Test if d3.forceCollide can reinitialize after updating the node radii
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Collision Detection
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license: gpl-3.0 | |
height: 960 |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<canvas width="960" height="960"></canvas> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
var canvas = document.querySelector("canvas"), | |
context = canvas.getContext("2d"), | |
width = canvas.width, | |
height = canvas.height, | |
tau = 2 * Math.PI; | |
var nodes = d3.range(1000).map(function(i) { | |
return { | |
r: Math.random() * 14 + 4 | |
}; | |
}); | |
var simulation = d3.forceSimulation(nodes) | |
.velocityDecay(0.2) | |
.force("x", d3.forceX().strength(0.002)) | |
.force("y", d3.forceY().strength(0.002)) | |
.force("collide", d3.forceCollide().radius(d => d.r + 0.5).iterations(5)) | |
.on("tick", ticked); | |
function ticked() { | |
context.clearRect(0, 0, width, height); | |
context.save(); | |
context.translate(width / 2, height / 2); | |
context.beginPath(); | |
nodes.forEach(function(d) { | |
var newR = d.r * (1+iteration/2); | |
context.moveTo(d.x + newR, d.y); | |
context.arc(d.x, d.y, newR, 0, tau); | |
}); | |
context.fillStyle = "#ddd"; | |
context.fill(); | |
context.strokeStyle = "#333"; | |
context.stroke(); | |
context.restore(); | |
} | |
var iteration = false; | |
setInterval(() => { | |
iteration = !iteration; | |
simulation.force("collide").radius(d => d.r * (1+iteration/2)); | |
simulation.alpha(1).restart(); | |
}, 2000); | |
</script> |
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