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@rygorous
Created June 3, 2014 00:23
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Shadergen
Directory of C:\devel\projects\bink\src\tools\shadergen
06/02/2014 05:16 PM <DIR> .
06/02/2014 05:16 PM <DIR> ..
05/28/2014 03:14 PM 3,639 codegen_d3d.cpp
05/27/2014 07:04 PM 6,799 codegen_d3d10.cpp
12/17/2013 06:27 PM 3,590 codegen_gl.c
05/28/2014 06:33 PM 4,751 codegen_orbis.cpp
05/28/2014 12:16 PM 9,305 codegen_ps3cg.cpp
06/02/2014 05:16 PM 4,170 codegen_psp2.cpp
05/28/2014 05:54 PM 6,099 codegen_wiiu.cpp
05/28/2014 04:32 PM 4,660 codegen_xenon.cpp
06/02/2014 05:14 PM 37,276 shadergen.c
06/02/2014 05:15 PM 1,793 shadergen.cdep
05/27/2014 07:00 PM 3,401 shadergen.h
12/12/2013 01:44 PM 7,256 shadergen.txt
12 File(s) 92,739 bytes
@djg
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djg commented Jun 3, 2014

That's more bytes than .theprodukkt to generate bink shaders?!?!

@jwatte
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jwatte commented Jun 3, 2014

You missed Angle and Metal and Mantle. And, of course, RenderMan.

@boki
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boki commented Jun 3, 2014

Ain't Mantle said to be using D3D11 HLSL (compatible at least)?

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