Created
June 3, 2014 00:23
-
-
Save rygorous/cf935ff8793c5ed800ba to your computer and use it in GitHub Desktop.
Shadergen
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Directory of C:\devel\projects\bink\src\tools\shadergen | |
06/02/2014 05:16 PM <DIR> . | |
06/02/2014 05:16 PM <DIR> .. | |
05/28/2014 03:14 PM 3,639 codegen_d3d.cpp | |
05/27/2014 07:04 PM 6,799 codegen_d3d10.cpp | |
12/17/2013 06:27 PM 3,590 codegen_gl.c | |
05/28/2014 06:33 PM 4,751 codegen_orbis.cpp | |
05/28/2014 12:16 PM 9,305 codegen_ps3cg.cpp | |
06/02/2014 05:16 PM 4,170 codegen_psp2.cpp | |
05/28/2014 05:54 PM 6,099 codegen_wiiu.cpp | |
05/28/2014 04:32 PM 4,660 codegen_xenon.cpp | |
06/02/2014 05:14 PM 37,276 shadergen.c | |
06/02/2014 05:15 PM 1,793 shadergen.cdep | |
05/27/2014 07:00 PM 3,401 shadergen.h | |
12/12/2013 01:44 PM 7,256 shadergen.txt | |
12 File(s) 92,739 bytes |
You missed Angle and Metal and Mantle. And, of course, RenderMan.
Ain't Mantle said to be using D3D11 HLSL (compatible at least)?
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
That's more bytes than .theprodukkt to generate bink shaders?!?!