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@amno1
amno1 / buffer-faces.el
Last active July 18, 2025 08:58
Show All Faces Being Used in a Buffer
;;; buffer-faces.el --- show all faces being used in a buffer -*- lexical-binding: t -*-
;; Copyright (C) 2011 Jonathan Rockway
;; Author: Jonathan Rockway <[email protected]>
;; Keywords:
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
@rougier
rougier / nano.el
Created February 4, 2025 18:48
NANO Emacs (minimal version: 256 lines)
;; nano-emacs.el --- NANO Emacs (minimal version) -*- lexical-binding: t -*-
;; Copyright (c) 2025 Nicolas P. Rougier
;; Released under the GNU General Public License 3.0
;; Author: Nicolas P. Rougier <[email protected]>
;; URL: https://github.com/rougier/nano-emacs
;; This is NANO Emacs in 256 lines, without any dependency
;; Usage (command line): emacs -Q -l nano.el -[light|dark]
import os
import torch
import torch.distributed as dist
import lovely_tensors as lt; lt.monkey_patch()
def split_tensor(data: torch.Tensor, dim: int) -> torch.Tensor:
rank = dist.get_rank()
world_size = dist.get_world_size()
@3outeille
3outeille / pipeline_parallel.py
Last active August 3, 2025 16:04
Self contained example of how pipeline parallel works (AFAB and 1F1B) in 200 LOC
#VERBOSE=0 torchrun --nproc_per_node 3 self_contained_pp_LOC.py
import os, random, numpy as np, torch, torch.nn as nn, torch.distributed as dist, torch.nn.functional as F
from torch.optim import AdamW
from torch.utils.data import DataLoader, DistributedSampler
from datasets import load_dataset
from transformers import AutoConfig, AutoModelForCausalLM, AutoTokenizer
STEP, local_rank, world_size, verbose = 0, int(os.environ["LOCAL_RANK"]), int(os.environ["WORLD_SIZE"]), os.environ.get("VERBOSE", "0") == "1"
def set_all_seed(seed):
@ITotalJustice
ITotalJustice / gci.cpp
Last active November 29, 2024 08:10
test code to ensure proper xci installs work :)
#include <switch.h>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <cstdarg>
#include <vector>
#include <memory>
#include <bit>
#include <experimental/scope>
@jam1garner
jam1garner / switch-gdb-cheatsheet.md
Last active July 2, 2025 05:11
GDB for Switch Modding Cheatsheet/Tutorial

This is a mini-tutorial of sorts for getting started with gdb on the Switch, with the target audience being people who want to mod and/or reverse games, with no prerequisite knowledge of gdb. The goal will be to walk you through some of the basic workflows needed to use a debugger on the Switch, while being brief enough for skimming for when you forget things.

If some part is unclear, your OS doesn't have install instructions, or you feel part of your workflow should be added here, feel free to comment any additions.

(If you only need a quick reference Jump to the Appendix)

Installing GDB

First off you'll need a version of GDB compatible with aarch64. This can be obtained via either a distribution of

@vi
vi / interesting_crates.md
Last active May 26, 2025 19:41
List of crates that improves or experiments with Rust, but may be hard to find

Let's list here crates that enhance Rust as a language.

It not "batteries" like in stdx, but Rust-specific crates for workarounds for various missing features and experimental ideals from non-accepted/postponed RFCs, or just hacky tricks.

The list is supposed to contain (mostly) crates that are internal to Rust, not ones for making Rust deal with "external world" like other languages bindings, file formats, protocols and so on.

Primary focus should be on crates that are not easy to find by conventional means (e.g. no algorithm name, format or protocol to search for).

Note that quality of the listed crates may vary from proof-of-concept to stable-and-widely-used.

@fnky
fnky / ANSI.md
Last active August 11, 2025 09:28
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@masklinn
masklinn / cheatsheet.md
Last active June 30, 2025 01:17
launchctl/launchd cheat sheet

I've never had great understanding of launchctl but the deprecation of the old commands with launchctl 2 (10.10) has been terrible as all resources only cover the old commands, and documentation for Apple utilities is generally disgracefully bad, with launchctl not dissembling.

Mad props to https://babodee.wordpress.com/2016/04/09/launchctl-2-0-syntax/ which contains most details

domains

Internally, launchd has several domains, but launchctl 1 would only ask for service names,

@hofmannsven
hofmannsven / README.md
Created December 6, 2017 00:32
Increase key repeat rate on macOS

Increase key repeat rate on macOS

Settings: System Preferences » Keyboard » Key Repeat/Delay Until Repeat

Use the commands below to increase the key repeat rate on macOS beyond the possible settings via the user interface. The changes aren't applied until you restart your computer.

Source: https://apple.stackexchange.com/a/83923