Last active
August 13, 2017 21:35
-
-
Save spoike/9e258febc6a94f3e5ed3 to your computer and use it in GitHub Desktop.
Throttling using windows.requestAnimationFrame with fallback to lodash throttle. See more here: http://spoike.ghost.io/user-input-framerate-throttling-in-the-browser/
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { | |
var defaultFrameRate = 20, // fps lock for old browsers | |
// This is the default fallback throttle function | |
framerateThrottle = function(callback) { | |
return _.throttle(callback, 1 / (defaultFrameRate * 1000)); | |
}; | |
// Feature detection - should have requestAnimationFrame | |
if (window.requestAnimationFrame) { | |
framerateThrottle = function(callback) { | |
var mayUpdate = false, | |
update = function() { | |
mayUpdate = true; | |
window.requestAnimationFrame(update); | |
}; | |
// initial update | |
window.requestAnimationFrame(update); | |
// the function called by, e.g. an input event | |
return function() { | |
var thisArg = this; | |
// discard the invocation when mayUpdate | |
// is false (i.e. is throttled) | |
if (mayUpdate) { | |
mayUpdate = false; | |
return callback.apply(thisArg, arguments); | |
} | |
}; | |
}; | |
} | |
// Mix in the framerate throttle to lodash | |
_.mixin({ | |
framerateThrottle: framerateThrottle | |
}); | |
}()); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I had the same concerns as MeoMix. I handed up rolling my own. I did not put feature detection. Here is the gist : https://gist.github.com/ptbrowne/cfe8318854b72ec1c9e62935a76ce54f, JSBin with tests : http://jsbin.com/jicajamohu/edit?html,js,output