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x86 Assembler
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# Some assembler instructions | |
# | |
# x86 - Little endian architecture, bytes stores in reversed order | |
# | |
# Move (MOV) | |
# @@@@@@@@@@ | |
# | |
# mov dst, src - Copy data from source to destination | |
# mov eax, 8CBh - Put 8CB number to 32-bit eax register, h at the end is for converting number to HEX representation (base 16). | |
# mov ecx, ebx - Copy 32-bit number from ebx to ecx. | |
# mov si, cx - Copy a number from si to cx, 16-bit copy. | |
# | |
# Source and Destination must have the same size | |
# mov ecx, dh - Invalid instruction ecx - 32-bits size, dh - 8-bits size. | |
# | |
# Addition (ADD) | |
# @@@@@@@@@@@@@@ | |
# add dst, src - dst <- dst + src, dest will change, source will stay the same. | |
# The result of adding will be truncated in case of overflow | |
# add eax, edx - eax <- (eax + edx) mod 2^32 | |
# add eax, 11b - eax <- (eax + 11b) mod 2^32, 11b - b - binary (base 2), 11b = 3 | |
# | |
# ! Source and Destination should be campatible by size | |
# | |
# Subtraction (SUB) | |
# sub dst, src - dst <- dst - src or dst <- dst + (-src), negation of source is done with 2's negation method. | |
# sub eax, edx - eax <- eax - edx | |
# sub esi, 4h - esi <- esi - 4h, h for hexadecimal. | |
# | |
# Increment (INC) and Decrement (DEC) | |
# @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ | |
# inc eax - eax <- (eax + 1) mod 2^32 | |
# dec si - si <- (si - 1) mod 2^32 | |
# | |
# Multiplication (MUL) | |
# MUL arg - Unsigned multiplication | |
# Some forms: | |
# 1. ax <- al * arg - if argument is of size 8 bits. | |
# 2. dx:ax <- ax * arg - if argument is of size 16 bits. | |
# 3. edx:eax <- eax * arg - if argument is of size 32 bits. | |
# | |
# edx:eax means bits concatenation in both registers | |
# The size of the result is larger than the argument size (Twise the amount of bits). | |
# | |
# mul ecx - edx:eax <- eax * ecx | |
# mul si - dx:ax <- ax * si | |
# mul al - ax <- al * al | |
# | |
# multiplication can accept as argument only the register | |
# mul 2Ch - invalid | |
# | |
# Division (DIV) | |
# Unsigned division | |
# Some forms: | |
# 1. If arg is 8 bits size | |
# al <- ax / arg - Quotient | |
# ah <- ax % arg - Remainder | |
# 2. If arg is 16 bits size | |
# ax <- dx:ax / arg | |
# dx <- dx:ax % arg | |
# 3. If arg is 32 bits size | |
# eax <- edx:eax / arg | |
# edx <- edx:eax % arg | |
# div ch - ch - 8 bits size, al <- ax / ch, ah <- ax % ch | |
# div esi - esi - 32 bits size, eax <- edx:eax / esi, edx <- edx:eax % esi | |
# div di - di - 16 bits size, ax <- dx:ax / di, dx <- dx:ax % di | |
# div 5Ah - invalid example | |
# Exception will raise in case of division by zero and quotient overflow | |
# | |
# Instruction Pointer | |
# EIP - Extended Instruction Pointer (RIP in 64 bits) | |
# If we want to execute code from different location we should change the Instruction Pointer, | |
# it contains the address of the current instruction. | |
# In protected mode it could not be changed directly (mov eip,eax - invalid) | |
# | |
# Jump (JMP) allows to set a value of EIP | |
# Jump will continue program from given address | |
# | |
# jmp ecx - change eip value to what in ecx, continue program from the address in ecx | |
# jmp 777d1044h - eip <- 0x777d1044h | |
# jmp my_label - jump to label, labels are special marks in code, it ends with : symbol | |
# | |
# Labels in code will be translated into the actual memory addresses on the assembling stage | |
# While the program is running eip is always points to the current instruction address | |
# | |
# Jump can be relative or absolute | |
# Relative means set eip to current location plus some bytes | |
# Absolute means jump to some specific address | |
# Assembler choose what to use by himself, often it picks the relative one because it shorter | |
# | |
# | |
# Flags Register | |
# Used to make branches and decisions in code | |
# Some specific flags inside the flags register | |
# | |
# Zero flag | |
# Sign flag | |
# Carry flag | |
# Overflow flag | |
# | |
# No direct access to this register, every bit in the register is a flag that represents True or False | |
# This is how it looks like https://ru.wikipedia.org/wiki/%D0%A0%D0%B5%D0%B3%D0%B8%D1%81%D1%82%D1%80_%D1%84%D0%BB%D0%B0%D0%B3%D0%BE%D0%B2 | |
# | |
# Zero flag is set to 1 when the last calculation had the zero result | |
# it cleared (set to 0) whenever the last calculation had non zero result | |
# mov eax, 3h | |
# mov ecx, 3h | |
# sub eax, ecx | |
# Zero flag will be set to 1 | |
# | |
# mov eax, 3h | |
# mov ecx, 3h | |
# add eax, ecx | |
# After the add the Zero flag will be set to 0 | |
# | |
# Sign flag equals the most significant bit of the last result | |
# 0 if result is positive in 2's complement form | |
# 1 if result is negative | |
# mov edx, 0 | |
# dec edx | |
# Sign flag will be set to 1, result is negative | |
# | |
# mov edx, 0 | |
# inc edx | |
# Sign flag will be set to 0, result is positive | |
# | |
# Carry flag | |
# It understands unsigned addition and subtraction, | |
# it set if the addition of two numbers causes carry out the most significant bit (Leftmost bit) | |
# mov eax, ffffffffh | |
# inc eax | |
# Carry flag is set to 1 | |
# Tells you that the result of adding two unsigned numbers is wrong | |
# | |
# It also set if the subtraction requires a borrow into the most significant bit | |
# mov ecx, 0 | |
# mov edx, 11b | |
# sub ecx, edx | |
# if there is no bits to borrow then we borrow from some imaginary bit (1 is out of the ecx) | |
# ecx 1 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | | |
# edx - | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 0 0 | 0 0 0 0 0 0 1 1 | | |
# | 1 1 1 1 1 1 1 1 | 1 1 1 1 1 1 1 1 | 1 1 1 1 1 1 1 1 | 1 1 1 1 1 1 0 1 | | |
# Carry flag is set to 1 | |
# | |
# Overflow flag | |
# Understands signed addition and subtraction | |
# Addition: | |
# Set if the addition of two positive numbers has a negative result | |
# Set if the addition of two negative numbers has a positive result | |
# Subtraction: | |
# Set if "+" - "-" = "-" | |
# Set if "-" - "+" = "+" | |
# Tells you if there is something wrong with your signed addition or subtraction | |
# "+" + "-", "+" - "+", "-" - "-" can not set the overflow flag because the result can be | |
# both positive or negative | |
# To clear the overflow flag you can add positive and negative numbers | |
# | |
# mov al, 7fh | |
# mov cl, 1h | |
# add al, cl | |
# | 7 | f | | |
# al 01111111 - positive, leading 0 | |
# | 0 | 1 | | |
# cl 00000001 - positive, leading 0 | |
# res 10000000 - negative in 2's complement form - 0x80 | |
# Overflow flag is set "+" + "+" = "-" | |
# | |
# If work with unsigned numbers look at carry flag | |
# If work with signed numbers look at overflow flag | |
# | |
# Basic comditional branching | |
# Jumping according to flags | |
# JMP - Uncoditional jump | |
# J<xx> - xx - some condition - conditional jump | |
# JZ - jump if zero flag is set - 1 | |
# JNZ - jump if zero flaf is not set - 0 | |
# JS/JNS - Check signed flag | |
# JC/JNC - Check carry flag | |
# JO/JNO - Check overflow flag | |
# Jump instruction it is indirect way to read the flags register | |
# | |
# To compare 2 unsigned numbers you can do something like this | |
# mov eax, 99h | |
# mov ebx, 100h | |
# sub eax, ebx | |
# jc a_lt_b | |
# jnc b_lt_a | |
# Via the subtraction the carry flag will be set in case of the first number is less then the second | |
# But in this case the value of eax will be overwritten, to prevent this we could use CMP | |
# CMP worls like SUB but it doesn't store the result, just affect flags | |
# To compare unsigned numbers use staff like this | |
# cmp a, b | |
# jb - jump if below | |
# jbe - jump if below or equals | |
# ja/jae - jump if above or equals | |
# | |
# JB CF = 1 (same as JC) | |
# JBE CF = 1 | ZF = 1 | |
# JA CF = 0 | ZF = 0 | |
# JAE CF = 0 (same as JNC) | |
# | |
# For signed numbers we may use CMP and then check Sign, Overflow and Zero flag | |
# Instead of this we can use the following instructions | |
# jl/jle - jump if less/equals | |
# jg/jge - jump if greater/equals | |
# | |
# JG SF = OF & ZF = 0 | |
# JGE SF = OF | |
# JL SF != OF | |
# JLE SF != OF & ZF = 1 | |
# here https://www.udemy.com/x86-asm-foundations/learn/v4/t/lecture/1372092?start=0 you can get mathematical | |
# prove of this table | |
# When the OF Overflow Flag = 0 | |
# - No overflow occured - The result has the "correct" sign | |
# - SF Sign Flag = 0 => a - b >= 0 => a >= b (OF = SF = 0) | |
# - SF Sign Flag = 1 => a - b < 0 => a < b (0 = OF != SF = 1) | |
# When OF = 1 | |
# - Overflow occured - The result has "wrong" sign | |
# - SF = 0 => a < b (1 = OF != SF = 0) | |
# 0xfe - 0x7f (-2 - 127) | |
# 1111 1110 - 0111 1111 = 1111 1110 + 1000 0001 | |
# 1111 1110 | |
# 1000 0001 | |
# 1 0111 1111 = 0x7D(127) | |
# o s | |
# | |
# - SF = 1 => a >= b (OF = SF = 1) | |
# 7f - ff (127 - (-1)) | |
# 0111 1111 - 1111 1111 = 0111 1111 + 0000 0001 | |
# 0111 1111 | |
# 0000 0001 | |
# 1000 0000 = 0x80(-128) | |
# s | |
# o | |
# | |
# It all means that a >= b => OF = SF which is the JGE instruction, | |
# other instructions can be derived form this | |
# | |
# NEG - Negate | |
# Find the 2's complement negation for a number (Flip all the bits and add 1) | |
# 0 0 0 0 0 0 1 1 | |
# 1 1 1 1 1 1 0 1 - NEG | |
# When extending signed number from for example 8 bits to 16 bits | |
# first 8 bits will be filled with sign bit of the number | |
# | |
# There are some instruction to deal with it | |
# | |
# MOVZX - Move Zero Extension - extend with filling zeros | |
# | |
# movzx ecx, al | |
# | |
# Same as | |
# mov ecx, 0 | |
# mov cl, al | |
# | |
# MOVSX - Signed extension | |
# movsx eax, cl | |
# | |
# CBW - Convert byte to word, word is two bytes | |
# Sign extends AL to AX, AL - size of byte, AX - size of word | |
# | |
# CWDE - Convert word to double word extends (16 bits to 32 bits) | |
# Sign extends AX to EAX | |
# | |
# Two following instructions affects EDX register | |
# CWD - convert word to double word | |
# Sign extends AX to DX:AX (16 bits to 32 bits) | |
# | |
# CDQ - Convert double word to quad word | |
# Sign extends EAX to EDX:EAX (32 bits to 64 bits) | |
# | |
# IMUL/IDIV - Signed versions of MUL and DIV | |
# Understands the 2's complement representation | |
# | |
# You can think of it like this (may be implemented in different way): | |
# 1. Remember the original signs of the operands | |
# 2. Convert numbers to positive numbers | |
# 3. Invoke the corresponding operation (MUL/DIV) | |
# 4. Convert the result to negative if necessary | |
# | |
# CDQ is often combined with IDIV | |
# When call CDQ the content of edx will be filled with corresponding value | |
# to perform the division edx:eax / arg | |
# | |
# Boolean operations | |
# NOT dest - Flip every bit in dest | |
# not eax | |
# not cl | |
# NOT is not the same as NEG | |
# | |
# AND dst, src - dest <- dst and src | |
# OR dst, src - dest <- dst or src | |
# XOR dst, src - dest <- dst xor src | |
# | |
# Zeroing with XOR | |
# xor eax, eax - Very common piece of code in assembly programming | |
# eax will be set to zero after it, it is used because it has shorter instruction than mov eax, 0h | |
# xor eax, eax 31 c0 - machine code | |
# mov eax, 0 B8 00 00 00 00 - machine code | |
# | |
# Shifting bits | |
# Unsigned numbers | |
# SHL/SHR dst, k - shift bits in dst to k positions left/right, fill with zeros from the right/left | |
# Shifting affects the carry flag, last kicked bit (from left or right) will be kept it the Carry Flag | |
# k must be size of 1 byte or the CL register | |
# | |
# Signed numbers | |
# Shift Ariphmetic Left/Right | |
# SAR/SAL - SHL/SHR alternatives for signed numbers, fill gaps according to the sign of original number. | |
# SAL - The same as SHL | |
# | |
# ROL/ROR dest, k - Rotate bits to the left/right on k position | |
# Carry Flag will contain the last rotated bit | |
# k - one byte size, or CL register | |
# mov al, 01001011b | |
# ror al, 1 | |
# ->->->->->->->->to the start | |
# 0 1 0 0 1 0 1 1 | |
# 1 0 1 0 0 1 0 1 CF=1 | |
# | |
# Bit Games | |
# To extract the value of a specific bit you can create a mask, where | |
# bits that you are interested in is marked as 1 and the others are 0 | |
# than perform the AND opertion with the value and check if the mask is the same | |
# then interested bit is 1 else it is 0, if the mask is equals to zero, then the bit is 0 | |
# | |
# We can also perform ROR until interested bit, than check the Carry Flag, and then ROL back | |
# | |
# To pack small numbers in a register you may use the following technique | |
# Suppose we have 2 numbers | |
# al < 2^5 | |
# bl < 2^3 | |
# | |
# To pack them into dl do the following | |
# mov dl, al | |
# shl dl, 3 ; make room for bl | |
# or dl, bl | |
# | |
# To unpack do the following | |
# mov cl, dl ; make a copy of | |
# and dl, 111b ; tale the lowest 3 bits | |
# mov bl, dl | |
# shr cl, 3 | |
# mov al, cl | |
# | |
# BSWAP - swap bytes in 32-bit container | |
# 11223344 -> 44332211 | |
# | |
# MEMORY | |
# @@@@@@ | |
# | |
# You can use a constant in your assembler code | |
# SOME_CONST = 6 | |
# Assembler will translate in into it's value | |
# | |
# When using such instructions the assembled file can take a large size | |
# because of memory will be allocated in the assembled file | |
# | |
# %define COUNT (100000/4) + 1 | |
# section .data | |
# keep_nums: | |
# %rep COUNT | |
# dd 0 | |
# %endrep | |
# | |
# To prevent such behaviour use .bss section instead of .data section | |
# also in .bss section tere are different words to reserve memory | |
# | |
# section .bss | |
# keep_nums: resb COUNT ; reserve bytes | |
# | |
# Addressing | |
# Byte (8 bits) is a basic quantity regarding x86 memory managment | |
# | |
# mov eax, 3 ; Will not assemble | |
# mov dword [eax], 3 ; Write 3 into four bytes starting from eax (eax=3, eax+1=0, eax+2=0, eax+3=0) (In little endian) | |
# add word [eax], 3 ; Add 3 into 2 bytes starting from eax | |
# | |
# The one can use arithmetic operations in brackets | |
# mov [eax + 1], 3 | |
# mov [eax + esi], 3 | |
# mov [eax + esi*2], 3 | |
# | |
# Only one access to memory can be done in one instruction | |
# mov dword [eax], dword [edx] will not assemble | |
# | |
# Load Effective Address | |
# LEA dst, [expr] | |
# It calculates the address into the dest, doesn't access memory just calc the address, | |
# doesn't change any flag. Also can be used for any other calculation | |
# | |
# lea eax, [eax+2*edx+5] - eax <- eax+2*edx+5 % 2^32 | |
# Although LEA is used with brackets it doesn't access memory, it just calculate an expression | |
# expression can not be too complex | |
# | |
# nums: memory for an array of some numbers | |
# lea eax, [nums+4*eax] - calculate address of a dword into eax | |
# mov eax, [nums+4*eax] - move a value of a dword at address nums+4*eax from memory into eax | |
# LEA can be used to fast calculate something | |
# | |
# STRUCTURES | |
# | |
# This is how to use structers, very simple | |
# | |
# STRUC Point | |
# .x: RESD 1 | |
# .y: RESD 1 | |
# .size: | |
# ENDSTRUC | |
# | |
#section .bss | |
# p1: RESB Point.size | |
# | |
#section .data | |
# p2: ISTRUC Point | |
# AT Point.x, DD 3 | |
# AT Point.y, DD 4 | |
#IEND | |
# | |
#section .text | |
# | |
#main: | |
# | |
# mov dword [p1 + Point.x], 1 | |
# mov dword [p1 + Point.y], 2 | |
# | |
# mov eax, [p1 + Point.x] | |
# call print_eax | |
# | |
# mov eax, [p1 + Point.y] | |
# call print_eax | |
# | |
# mov eax, [p2 + Point.x] | |
# call print_eax | |
# | |
# mov eax, [p2 + Point.y] | |
# mov eax, [p2 + 4] ; Same as above code | |
# call print_eax | |
# | |
# ; Exit the process: | |
# push 0 | |
# call exit | |
# | |
# Here is a description of what's going on when declaring structure | |
# | |
# STRUC Point | |
# .x: RESD 1 ; Offset 0 | |
# .y: RESD 1 ; Offest 4 | |
# .size: ; Offset 8 | |
# ENDSTRUC | |
# When adding Point.x to some address you will get an address basing on the offset inside the structure | |
# | |
# STRINGS | |
# @@@@@@@ | |
# | |
# ASCI - American Standard Code for Information Interchange | |
# . English alphabet (With capitals) | |
# . Digits | |
# . Punctuation | |
# . Control codes | |
# Every symbol is 7 bits size | |
# Worldwide standard | |
# First used commercially in 1963 for teleprinters | |
# | |
# UTF8 | |
# Encoding that implements unicode | |
# Very common | |
# First 128 symbols are equals to ASCI | |
# | |
# Examples of definition of strings | |
# section .data | |
# str1: db 'Hello World', 0 | |
# | |
# str2: db "Hello World", 0 | |
# | |
# str3: db 48h,65h,6ch,6ch,6fh,0 ; Hello | |
# | |
# str4: db 'Hell' | |
# db 'o world', 0 | |
# | |
# str5: db 'Hello',20h,'world',0 | |
# | |
# str6: db 'Line 1', 0ah | |
# db 'Line 2' | |
# | |
# New Line | |
# . Windows - 0xd,0xa | |
# . Linux - 0xa | |
# 0xd - Carriage Return - Return to the beginig of curretn line | |
# 0xa - Line feed - Advance the paper one line forward | |
# These commands was used for the remote printer to tell it how to print the data | |
# | |
# String instructions | |
# STOre String - STOS it srores a string into memory | |
# STOSB - store value from al into [edi], edi advanced by 1 byte (According to DF) | |
# STOSW - [edi] <- ax, edi advanced by 2 bytes (According to DF) | |
# STOSD - [edi] <- eax, edi advanced by 4 bytes (According to DF) | |
# | |
# Direction Flag (DF) - Direction for string instructions | |
# 0 - pointer increases | |
# 1 - pointer decreases | |
# | |
# CLD - clear direction flag, set it to 0 | |
# STD - set direction flag, set it to 1 | |
# | |
# LODS - Load string from memory | |
# LODSB - al <- [esi], esi advanced by 1 byte (According to DF) | |
# LODSW - ax <- [esi], esi advanced by 2 bytes (According to DF) | |
# LODSD - eax <- [esi], esi advanced by 4 bytes (According to DF) | |
# | |
# MOVS - Moves string in memory | |
# MOVSB - Copy 1 byte, [edi] <- [esi], esi and edi increased by 1 byte (According to DF) | |
# MOVSW - Copy 2 bytes, [edi] <- [esi], esi and edi increased by 2 bytes (According to DF) | |
# MOVSD - Copy 4 bytes, [edi] <- [esi], esi and edi increased by 4 bytes (According to DF) | |
# | |
# Notes on MOVS | |
# . MOVS can access two memory addresses at one time | |
# . eSi - Source, eDi - destination | |
# . Very usefull to copying data | |
# Copy example | |
# mov esi, src_array | |
# mov edi, dst_array | |
# mov ecx, ARR_LEN | |
# copy_byte: | |
# movsb | |
# loop copy_byte | |
# | |
# JECXZ - jump if ecx is zero | |
# | |
# REP prefix | |
# rep stosb - repeat movsb instruction ecx times | |
# rep works only with few instructions (stos, lods, movs, scac, cmps) | |
# rep repeats instruction ecx times | |
# ecx will become zero when rep is done | |
# | |
# rep movsb - copy array | |
# | |
# SCAS - Scan String | |
# SCASB - compare al with [edi]. Set flags accordingly. Advance edi by 1 byte | |
# SCASW - compare ax with [edi]. Set flags accordingly. Advance edi by 2 byte | |
# SCASD - compare eax with [edi]. Set flags accordingly. Advance edi by 4 byte | |
# Flags is set like with cmp instruction, can be used to find a symbol in string | |
# | |
# mov ecx, 100 | |
# REPNZ SCASB - repeat scasb max 100 times | |
# REPNZ - repeat as long as ZF = 0 and ecx != 0 | |
# REPZ - repeat as long as ZF = 1 and ecx != 0 | |
# | |
# Termination conditions | |
# Prefix Flags ecx | |
# REP - ecx = 0 | |
# REPZ/REPE ZF = 0 ecx = 0 | |
# REPNZ/REPNE ZF = 1 ecx = 0 | |
# | |
# CMPS - Compare strings | |
# CMPSB - compare [esi] and [edi], set flags, advance esi and edi on 1 byte | |
# CMPSW - compare [esi] and [edi], set flags, advance esi and edi on 2 bytes | |
# CMPSD - compare [esi] and [edi], set flags, advance esi and edi on 4 bytes | |
# Can be used with REP | |
# | |
# mov esi, buf1 | |
# mov edi, buf2 | |
# mov ecx, BUF_SIZE | |
# repz cmpsd ; stop when mismatch was found or ecx exceded | |
# | |
# Subroutines | |
# @@@@@@@@@@@ | |
# | |
# Stack | |
# PUSH arg | |
# . if arg is 16 bits. esp <- esp - 2, word [esp] <- arg | |
# . if arg is 32 bits. esp <- esp - 4, dword [esp] <- arg | |
# | |
# POP arg | |
# . if arg is 16 bits. arg <- word [esp], esp <- esp + 2, | |
# . if arg is 32 bits. arg <- dword [esp], esp <- esp + 4 | |
# | |
# CALL func | |
# call pushes the address of the next instruction to stack and then change the instruction pointer | |
# | |
# RET pops the address from stack and change the instruction pointer value to it address | |
# | |
# ret 8 | |
# . pop a dword x from the stack | |
# . eip <- x | |
# . increase esp by 8 | |
# This form can be used from inside the function, in the other way the | |
# add esp, 8 can be used after the function call (assume that the function has 2 args that was | |
# previously pushed to stack) | |
# According to the conventions the return value should be stored in eax. | |
# | |
# EBP - Extended Base Pointer | |
# . Historically ESP could not be used to direct access memory. dword [esp + 4] not possible | |
# . EBP was used instead. | |
# Theese days ESP can be used to access memory directly, EBP used to "hold" the stack frame. | |
# | |
# ENTER N,0 (enter the function) same as | |
# push ebp | |
# mov ebp, esp | |
# sub esp, N | |
# Almost all the compilers produce such code when using ENTER | |
# | |
# | |
# LEAVE (leave the function) same as | |
# mov esp, ebp | |
# pop ebp | |
# | |
# |
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