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Physics demo
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| // $ eval cc -g3 -o demo demo.c $(pkg-config --cflags --libs sdl2) | |
| // Ref: https://old.reddit.com/r/C_Programming/comments/1prwizy | |
| // Ref: https://github.com/Avery-Personal/Jubi | |
| #define JUBI_IMPLEMENTATION | |
| #include "Jubi.h" | |
| #include "SDL.h" | |
| static Sint32 randn(Uint64 *s, Sint32 lo, Sint32 hi) | |
| { | |
| *s = *s*0x3243f6a8885a308d + 1; | |
| return (Sint32)((*s>>32)*(Uint64)(hi - lo)>>32) + lo; | |
| } | |
| static SDL_FRect tofrect(Body2D *b) | |
| { | |
| return (SDL_FRect){ | |
| b->Position.x - b->_Size.x/2, | |
| b->Position.y - b->_Size.y/2, | |
| b->_Size.x, | |
| b->_Size.y, | |
| }; | |
| } | |
| int main(int, char **) | |
| { | |
| int x = SDL_WINDOWPOS_UNDEFINED; | |
| int y = SDL_WINDOWPOS_UNDEFINED; | |
| int width = 800; | |
| int height = 800; | |
| SDL_Init(SDL_INIT_VIDEO); | |
| SDL_Window *w = SDL_CreateWindow("Jubi", x, y, width, height, 0); | |
| SDL_Renderer *r = SDL_CreateRenderer(w, -1, SDL_RENDERER_PRESENTVSYNC); | |
| JubiWorld2D world = Jubi_CreateWorld2D(); | |
| Body2D *floor = JBody2D_CreateBox( | |
| &world, | |
| (Vector2){(float)width/2, (float)height-5}, | |
| (Vector2){(float)width, 10}, | |
| BODY_STATIC, 1000 | |
| ); | |
| enum { N = 16 }; | |
| Uint64 rng = 1234; | |
| Body2D *box[N] = {}; | |
| Sint32 colors[N] = {}; | |
| for (int i = 0; i < N; i++) { | |
| float x = (float)randn(&rng, 0, width); | |
| float y = (float)randn(&rng, 0, height); | |
| float w = (float)randn(&rng, width/30, width/10); | |
| float h = (float)randn(&rng, width/30, width/10); | |
| Sint32 r = randn(&rng, 0, 256) | 0x40; | |
| Sint32 g = randn(&rng, 0, 256) | 0x40; | |
| Sint32 b = randn(&rng, 0, 256) | 0x40; | |
| box[i] = JBody2D_CreateBox( | |
| &world, | |
| (Vector2){x, y}, | |
| (Vector2){w, h}, | |
| BODY_DYNAMIC, 1 | |
| ); | |
| colors[i] = r<<16 | g<<8 | b; | |
| } | |
| Sint64 last = (Sint64)SDL_GetTicks64(); | |
| for (;;) { | |
| for (SDL_Event e; SDL_PollEvent(&e);) { | |
| switch (e.type) { | |
| case SDL_QUIT: | |
| return 0; | |
| } | |
| } | |
| SDL_SetRenderDrawColor(r, 0, 0, 0, 0); | |
| SDL_RenderClear(r); | |
| SDL_SetRenderDrawColor(r, 255, 0, 0, 255); | |
| SDL_FRect fr = tofrect(floor); | |
| SDL_RenderFillRectF(r, &fr); | |
| for (int i = 0; i < N; i++) { | |
| SDL_FRect fr = tofrect(box[i]); | |
| SDL_SetRenderDrawColor( | |
| r, | |
| (Uint8)(colors[i]>>16), | |
| (Uint8)(colors[i]>> 8), | |
| (Uint8)(colors[i]>> 0), | |
| 255 | |
| ); | |
| SDL_RenderFillRectF(r, &fr); | |
| } | |
| SDL_RenderPresent(r); | |
| SDL_Delay(1); | |
| Sint64 now = (Sint64)SDL_GetTicks64(); | |
| Jubi_StepWorld2D(&world, 1 / (float)(now - last)); | |
| last = now; | |
| } | |
| } |
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