Created
April 20, 2020 08:26
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prt_fild06,86,210,6 script Safe Refine 99,{ | |
disable_items; | |
.@refinecharid = getcharid(0); | |
setarray .@rate[4],100,80,70,60,50,40,30; | |
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; | |
for(set .@i,1; .@i<=10; set .@i,.@i+1) { | |
set .@current,.@indices[.@i]; | |
if (getequipisequiped(.@current) && getequiprefinerycnt(.@current) < 10) { // && getequipisenableref(.@current) | |
set .@menu$, .@menu$ + F_getpositionname(.@current) + "-[" + getequipname(.@current) + "]" + "-[" + getequiprefinerycnt(.@current) + "]"; | |
set .@equipped,1; | |
} | |
set .@menu$, .@menu$ + ":"; | |
} | |
if (.@equipped == 0) { | |
mes "[Safe Refine]"; | |
mes "I don't think I can refine any items you have..."; | |
close; | |
} | |
set .@part, .@indices[ select(.@menu$) ]; | |
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); | |
if (!getequipisequiped(.@part)) { | |
close; | |
} | |
.@refineitemid = getequipid(.@part); | |
.@refinerycnt = getequiprefinerycnt(.@part); | |
.@passrate = .@rate[.@refinerycnt]; | |
.@chance = rand((.@rate[.@refinerycnt]-10),100); | |
.@weaponleft = getequipweaponlv(EQI_HAND_L, .@refinecharid); | |
.@weaponright = getequipweaponlv(EQI_HAND_R, .@refinecharid); | |
// Default HD Elu | |
set .@item_req,6241; | |
// for weapons HD Oridecon | |
if (.@part == EQI_HAND_L && .@weaponleft > 0) { | |
set .@item_req,6240; | |
} | |
if (.@part == EQI_HAND_R) { | |
set .@item_req,6240; | |
} | |
switch( select("Upgrade it!","I changed my mind") ) | |
{ | |
case 1: | |
if (countitem(.@item_req) > 0) { | |
delitem .@item_req,1; | |
dispbottom (.@chance) + " chance! " + .@passrate + " passing rate"; | |
if (.@refinerycnt <= 5) { | |
goto sureball_refine; | |
} else { | |
if (.@chance >= .@passrate) { | |
goto sureball_refine; | |
} else { | |
goto fail_refine; | |
} | |
} | |
close; | |
} else { | |
mes "Required item is nowhere to be found!"; | |
close; | |
} | |
break; | |
case 2: | |
mes "[Safe Refine]"; | |
mes "Alright, that's cool!"; | |
close; | |
break; | |
} | |
sureball_refine: | |
successrefitem .@part; | |
mes "There you go! It's done."; | |
mes "It's been a while since I've made such a fine piece of art. You must be happy because it has become stronger!"; | |
emotion ET_BEST; | |
close; | |
fail_refine: | |
downrefitem .@part; | |
mes "Oh f*$#%!, i am so sorry!"; | |
emotion ET_HUK; | |
close; | |
} |
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