-
Open Apple menu → System Preferences → Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.
-
Reset PS3 controller by inserting paperclip into pinhole near L2 button.
-
Connect PS3 controller to Mac with USB cable.
-
Enable Bluetooth.
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license: mit | |
border: no | |
height: 420 |
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struct ControlLineNode: ControlNode { | |
let mac: String | |
let line: UInt8 | |
var groups: [ControlGroupNode] = [] | |
var devices: [ControlDeviceNode] = [] | |
} |
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/********************************************************************** | |
* linkedlist.cpp - CSCI212 - Ass1 - Contains LinkedList class definition | |
* Anthony Burchell-Bailey - 4245490 - /4/2013 | |
**********************************************************************/ | |
#include <iostream> | |
#include <cstddef> | |
#include <string> | |
#include "linkedlist.h" | |
#include <iomanip> |
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/********************************************************************** | |
* linkedlist.cpp - CSCI212 - Ass1 - Contains LinkedList class definition | |
* Anthony Burchell-Bailey - 4245490 - /4/2013 | |
**********************************************************************/ | |
#include <iostream> | |
#include <cstddef> | |
#include <string> | |
#include "linkedlist.h" | |
#include <iomanip> |
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#include <iostream> | |
#include <fstream> | |
#include <string> | |
#include <cstdlib> | |
#include "Agent.h" | |
using namespace std; | |
int Agent:: size = 0; |
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@interface rjhccViewController : UIViewController{ | |
IBOutlet UIImageView *testcontainer; | |
IBOutlet UILabel *heightS; | |
IBOutlet UILabel *widthS; | |
} | |
@end | |
@implementation rjhccViewController |
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/* | |
Name: Anthony Burchell-Bailey | |
Lab: 8:30-10:30 17-106 | |
Modifcation Date: //2012 | |
File Description: Lab week 12 task 5 | |
*/ | |
#include <iostream> | |
using namespace std; |
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#include <iostream> | |
#include "function.h" | |
#include <fstream> | |
#include <cstdlib> | |
using namespace std; | |
bool loadmap ( int &xcoord, int &ycoord , int gamemap[ROWS][COLUM]) | |
{ |
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#include <iostream> | |
using namespace std; | |
struct car { | |
char make [20]; | |
char model [20]; | |
int year; | |
int price; | |
}; |
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