != none and time_limit_after == none %} | |
{% set current_time_is_before_limit = current_time < states(time_limit_before) %} | |
{{ current_time_is_before_limit }} | |
{% elif time_limit_before == none and time_limit_after != none %} | |
{% set current_time_is_after_limit = current_time > states(time_limit_after) %} | |
{{ current_time_is_after_limit }} | |
{% endif %} | |
{% if time_limit_before != none and time_limit_after != none %} | |
{% set before_limit_is_tomorrow = states(time_limit_before) < states(time_limit_after) %} | |
{% set current_time_is_before_limit = current_time < states(time_limit_before) %} | |
{% set current_time_is_after_limit = current_time > states(time_limit_after) %} | |
{% set time_window_spans_midnight = states(time_limit_after) > states(time_limit_before) %} | |
{% if time_window_spans_midnight != none and time_window_spans_midnight and before_limit_is_tomorrow %} | |
{{ current_time_is_after_limit or current_time_is_before_limit }} | |
{% elif time_window_spans_midnight != none and not time_window_spans_midnight %} | |
{{ current_time_is_before_limit and current_time_is_after_limit }} | |
{% endif %} | |
{% endif %} | |
action: | |
- service: homeassistant.turn_on | |
entity_id: !input target_entity | |
- alias: "Check if blocker entity is defined and on" | |
condition: template | |
value_template: "{{ (turn_off_blocker_entity == none) or (states(turn_off_blocker_entity) == 'off') }}" | |
- wait_for_trigger: | |
platform: state | |
entity_id: !input motion_sensor | |
from: "on" | |
to: "off" | |
- choose: | |
- alias: 'Motion wait not defined and target off entity not defined' | |
conditions: | |
- condition: template | |
value_template: "{{ no_motion_wait == none and target_off_entity == none }}" | |
sequence: | |
- service: homeassistant.turn_off | |
entity_id: !input target_entity | |
- alias: 'Motion wait not defined and target off entity defined' | |
conditions: | |
- condition: template | |
value_template: "{{ no_motion_wait == none and target_off_entity != none }}" | |
sequence: | |
- service: homeassistant.turn_off | |
entity_id: !input target_off_entity | |
- alias: 'Motion wait defined and target off entity not defined' | |
conditions: | |
- condition: template | |
value_template: "{{ no_motion_wait != none and target_off_entity == none }}" | |
sequence: | |
- delay: | |
minutes: '{{ states(no_motion_wait) | int(0) }}' | |
- service: homeassistant.turn_off | |
entity_id: !input target_entity | |
- alias: 'Motion wait defined and target off entity defined' | |
conditions: | |
- condition: template | |
value_template: "{{ no_motion_wait != none and target_off_entity != none }}" | |
sequence: | |
- delay: | |
minutes: '{{ states(no_motion_wait) | int(0) }}' | |
- service: homeassistant.turn_off | |
entity_id: !input target_off_entity |
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