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#include <qubit/platform/platform.h> | |
#include <qubit/platform/platform_winapi.h> | |
#include <stdbool.h> | |
#include <windows.h> | |
#include <glad/wgl.h> | |
#include <qubit/qubit.h> |
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CC = clang | |
CFLAGS = -m64 -Wall -Werror -std=c99 | |
BINARY = qubit | |
ifeq ($(OS),Windows_NT) | |
MACROS = | |
INCLUDES = -Iinclude/ | |
LIBDIR := |
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/* | |
* Copyright (c) 2010-2017 Richard Braun. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: | |
* |
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Thread 1 "qubit" hit Breakpoint 1, gladLoaderLoadGL () at src/opengl/gl.c:10465 | |
10465 int version = 0; | |
(gdb) next | |
10469 handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); | |
(gdb) next | |
10470 if (handle) { | |
(gdb) step | |
10471 userptr.gl_handle = handle; | |
(gdb) step | |
10479 (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); |
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name of display: :0 | |
display: :0 screen: 0 | |
direct rendering: Yes | |
server glx vendor string: NVIDIA Corporation | |
server glx version string: 1.4 | |
server glx extensions: | |
GLX_ARB_context_flush_control, GLX_ARB_create_context, | |
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, | |
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, | |
GLX_ARB_multisample, GLX_EXT_buffer_age, |
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1 #include <muart.h> | |
2 #include <muart_i.h> | |
3 #include <macros.h> | |
4 | |
5 #include <stdbool.h> | |
6 #include <stdint.h> | |
7 | |
8 struct act { | |
9 uint32_t message_size; | |
10 uint32_t message_code; |
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#include <iostream> | |
#include <map> | |
#include <bitset> | |
struct Texture; | |
struct Component; | |
class GameObject; |