Forked from a-nakanosora/blscript_save_viewport_buffer_as_image.py
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December 3, 2021 01:30
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Blender Script - Save viewport buffer as an image
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''' blscript_save_viewport_buffer_as_image.py | |
''' | |
import bpy | |
import bgl | |
def main(): | |
def get_region_view3d(): | |
''' | |
context = bpy.context | |
assert context.space_data.type == 'VIEW_3D' | |
region = context.region | |
return region | |
''' | |
#for win in bpy.context.window_manager.windows: | |
for win in [bpy.context.window]: | |
for area3d in [area for area in win.screen.areas if area.type == 'VIEW_3D']: | |
for region in [region for region in area3d.regions if region.type == 'WINDOW']: | |
return region | |
region = get_region_view3d() | |
assert region is not None | |
x = region.x | |
y = region.y | |
width = region.width | |
height = region.height | |
outputimgname = 'Viewport Render Result' | |
if outputimgname in bpy.data.images: | |
bpy.data.images.remove(bpy.data.images[outputimgname]) | |
out = bpy.data.images.new(outputimgname, width, height) | |
buffer = bgl.Buffer(bgl.GL_FLOAT, width * height * 4) | |
bgl.glReadPixels(x, y, width, height , bgl.GL_RGBA, bgl.GL_FLOAT, buffer) | |
out.pixels = buffer[:] | |
def set_imageeditor_image(): | |
win = bpy.context.window | |
for area_imeditor in [area for area in win.screen.areas if area.type == 'IMAGE_EDITOR']: | |
for s in [s for s in area_imeditor.spaces if s.type=='IMAGE_EDITOR']: | |
s.image = out | |
return | |
set_imageeditor_image() | |
main() |
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