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Hello World with Three.js
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello, Three.js!</title> | |
<style> | |
body { margin: 0; } | |
canvas { width: 100%; height: 100%; } | |
</style> | |
</head> | |
<body> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script> | |
<script> | |
(function() { | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( | |
75, // Field of View | |
window.innerWidth / window.innerHeight, // aspect ratio | |
0.1, // near clipping plane | |
1000 // far clipping plane | |
); | |
var renderer = new THREE.WebGLRenderer({ | |
alpha: true, // transparent background | |
antialias: true // smooth edges | |
}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
var geometry = new THREE.BoxGeometry(1, 1, 1); | |
var material = new THREE.MeshNormalMaterial(); | |
var cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
camera.position.z = 5; // move camera back so we can see the cube | |
var render = function() { | |
requestAnimationFrame(render); | |
renderer.render(scene, camera); | |
// rotate cube a little each frame | |
cube.rotation.x += 0.05; | |
cube.rotation.y += 0.05; | |
}; | |
render(); | |
})(); | |
</script> | |
</body> | |
</html> |
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