Created
December 1, 2012 08:47
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fbx2mesh
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import UnityEngine | |
import UnityEditor | |
class ColImport(AssetPostprocessor): | |
def OnPreprocessModel(): | |
target as ModelImporter = assetImporter | |
if assetPath.Contains("colliderSrc"): | |
target.globalScale = 1.0F | |
target.normalImportMode = ModelImporterTangentSpaceMode.None | |
def OnPostprocessModel(target as GameObject): | |
unless assetPath.Contains("colliderSrc"): | |
return | |
mesh as Mesh = Mesh() | |
srcMesh as Mesh = target.GetComponent[of MeshFilter]().sharedMesh | |
mesh.vertices = srcMesh.vertices | |
mesh.uv = srcMesh.uv | |
mesh.triangles = srcMesh.triangles | |
mesh.RecalculateBounds() | |
mesh.Optimize () | |
AssetDatabase.CreateAsset( mesh, "Assets/" + target.name +".asset" ) |
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