Stats
In-Game Mods | Productivity Mods
| using UnityEngine.Rendering.PostProcessing; | |
| public PostProcessVolume pVolume; | |
| public Slider occSlider; | |
| public class PostProcessingManager : MonoBehaviour | |
| { | |
| private void SetPostProcessing() | |
| { |
| using UnityEngine; | |
| using System; | |
| public class CLIArguments : MonoBehaviour | |
| { | |
| static string cliString = ""; | |
| void Start() | |
| { | |
| string[] arguments = Environment.GetCommandLineArgs(); |
Stats
In-Game Mods | Productivity Mods
| * text=auto | |
| # Unity files | |
| *.meta -text -merge=unityamlmerge | |
| *.unity -text -merge=unityamlmerge | |
| *.asset -text -merge=unityamlmerge | |
| *.prefab -text -merge=unityamlmerge | |
| # Image formats | |
| *.psd filter=lfs diff=lfs merge=lfs -text |
| module.exports = { | |
| config: { | |
| // default font size in pixels for all tabs | |
| fontSize: 12, | |
| // font family with optional fallbacks | |
| fontFamily: 'Menlo, "DejaVu Sans Mono", Consolas, "Lucida Console", monospace', | |
| // terminal cursor background color and opacity (hex, rgb, hsl, hsv, hwb or cmyk) | |
| cursorColor: 'rgba(248,28,229,0.8)', |
| // Future versions of Hyper may add additional config options, | |
| // which will not automatically be merged into this file. | |
| // See https://hyper.is#cfg for all currently supported options. | |
| module.exports = { | |
| config: { | |
| shell: 'C:\\Windows\\System32\\bash.exe', | |
| shellArgs: [], | |
| // Choose either "stable" for receiving highly polished, | |
| // or "canary" for less polished but more frequent updates |
| using UnityEngine; | |
| using UnityEditor; | |
| [ExecuteInEditMode] | |
| public class GroupUnityObjects : Editor | |
| { | |
| [MenuItem("Edit/Group %g", false)] | |
| public static void Group() | |
| { | |
| if (Selection.transforms.Length > 0) |
| override func viewDidLoad() { | |
| super.viewDidLoad() | |
| //Notify the selector function when UIApplicationWillResignActive | |
| NotificationCenter.default.addObserver(self, selector: #selector(appMovedToBackground), name: .UIApplicationWillResignActive, object: nil) | |
| } | |
| func appMovedToBackground() { | |
| //Optional Delay before doing any action | |
| //Waits 5 sec before checking app state | |
| DispatchQueue.main.asyncAfter(deadline: .now() + 5.0) { |
| //Conversion | |
| import UIKit | |
| //String To Int | "123" -> 123 | |
| var str = "123" | |
| var int = 0 |